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Old 02-15-13, 08:36 AM   #121
gap
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This is what I would call a strict scientific approach
Sometimes I think I have limited fantasy. This could be a reason for my loving mathemaical approaches

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Do you want me to test it?
Okay

I will prepare a GHG patch with my new settings in a matter of minutes!

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Do you think still not enough changes?
let's think aloud, Volodya

Atm we are just discussing. I am not even sure that my settings are going to work properly.

Once we understand what can be done and what not, we will deal with computer performance issues

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Maybe we can to model somehow the hydrophone's work with the running engines..
What do you mean?

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I will test the file today. Is it the final version ? Any bugs I can expect ?
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Yes.. it's final version for now.. but if you want you can help us to test the versions with the new changes ..
As far as R.E.M. is concerned, the experimenting phase is concluded. Today I will post a fix which will feature "standard" R.E.M. depths and ranges. This one will be the "final version".

Volodya, can I use your modified Uboat_sensors.sim for the TDW compatible version of the fix, or you had modified any setting not related with hydrophone SensorData controllers?
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Old 02-15-13, 08:54 AM   #122
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I will prepare a GHG patch with my new settings in a matter of minutes!
I can make it by myself

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What do you mean?
I mean, we don't have a setting which would decrease the hydrophone's ability to "hear" with the engine running .. or is there?

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Volodya, can I use your modified Uboat_sensors.sim for the TDW compatible version of the fix, or you had modified any setting not related with hydrophone SensorData controllers?
I don't think so.. I had modified a bit the scope's max heights also and some other settings in the hydrophone's controllers (which I've already turned back)..
EDIT: and anti sensor coatings controllers for compatibility with IRAI..
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Last edited by volodya61; 02-15-13 at 09:05 AM.
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Old 02-15-13, 08:55 AM   #123
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I will prepare a GHG patch with my new settings in a matter of minutes!
Here it is:

http://www.mediafire.com/?49a968olnd4l594

No red buttons this time
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Old 02-15-13, 09:12 AM   #124
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I mean, we don't have a setting which would decrease the hydrophone's ability to "hear" with the engine running .. or is there?
This is already modelled in game through the 'Hydrophone speed factor ' or 'Hydrophone noise factor' in Sensors.cfg. Unfortunately they are global parameters: they affect indiscriminately all the hydrophones.
In reality, the KDB was much more affected by engine noises than GHG and Balkon, but afaik there is no way to simulate it in game.

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I don't think so.. I had modified a bit the scope's max heights also and some other settings in the hydrophone's controllers (which I've already turned back)..
Okay, I will tweak directly R.E.M. files.
But why have you edited scope max heights? are they wrong in R.E.M?
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Old 02-15-13, 09:35 AM   #125
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In reality, the KDB was much more affected by engine noises than GHG and Balkon, but afaik there is no way to simulate it in game.
it's sadly

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Okay, I will tweak directly R.E.M. files.
Here you can find original file revised by TDW - http://www.subsim.com/radioroom/show...9&postcount=39

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But why have you edited scope max heights? are they wrong in R.E.M?
These are original settings -
Quote:
1) Height of Observation Periscope set at 3.512m
2) Height of Attack Periscope set at 5.063m
These are mine -
Obs Scope - 3.8m
Attack Scope - 5.2m

I had edited a lot files in my game for compatibility with each other.. uboat.cfg files, uboat.sim files etc..
That's why I had modified scope's max heights also..
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Old 02-15-13, 09:56 AM   #126
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it's sadly
Do you mean that, in game, KDB is more affected than other hydrophones by engine noise?

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Here you can find original file revised by TDW - http://www.subsim.com/radioroom/show...9&postcount=39
Thank you.
I have already started tweaking the non-TDW version of R.E.M. sim file. When finished, it will be easy copying/pasting the righ controllers into the TDW compatibility patch

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I had edited a lot files in the my game for compatibility with each other.. uboat.cfg files, uboat.sim files etc..
That's why I had modified scope's max heights also..
I am sure you know what you are doing

Test my GHG settings when you get time for it please, and let me know your opinion. Besided obvious bugs, I am also concerned about computer performance and interested into how realistic/well balanced you think they are. For maximum ranges, I took inspiration from the following quote:

Quote:
Range: Up to 20 miles (= ca. 37,000 meters) under favorable conditions. G.H.G. is fitted in all U-boats. Bearing accuracy is good. The maximum range at which a destroyer or small merchantman can be heard under good Atlantic condition is said to be 10 miles and convoys may be heard up to 20 miles. Under poor conditions, however, the range drops to half or less of these figures. It is vulnerable to depth-charge attack and many C.O.'s distrust it.
source: http://www.uboatarchive.net/CumulativeEdition.htm

When we finish with the GHG, we will model the other two hydrophones. I have read quite a lot about German sensors, lately
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Old 02-15-13, 10:23 AM   #127
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Do you mean that, in game, KDB is more affected than other hydrophones by engine noise?
I mean, this is sadly that we can't control these factors (Hydrophone speed factor and Hydrophone noise factor) separately for each hydrophone..
Unfortunately I used GHG very little and I can't confidently discuss this..

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I am sure you know what you are doing
Me too

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Test my GHG settings when you get time for it please, and let me know your opinion.
Okay..
But I need a heavy fog for test this:

5th SensorData:
PreciseRange=0
Max Range=4,000
MinSesorHeight=-500
MaxSesorHeight=-2
SweepPeriod=44
ProbInsideArc=0,77

Is the GHG by default in custom missions?
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Old 02-15-13, 10:38 AM   #128
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I mean, this is sadly that we can't control these factors (Hydrophone speed factor and Hydrophone noise factor) separately for each hydrophone..


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Me too


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Okay..
But I need a heavy fog for test this:

5th SensorData:
PreciseRange=0
Max Range=4,000
MinSesorHeight=-500
MaxSesorHeight=-2
SweepPeriod=44
ProbInsideArc=0,77

Is the GHG by default in custom missions?
I haven't figured out yet how equipment are assigned in single mission.

Setting a mission to Sept 39, and giving the boat early equipment should be enough in this case. If you want, I can design a set of test missions at different depths and ranges from a single target
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Old 02-15-13, 11:11 AM   #129
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Setting a mission to Sept 39, and giving the boat early equipment should be enough in this case. If you want, I can design a set of test missions at different depths and ranges from a single target
be so kind
because I was tired last time when I searched convoys and single ships for test each hydrophone in the campaign..

PS: I'm not even sure that with my Fog Distances WO not able to see visual contacts

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Old 02-15-13, 12:53 PM   #130
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R.E.M. - hydrophone mute for player fix

This fix should make hydrophone contacts audible for human player at any depth below sensor's minimum depth.

Enable the standard version on top of R.E.M if New UI's/IRAI are not used, otherwise enable the TDW compatible after R.E.M and TDW mods.

NOTE: R.E.M. hydrophone depth ranges/detection distances are not affected by this fix, i.e. Xrundel/TheBeast's settings are unchanged.
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Old 02-15-13, 12:58 PM   #131
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  • MaxRange: see graph:



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Old 02-15-13, 03:14 PM   #132
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be so kind
because I was tired last time when I searched convoys and single ships for test each hydrophone in the campaign..
Here it is:

GHG test missions

Each mission features an hogislander sailing at 10 kn and about to enter the particular hydrophone range at the current U-boat depth. She will keep following her route past you position. More explaination in mission briefing.

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PS: I'm not even sure that with my Fog Distances WO not able to see visual contacts
What is the proble with WO spotting the contact?
I have set heavy clouds and fog, no wind, low ship veterancy level. I hope she won't spot you.

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Looking again at that graph made me to spot a mistake: I should have set layers with constant max range spacing among them, and varying depth range intervals
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Old 02-15-13, 03:45 PM   #133
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Thanks for the fix Gap! If You remember, the problem of hydrophone detection was mostly concerning some of the extra (imported) ships. Is this issue still actual or solved already?

P.S. Have a time to have a look at videonews re. meteor fall in Ural (Russia) on 15th Feb. Now I believe armaggedon plausibility is not a fable
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Old 02-15-13, 04:10 PM   #134
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Here it is:
Why so many missions? one mission would have been enough

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What is the proble with WO spotting the contact?
I have set heavy clouds and fog, no wind, low ship veterancy level. I hope she won't spot you.
I think my English is terrible.. I mean, when/if my watch officer sees contact, then I have no way to test the hydrophone, because I only see the visual contact on the map, not hydrophone..

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Thanks for the fix Gap!
Only Gap?

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P.S. Have a time to have a look at videonews re. meteor fall in Ural (Russia) on 15th Feb. Now I believe armaggedon plausibility is not a fable
Yep.. it was cool! Armageddon is coming!
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Old 02-15-13, 04:25 PM   #135
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Only Gap?
Not only, for You also big thanks as well Glad You've also solved Your problem with RAM. Two days I had no access to Inet because of my WiFi Router glitch and got crazy of that.
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