SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-26-12, 11:53 PM   #1
whyme943
Swabbie
 
Join Date: Aug 2012
Posts: 12
Downloads: 3
Uploads: 0
Default Alternative suggestion

IMO, what we really need is a super-easy mod installer. Not sure how many of you play minecraft or use minecraft mods, but there's a super-easy minecraft instance manager and mod installer called multimc. It's literally drag and drop mod folders and it does the installing for you. If something like that were to be made for sh5, even dumbos like me could install mods no problem.
__________________
“The true soldier fights not because he hates what is in front of him, but because he loves what is behind him.” - G. K. Chesterson
whyme943 is offline   Reply With Quote
Old 09-27-12, 01:00 AM   #2
Targor Avelany
Ace of the Deep
 
Join Date: Jan 2010
Location: Vancouver, BC, Canada
Posts: 1,183
Downloads: 225
Uploads: 0


Default

Quote:
Originally Posted by whyme943 View Post
IMO, what we really need is a super-easy mod installer. Not sure how many of you play minecraft or use minecraft mods, but there's a super-easy minecraft instance manager and mod installer called multimc. It's literally drag and drop mod folders and it does the installing for you. If something like that were to be made for sh5, even dumbos like me could install mods no problem.
JSGME? http://www.subsim.com/radioroom/down...o=file&id=3559
Targor Avelany is offline   Reply With Quote
Old 09-27-12, 03:56 AM   #3
gi_dan2987
Weps
 
Join Date: Jan 2011
Posts: 359
Downloads: 61
Uploads: 0
Default Help with SH5!

I don't know if this is the right thread or not with this. I haven't really been on the forum since earlier this spring, but since I've just purchased SH5 I'm now running into issues that I didn't have with 4 or 3.

I want to know how to rig for silent running? I can't find it anywhere. If anybody could point me in the right direction that would be helpful. Thanks!
gi_dan2987 is offline   Reply With Quote
Old 09-27-12, 10:46 AM   #4
desertstriker
Eternal Patrol
 
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
Default

wrong one but if you press F1 it will give you a layout of the keyboard... off of memory it is either F7 or F8 to rig for silent running(with the stock layout)
desertstriker is offline   Reply With Quote
Old 10-01-12, 07:43 PM   #5
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

Lets see how far the game progresses without TDW . Wait for your GWX team then .
THE_MASK is offline   Reply With Quote
Old 10-01-12, 07:44 PM   #6
desertstriker
Eternal Patrol
 
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
Default

a no TDW has quite a few mods that are good/great
desertstriker is offline   Reply With Quote
Old 10-02-12, 02:01 PM   #7
Madox58
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

The GWX Team is retired.
Only single modders from the Team do anything now.
And some are involved with other Game Companies as Coders or testers now.
So don't have the time to work much on SH5.
  Reply With Quote
Old 10-02-12, 02:11 PM   #8
mookiemookie
Navy Seal
 
mookiemookie's Avatar
 
Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
Default

Quote:
Originally Posted by whyme943 View Post
IMO, what we really need is a super-easy mod installer. Not sure how many of you play minecraft or use minecraft mods, but there's a super-easy minecraft instance manager and mod installer called multimc. It's literally drag and drop mod folders and it does the installing for you. If something like that were to be made for sh5, even dumbos like me could install mods no problem.
Agreed - some of the mod installation procedures can get cumbersome. I really liked Morrowind Overhaul's installer. It actually took over your mouse in certain spots to select the correct options on the setup.
__________________
They don’t think it be like it is, but it do.

Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here.
mookiemookie is offline   Reply With Quote
Old 11-11-12, 01:07 AM   #9
desertstriker
Eternal Patrol
 
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
Default

i am not dead just have not had the time to work on the project of getting the mods together (probably will not be till mid December till i can get back to work). i couldn't seem to reach the dark wraith to get permission on his stuff and since it seems half of sobers list it TDW's without his permission it is a dead project
desertstriker is offline   Reply With Quote
Old 11-11-12, 02:19 AM   #10
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

Quote:
Originally Posted by desertstriker View Post
i am not dead just have not had the time to work on the project of getting the mods together (probably will not be till mid December till i can get back to work). i couldn't seem to reach the dark wraith to get permission on his stuff and since it seems half of sobers list it TDW's without his permission it is a dead project
What do i need permission for ?
THE_MASK is offline   Reply With Quote
Old 11-11-12, 11:17 AM   #11
desertstriker
Eternal Patrol
 
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
Default

i decided to compile you mod list into one easy install and i haven't goten permission from TDW as i cant get a hold of him
desertstriker is offline   Reply With Quote
Old 11-11-12, 08:38 PM   #12
ssconvert
Bosun
 
Join Date: Aug 2007
Location: Melbourne
Posts: 68
Downloads: 0
Uploads: 0
Default

Er are you going ahead with an easy install version of Sobers MM Desert?
Any update?
ssconvert is offline   Reply With Quote
Old 11-11-12, 09:06 PM   #13
desertstriker
Eternal Patrol
 
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
Default

Quote:
Originally Posted by ssconvert View Post
Er are you going ahead with an easy install version of Sobers MM Desert?
Any update?
it is hopefully going to be an easy install as in (the i am doing it) one large JSGME mod. as in an update got all the files in neat little folders by creator in larger folders with those i have permission from and those i don't. the ones i have permission from i have already started to merge the files but have been caught up in RL that has stopped the work for now.
desertstriker is offline   Reply With Quote
Old 11-12-12, 02:43 PM   #14
Webster
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by desertstriker View Post
i decided to compile you mod list into one easy install and i haven't goten permission from TDW as i cant get a hold of him

if you plan to change or alter someones mod or host it somewhere then you should wait for their permission but if all you are doing is compiling a group of mod files together then IMHO no permission is needed or expected to be asked for.

if you need to merge two files together THEN you are using a modders settings to create a NEW file so in that case i would request someones permission but short of getting a request from them to deny doing it then i will go ahead and do it accepting the non-reply as a non-objection.

obviously clear full credit given to all modders and dont forget to ask if they had help so those giving assistance with those mods gets credit as well

my rule of thumb is as long as you dont make any changes to a mod then simply merging it into a merged group of mods mod requires no permissions, only proper credits given.
  Reply With Quote
Old 11-12-12, 02:51 PM   #15
desertstriker
Eternal Patrol
 
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
Default

Quote:
Originally Posted by Webster View Post
if you plan to change or alter someones mod or host it somewhere then you should wait for their permission but if all you are doing is compiling a group of mod files together then IMHO no permission is needed or expected to be asked for.

if you need to merge two files together THEN you are using a modders settings to create a NEW file so in that case i would request someones permission but short of getting a request from them to deny doing it then i will go ahead and do it accepting the non-reply as a non-objection.

obviously clear full credit given to all modders and dont forget to ask if they had help so those giving assistance with those mods gets credit as well

my rule of thumb is as long as you dont make any changes to a mod then simply merging it into a merged group of mods mod requires no permissions, only proper credits given.
will do but i like to go better safe then sorry. i went back though and sent a new round of permission requests out last night. to those that i had not yet got a reply from. TDW seems to be a big on his work is his own and you MUST have his permission but i keep getting a warning saying his inbox is full so no idea how to get a hold of him
desertstriker is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:53 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.