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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 | |
Born to Run Silent
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Ding! Ding! Ding! Winner!
The key component of Fast Attack was what we called the Target Engine. At the start of a scenario, all the "players" got loaded into the TE. This included own ship, good guys, bad guys, mines, airplanes, etc. Whatever could be detected or run into. When a torpedo was launched, it too got loaded into the TE. The TE's function was to report to whomever wanted the information "who detected whom". If mines were proximity mines, they would report when they detected another object in the TE. External logic would then decide what to do with that information. The TE was the heart of the whole game. -- Jim Frantz Quote:
![]() How did you now know this one?? ![]() Lol, not exactly back cover quote material, but thanks.
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