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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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Thanks for the fix Gap! If You remember, the problem of hydrophone detection was mostly concerning some of the extra (imported) ships. Is this issue still actual or solved already?
P.S. Have a time to have a look at videonews re. meteor fall in Ural (Russia) on 15th Feb. Now I believe armaggedon plausibility is not a fable ![]() |
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#2 | ||
Ocean Warrior
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Why so many missions? one mission would have been enough
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Only Gap? ![]() Quote:
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#3 |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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#4 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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You have done so much testing lately, that I wanted to do your mission as easy as possible
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I thought you would have waited for the hydroman to report the contact. You can set the mission time to nightime, in order to reduce even more visual detection range ![]() |
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#5 | |
Ocean Warrior
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When/if my watch officer sees contact then I don't get report from Benno, only from WO - "ship sighted".. But okay I will set the night time if any problems will occur.. BTW what do you mean - 'detection circles'? EDIT: never mind.. I have already recalled what is it
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel Last edited by volodya61; 02-15-13 at 05:43 PM. |
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#6 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Now I just hope that this brilliant mod will receive the attention it deserves ![]() |
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#7 |
Ace of the deep .
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Is this mod compatable with Equipment Upgrades Fix by TheBeast ?
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#8 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#9 |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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#10 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#11 |
Ace of the deep .
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Do the hydrophones work on the surface with this mod ?
Last edited by THE_MASK; 02-15-13 at 05:39 PM. |
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#12 | |
Ocean Warrior
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#13 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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KDB no; GHG and Balkon yes, but making them deaf on surface is a simple tweak. You can do it yourself, or if you prefer I can upload a no hydrophone on surface version of it
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