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Some Problem with MissionEditor
Messing around with files, attempting to clone a unit (primarily make a type 9 uboat, ai at least for now).
However, this is what I get when I get into MissionEditor to try and make a test mission: http://img72.imageshack.us/img72/244...orerror.th.jpg Any ideas? |
It means that you won't be able to put the IX in that mission,
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When you start up ME2 - it does a check of all units etc in you SH5 folder. This error shows that the new unit you have added has bits missing. To see what is missing in more detail - run TDWs SHValidator - this will also check and list the errors found. If you want - you can send me the file and I can also have a look:up: |
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I also think I know why I'm getting the error - I removed the actual files in the Submarine folder that I was working on (since i'm working on AI unit, not players). btw, how do you add specifically AI units? For example - IIA uboat? Can't seem to figure that out... @Cybermath Here's a picture from a кайбошед (abandoned) project: http://img844.imageshack.us/img844/6...1112231222.jpg |
You should have your copy/clone uboat in the submarine folder and also a cfg within the roster folder, for the country. If one of these is missing or set as wrong unit type (not type=200 in both places) - this error is shown in ME
So your error looks like the German roster is missing for your clone |
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BAHA!!! TEST SUCCESSFUL!!! MWAHAHAHAHA!!!
Still lots to do: textures are all messed up and mesh replacement was literally just so it was obvious that the gr2 is getting pulled from correct location. But, alas - it works as intended! http://img203.imageshack.us/img203/6...7152130.th.jpg http://img248.imageshack.us/img248/9...7152045.th.jpg http://img820.imageshack.us/img820/1...7152057.th.jpg |
:o
can't believe my own eyes!!! |
I can't see the pictures!
Must... get... home! |
Gentlemen, I think we have....
BREAKTHROUGH! |
Good job Targor:woot:
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Wonderful :yeah:
:Kaleun_Cheers: |
well, now I gotta re-do all the meshes and bones. Ugh. And see if I can come up with something for animation.
Two questions: 1) any technics on moving bones that is not as painfull as doing it based on visual? The valuses that you change for location, what are they based on? 2) any way to MAKE the unit attack in a test mission? because as it is right now it just sails away on its waypoints, even if it sees the target. I'll post better/more screenshots later. |
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As for unit, I think it is the same used in SHIII/IV: 1 unit = 10 m, but I can be wrong on this. |
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