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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#166 |
Navy Seal
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Location: CJ8937
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#167 |
Navy Seal
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Infact it is well documented that Mayan calendars were little more than Aztec sun stones, and similar in many respects to modern day's big burgers:
![]() The only known difference is that McDonald's provided its products with a longer expiry date ![]() |
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#168 |
Ocean Warrior
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Trevally
![]() ![]() Gap, I will report a bit later.. some interesting things happens with new hydrophone settings ![]()
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#169 | |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
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#170 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
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![]() WHAT things?! Quote:
http://www.subsim.com/radioroom/show...&postcount=130 and here (no hydrophone on surface version, only for NewUIs/IRAI users): http://www.subsim.com/radioroom/show...&postcount=153 |
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#171 | |
XO
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#172 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
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R.E.M. - hydrophone mute for player fix if you are not using New UIs R.E.M. - hydrophone mute for player fix (TDW compatible) if you are using New UIs R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible is "unofficial". I made it on Sober request. It is a mix of R.E.M. - hydrophone mute for player fix (TDW compatible) with no hydrophone on surface settings. You can use it if you prefer, but I haven't done a "no-TDW" version yet, so you need to enable it on top of New UI's (and R.E.M, indeed) |
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#173 | |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
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![]() I think this information and DLlinks should be placed at first page in this thread, otherwise later You'll have to answer many questions silly like mine one ![]() |
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#174 | |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
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PM Neal Stevens to get the links to the 1st post if desired by all. |
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#175 | ||
Navy Seal
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Location: CJ8937
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#176 |
Ocean Warrior
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Nothing.. just glitch..
Well.. 5th SensorData: PreciseRange=0 Max Range=4,000 MinSesorHeight=-500 MaxSesorHeight=-2 SweepPeriod=44 ProbInsideArc=0,77 3,700 | 3,900 | 3,900 | 3,900 | 3,850 | 3,850 | 3,900 | 3,650 | 3,900 | 3,900 4th SensorData: PreciseRange=0 Max Range=14,000 MinSesorHeight=-56 MaxSesorHeight=-8 SweepPeriod=35 ProbInsideArc=0,85 13,700 | 13,800 | 13,800 3rd SensorData: PreciseRange=0 Max Range=28,000 MinSesorHeight=-80 MaxSesorHeight=-32 SweepPeriod=31 ProbInsideArc=0,89 27,900 | 28,000 | 28,000 2nd SensorData: PreciseRange=0 Max Range=39,200 MinSesorHeight=-104 MaxSesorHeight=-56 SweepPeriod=29 ProbInsideArc=0,92 34,800 | 35,000 | 34,900 1st SensorData: PreciseRange=0 Max Range=45,500 MinSesorHeight=-500 MaxSesorHeight=-80 SweepPeriod=28 ProbInsideArc=0,93 I don't see sense to test it, because I told you that the world's limit is about 40 km.. ![]() Bad news: Now the targets are human audible at any depth and.. at any range up to the world's limit.. ![]() My glitch.. AI-operator does not heard the signal and right in front of me, at a distance 100m, appeared the ship from the fog.. ![]() ![]() ![]() ![]() EDIT: forgot to say, in the second mission (-10m) avatar appears on the bridge and under water
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel Last edited by volodya61; 02-16-13 at 04:54 PM. |
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#177 |
Ocean Warrior
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My proposals:
1st SensorData: PreciseRange=0 Max Range=45,000 or 55,000 or 100,000 MinSesorHeight=-500 MaxSesorHeight=-78 SweepPeriod=30 ProbInsideArc=0,95 2nd SensorData: PreciseRange=0 Max Range=30,000 MinSesorHeight=-500 MaxSesorHeight=-28 SweepPeriod=35 ProbInsideArc=0,85 3rd SensorData: PreciseRange=0 Max Range=15,000 MinSesorHeight=-500 MaxSesorHeight=-8 SweepPeriod=40 ProbInsideArc=0,75 4th SensorData: PreciseRange=0 Max Range=5,000 MinSesorHeight=-500 MaxSesorHeight=-2 SweepPeriod=60 ProbInsideArc=0,50
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#178 | ||||
Navy Seal
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Location: CJ8937
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I don't see anything in these new settings that could cause the proble you are describing, but I will nonetheless investigate. Quote:
![]() dreadful screenies ![]() Quote:
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#179 | |
Navy Seal
![]() Join Date: Jan 2011
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P.S: was the hydro-operator sweep speed slower at low depth and progressively increasing at higher depths? P.S2: I start thinking that overlapping SensorData are working at the same time, so giving extra high detections at higher depths. This could be related with the problem you have reported. Maybe we should decrease accordingly ProbInsideArc settings... what do you think? ![]() |
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#180 | ||
Ocean Warrior
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Quote:
Perhaps this is a stock bug.. I didn't check it.. ![]()
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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