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Old 09-04-2011, 10:34 AM   #1
Trevally.
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Default Scapa Raid OHIIv1.3

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
MightyFine Crew Mod 1.2.1 Alt w beards
German U-Boat Crew Language Pack
Equipment_Upgrades_Fix_1_2_byTheBeast
NOZAURIO'S SKIN (U-552-Red Devil Emblem) v-1.0.0
No Logo Intro Menu_Animation v. 01.00 by AvM
stoianm EnvSH5 comp Real Environment - Revision_2 (for movie)
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_32_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
SteelViking's Interior Mod V1.2
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Trevally Automated Scripts v0.5
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Scopes 8x5
SH5 sounds Stormy OH FX
stoianm key commands
OH II and Light Campaign Radio Messages v4
OPEN HORIZONS II_full v1.3
NewUIs_TDC_6_7_0_Real_Navigation


Mission Orders
Breaking the Fortress


Leaving Kiel
Weather is great


Real Nav
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Old 09-04-2011, 10:44 AM   #2
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Approaching Orkney
Night closing in


Going to go through Kirk Sound




Time for the navigator to earn his pay
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Old 09-04-2011, 11:02 AM   #3
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Nice Trevally. What does the real nav battle stations do script do? If I tried that mission I would of beached my sub lol
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Old 09-04-2011, 11:24 AM   #4
Trevally.
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PT boats appear out of nowhere
Its so dark I can hardly see the bow of our u-boat.

Pics have been brightened
Flag was frozen


PT boat did not see me it was so dark
Moving into the Sound - only the moon against the shore can be seen.
It least this gives me something to navigate by.



Just managed to sneak past two subnets
9:17PM - Locals, perhaps heading to the pub have illuminated me with their truck headlights.




Still hugging the shore as we emerge into the Flow
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Old 09-04-2011, 11:27 AM   #5
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Quote:
Originally Posted by mia389 View Post
Nice Trevally. What does the real nav battle stations do script do? If I tried that mission I would of beached my sub lol
Thanks Mia,

It will take a Dead R fix every 5 mins
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Old 09-04-2011, 11:44 AM   #6
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Time to move away from the coast and find our prize.


It is so dark - cant find any ships



DD - moving direct astern - Fire tube 5
Hit

Now everyone knows Im here
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Old 09-04-2011, 12:01 PM   #7
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At last - there she is
Tube 1 2 3 - FIRE!



Hit 1


Hit 2


Hit 3






Down she goes


home in time for tea and medals
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Old 09-05-2011, 01:49 PM   #8
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Nice mission did it earlier today, now I am wondering, get scarpa flow done, and got my 70000 tons, around what date will the other missions be available?
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Old 09-05-2011, 02:00 PM   #9
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North Western Approaches - 01/11/39
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Old 09-05-2011, 04:29 PM   #10
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Thanks , so I can just sail around for two days and have fun, and a new mission is gonna be ready

Thanks for the quick answer
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Old 09-05-2011, 05:22 PM   #11
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i assume your running real navigation, are all those marks on the map your navigator plotting where you are?
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Old 09-05-2011, 07:02 PM   #12
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If you don't use real nav you should really give it a try guys. Its so much fun. Have a calculator handy though . Yes them marks are from his navigator calculating his position.

If you have Trevallys scripts installed he has a script where the navigator will automatically plot your position every so often.

Coming into port using real navigation in the fog is a challenge . Check this entry from my online diary Thursday, April 10, 1941
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Old 09-05-2011, 07:16 PM   #13
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but doesnt having the navigator plotting your position defeat the whole purpose?

im probably missing somethins with how these scripts work as ive never tried them before.
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Old 09-05-2011, 08:08 PM   #14
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Quote:
Originally Posted by Laffertytig View Post
but doesnt having the navigator plotting your position defeat the whole purpose?

im probably missing somethins with how these scripts work as ive never tried them before.
Yeah but the navigator takes ages to do a celestial plot which is pretty accurate . So if you have to know where you are in a hurry he does a dead reckoning and its not accurate . The more dead reckoning your navigator does the worse he gets until he does a celestial plot again . he wont do a celestial plot in bad weather . I swear the further away from the equator you are the worse he is at it . Try navigating in fog . Not sure exactly where you are . Its awesome . Forgot to mention , seagulls are your new best friend . PS , nice story Trevally .
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Old 09-05-2011, 08:12 PM   #15
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Quote:
Originally Posted by Laffertytig View Post
but doesnt having the navigator plotting your position defeat the whole purpose?

im probably missing somethins with how these scripts work as ive never tried them before.

Not really. You will find its much differnt than being able to look at your map and see your boat moving. I myself don't use the scripts much until getting close to port. Its kind of fun trying to do the math and figure how far you travel on your own. The speed charts come in handy then.

Heres the way I do it.

Figure out your distance to travel. We will say 530 km until we turn.

Then using the chart figure out how many kms an hour we will travel.

I have 14.82 on my scratch pad. I think thats 12knots. Not sure because I am not in game. For this example we will say the chart is telling us 14.82km for one hour of travel.

So we take 530 divided by 14.82 gives us 35.7. That is in time now. so 35.7 hours to get 530km. That is over 24hours so we will divide that number by 24 which gives us 1.49. That is 1.49 days now. So now we can take .49 multiply that by 24 to give us hours again. That will be 11.76 hours. So from current time it will be 1 day and 11.76 hours. To get minutes you multiply .76 x 60 = 42 minutes. Adds more to the game imho. After one patrol you get very good with it.

Might be easier ways but this is the method we use for dead reckoning in aviation and works just as well here.

Once you get inside an hour, you an use the meters/minute chart.


Edit: Sober beat me to it!
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