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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#15 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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![]() Quote:
Nice to have you at subsim! If I understood well: - You suggested to make also the normal dive and periscope dive to be more long in time - yes itīs possible, but I like as it is now...unless someone could show us that the RL normal dive time was much major than the one that we have in stock game... - To adjust your crash dive for each uboat look at itīs .cfg file. You just need a simple text editor to change it - so no mod is necessary - The FuMB had "sound" in RL? Anyhow I noticed that the SH3 script sounds arenīt always synchronized with objects that have short annimations on SH3. This can be a limitation.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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