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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Navy Seal
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When close to land it can be real tricky ![]() I am looking at the map around our bases for landmarks (light house - shape of coast etc) and working out possition from that. Perhaps one day a kind modder could add the landmarks to the main map ![]() You can however use it another way (TDW likes to give us options). In options.py you can set the navigator to give you coords only. You would then have to mark the plots your self. |
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#17 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
Downloads: 110
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well ive got SH5 on order so im finally gonna be diving into it over the next few weeks.
lookin forward to tryin that supermod your working on. ![]() |
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#18 |
Stowaway
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![]() ![]() Good article this, thanks. I did this only this morning using OH. I managed to get in through the front door, Brits drinking tea again. I managed a suface attack at night, I would not have tried this normally but I was running out of time and decided to risk all, made it with only three hours to spare. I had to dive a couple of times to get out of the way of destroyers, exciting stuff, last time I enjoyed this was SH3 I believe. I spent a bit of time later, reading up on Prien and his lads, dam those guys had some guts. I cannot help thinking where I would have been on this boat if I had been there, engin room I recon. How would I have dealt with the tension over the hours this raid must have taken. I am surprised no one has made a movie of this event. My hearty thanks go to the men who put open horizons together for this mission. |
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#19 |
Watch
![]() Join Date: Mar 2007
Posts: 15
Downloads: 26
Uploads: 0
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I just returned from "The Fortress". I was expecting some hard nut to crack and was a bit disappointed in the end. I sank my battleship and escaped without being noticed. Was sneaking in dived and looked out for mines, nets and escorts with the attack-periscope.
Not a single destroyer was taking action, even after the fireworks went of in the harbor. The only ship driving around was a large passenger carrier. Maybe it was a save/load bug? After I loaded the game again in the beginning of my attack at the eastern entry to Scapa Flow, a destroyer was close by and started firing his guns at me but did not make any intentions to chase me. So far the whole campaign was cherry picking. Made the 70000 tons easily with one patrol by the help of the deck gun and did not have one serious attack on me except from one plane that was able to give my boat some scratches. I guess it will come sooner as I wish. But I have to say, I miss some serious battles with nerve thrilling escapes. |
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#20 | |
Navy Seal
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What is your game settings ![]() are you using real nav do you have irai set at 100% These things will change just how easy it is to get in and out |
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#21 | |
Watch
![]() Join Date: Mar 2007
Posts: 15
Downloads: 26
Uploads: 0
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MightyFine Crew Mod 1.2.1 More Crew Commands Dialog v1.04 SteelViking's Interior Mod v1.2.1 SteelViking's Interior Mod v1.2.1 Patch FX Update 0.0.19 NewUIs TDC 6.9.0 NewUIs TDC 6.9.0 RealNavigation Depth Keeping Problem HB 2.0.0 Depth Keeping Problem UHS patch HB 2.0.0 IRAI 0.0.30 IRAI upgrade to V0.0.31 TDW DC Water Distrubance v2.0 Dynamic Environment SH5 V2.1 Open Horizons II full v1.6.7 DeutschMod 1.0.2 Trevally Harbour & Kiel Canal Pilot Scripts v2.8 Sobers best ever fog Realism is to almost 100%. Everything checked except "no Outside view". First it looked quite promising. I was cruising along the coast to find the eastern entrance. I did not have Sobers fog installed then and had medium fog. So it was a bit searching before I spotted the buoys. I spotted a shadow right ahead but thought it would just be another tree on the coast. Seconds later an escort popped out of the fog. I hammered on the "C"-key and as soon as I was below surface stopped all engines and played dead, waiting for the worst. The destroyer was passing me some 50 meters on my starboard side. That was luck, I thought. He didn't spot us. So I continued dived a while, finally spotted the entry, surfaced and then... Well then the baby-phone was yelling at my and my son awoke. So I had to postpone my attack. Before the next try I was installing Sobers fog and loaded up the game. The fog was gone and the destroyer still in my back. He started putting shells on me and I had to evade once again. But he did not chase me as I said already. He was sitting at the same place waiting. So did all the other escorts in Scapa Flow. |
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#22 |
Officer
![]() Join Date: Mar 2006
Location: Helsinki, Finland
Posts: 247
Downloads: 205
Uploads: 0
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Hi Trevally
What's the default setting for IRAI difficulty? sorry offtopic, but in your mod list you've installed IRAI before NewUI. I just read (from the IRAI topic) that DW stated that you should install NewUI before IRAI.. That confuses me... which way is the right way? ![]() Thanks btw Nice job on the Scapa raid. I just received the same orders... ![]()
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#23 | |
Navy Seal
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Im not sure what the default value is, but im sure it will be set quite high and only needs adjusting if you find escaping DDs to hard.
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![]() There are still some issues with the AI for escorts and DDs in this game, even with IRAI - which has worked wonders so far. Rongel has found something that I think will make a hugh improvement and that is getting the ships to fire at your scope. The more poeple testing his findings the better. Im also sure that when TDW finishes the GR2 tool - some of these findings by rongel may be added to IRAI. For Scapa - the depth there is alsways going to be a factor to just how the DDs can re-act. |
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#24 | |
Officer
![]() Join Date: Mar 2006
Location: Helsinki, Finland
Posts: 247
Downloads: 205
Uploads: 0
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![]() Thanks
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#25 | |
Watch
![]() Join Date: Jan 2013
Posts: 21
Downloads: 108
Uploads: 0
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I did this mission earlier, got in the harbor, all for some merchants and Destroyers, I couldn't find a capitalship anywhere.
I'm not sure if maybe it's bugged, or because I went there on 3 OCT instead of 14 OCT? Kinda sucked though. Here is my modlist, maybe somthing in there is 'cause it. I got this list from the donating-bonus, some of them where outdated and I replaced them with newer ones, without changing the order. Probably some others in there might be outdated as well. I hope someone can help me with this. Quote:
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#26 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
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Trev, was this a fix for OHIIv1.3? First time I've seen this one.
With my newest mod soup install with OHII v2.0 full I waited 4 days in in the 'Flow' for a capitol ship. Not a thing in the 'Flow' at all. Even scoured around outside but never saw a one. This was from 10/26/39 to 10/30/39. Ended up Failed.... got tired if sitting so we went hunting merchants. Could your Scapa Raid OHIIv1.3 be updated as a 'fix' for use with OHII v2.0 full?
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#27 | |||
Navy Seal
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Hi Lexstock and welcome to Subsim
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![]() ****HINT**** ![]() Quote:
Date was ok OT: I often tell my wife that we have no **insert your own item here** left. She responds with "did you look" I say "yes" She then opens a drawer and hands me the **insert your own item here** ![]() Quote:
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#28 | |
Watch
![]() Join Date: Jan 2013
Posts: 21
Downloads: 108
Uploads: 0
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I ran out of torpedo's so I headed back, I just refitted, and now I'll head back up there to check it out again. I hope you're right! Grtz |
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#29 |
Watch
![]() Join Date: Jan 2013
Posts: 21
Downloads: 108
Uploads: 0
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Hmm, I went back to that exact location that you showed me, and I can only find some destroyers and a merchant on that place. The ships are installed though, I can look at them in the Museum thing.
Also, none of those ships start attacking me. I'm guessing the yellow full circle around destroyers is their hearing range, if I race through there at Ahead Flank, none of them come investigate or somthing. I guess I'll just do a clean install of the entire game and the mods, maybe that'll fix it. I've been screwing around with mods, without reinstalling the game, and I read that might cause some issue's aswell. I'm going to do that now, and I hope it's fixed then. Grtz! |
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#30 |
Watch
![]() Join Date: Jan 2013
Posts: 21
Downloads: 108
Uploads: 0
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Just wanted to say that after the fresh install, everything is working pretty stable and oké! The mission was a success! Still having some doubts about the AI response, but still, it was fun.
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