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#121 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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Sometimes I think I have limited fantasy. This could be a reason for my loving mathemaical approaches
![]() Okay ![]() I will prepare a GHG patch with my new settings in a matter of minutes! let's think aloud, Volodya ![]() Atm we are just discussing. I am not even sure that my settings are going to work properly. ![]() Once we understand what can be done and what not, we will deal with computer performance issues ![]() Quote:
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Volodya, can I use your modified Uboat_sensors.sim for the TDW compatible version of the fix, or you had modified any setting not related with hydrophone SensorData controllers? |
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#122 | ||
Ocean Warrior
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![]() I mean, we don't have a setting which would decrease the hydrophone's ability to "hear" with the engine running .. or is there? Quote:
EDIT: and anti sensor coatings controllers for compatibility with IRAI.. ![]()
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel Last edited by volodya61; 02-15-13 at 09:05 AM. |
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#123 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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http://www.mediafire.com/?49a968olnd4l594 No red buttons this time ![]() |
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#124 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
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In reality, the KDB was much more affected by engine noises than GHG and Balkon, but afaik there is no way to simulate it in game. Quote:
But why have you edited scope max heights? are they wrong in R.E.M? ![]() |
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#125 | ||
Ocean Warrior
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Here you can find original file revised by TDW - http://www.subsim.com/radioroom/show...9&postcount=39 These are original settings - Quote:
Obs Scope - 3.8m Attack Scope - 5.2m I had edited a lot files in my game for compatibility with each other.. uboat.cfg files, uboat.sim files etc.. That's why I had modified scope's max heights also..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#126 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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Do you mean that, in game, KDB is more affected than other hydrophones by engine noise?
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I have already started tweaking the non-TDW version of R.E.M. sim file. When finished, it will be easy copying/pasting the righ controllers into the TDW compatibility patch ![]() Quote:
![]() Test my GHG settings when you get time for it please, and let me know your opinion. Besided obvious bugs, I am also concerned about computer performance and interested into how realistic/well balanced you think they are. For maximum ranges, I took inspiration from the following quote: Quote:
When we finish with the GHG, we will model the other two hydrophones. I have read quite a lot about German sensors, lately ![]() |
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#127 | ||
Ocean Warrior
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Unfortunately I used GHG very little and I can't confidently discuss this.. Me too ![]() Quote:
But I need a heavy fog for test this: 5th SensorData: PreciseRange=0 Max Range=4,000 MinSesorHeight=-500 MaxSesorHeight=-2 SweepPeriod=44 ProbInsideArc=0,77 Is the GHG by default in custom missions? ![]()
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#128 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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![]() Setting a mission to Sept 39, and giving the boat early equipment should be enough in this case. If you want, I can design a set of test missions at different depths and ranges from a single target ![]() |
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#129 | |
Ocean Warrior
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![]() ![]() because I was tired last time when I searched convoys and single ships for test each hydrophone in the campaign.. PS: I'm not even sure that with my Fog Distances WO not able to see visual contacts ![]() ![]()
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#130 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
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R.E.M. - hydrophone mute for player fix
This fix should make hydrophone contacts audible for human player at any depth below sensor's minimum depth.
Enable the standard version on top of R.E.M if New UI's/IRAI are not used, otherwise enable the TDW compatible after R.E.M and TDW mods. ![]() NOTE: R.E.M. hydrophone depth ranges/detection distances are not affected by this fix, i.e. Xrundel/TheBeast's settings are unchanged. |
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#131 |
Navy Seal
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#132 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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![]() GHG test missions Each mission features an hogislander sailing at 10 kn and about to enter the particular hydrophone range at the current U-boat depth. She will keep following her route past you position. More explaination in mission briefing. Quote:
![]() I have set heavy clouds and fog, no wind, low ship veterancy level. I hope she won't spot you. ![]() Looking again at that graph made me to spot a mistake: I should have set layers with constant max range spacing among them, and varying depth range intervals ![]() |
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#133 |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
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Thanks for the fix Gap! If You remember, the problem of hydrophone detection was mostly concerning some of the extra (imported) ships. Is this issue still actual or solved already?
P.S. Have a time to have a look at videonews re. meteor fall in Ural (Russia) on 15th Feb. Now I believe armaggedon plausibility is not a fable ![]() |
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#134 | ||
Ocean Warrior
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Why so many missions? one mission would have been enough
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Only Gap? ![]() Quote:
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#135 |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
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