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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Soundman
![]() Join Date: Sep 2007
Posts: 149
Downloads: 195
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Have you had the chance to test it out more- is the code working as intended? And do you have any more information on changing the sensors? I've gone and reduced the maxheight of the visual sensor to 5, which seems to work ok- but when leaving port, with constant planes buzzing around, I only "spotted" one of them with the periscope sensor, out of the maybe 5 flying around lorient. Does this sound correct- to me, it seems as if I'd only see maybe 1/5 planes around, which seems a bit extreme. What is the detection like on your end?
thanks |
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#2 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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__________________
One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#3 | |
Soundman
![]() Join Date: Sep 2007
Posts: 149
Downloads: 195
Uploads: 0
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thanks for the hard work |
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#4 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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![]() Don´t forget to also check your sensors.dat periscope visual sensor max distance to we accumulate info on the matter, it will be useful. The crash dive randomization is ready as i already said, i´m just finning tunning. Yesterday I lose alll my self modded sh3 by clicking on JSGME wrong button - that one that disable all mods...a bit tired, late night...and...GOD! How were the 60 mods last 3 years install ordem? I had not a recent snap shot of my mod ordem install!! ![]() ![]() ![]() Well, seems that now i have it working again. JScones, JSGME author, really needs to put that button away or make it generate a instant snap shot of the mod install before uninstall everything. A suggestion! ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#5 |
Nub
![]() Join Date: Feb 2011
Posts: 2
Downloads: 59
Uploads: 0
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Hi Rubini! Thanks for mods, I use some. I can offer a few ideas
Is it possible to increase the dive from the surface at hot keys * D * and * P * to 3-5 minutes? Minimum depth, which takes type 7 at crash dive was 40 meters. Dive in shallow waters require more time. You can make the sound FuMB. This output from the shipboard internal sound system, like alarm. But I don"t know how it sounded. My English is bad. Do all clear? |
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#6 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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![]() Quote:
Nice to have you at subsim! If I understood well: - You suggested to make also the normal dive and periscope dive to be more long in time - yes it´s possible, but I like as it is now...unless someone could show us that the RL normal dive time was much major than the one that we have in stock game... - To adjust your crash dive for each uboat look at it´s .cfg file. You just need a simple text editor to change it - so no mod is necessary - The FuMB had "sound" in RL? Anyhow I noticed that the SH3 script sounds aren´t always synchronized with objects that have short annimations on SH3. This can be a limitation.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#7 |
The Old Man
![]() Join Date: Apr 2008
Location: Denver, CO
Posts: 1,529
Downloads: 334
Uploads: 0
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Have ypu worked any more on the crash dive randomization? I loooked thru the long patrol script thread and didn't notice anything.
Just wondering. Thanks. ![]()
__________________
“Prejudice is blind. There will always be someone who says you aren’t welcome at the table. Stop apologizing for who you are and using all your energy trying to change their minds. Yes, you will lose friends, maybe even family. But you will gain your self-respect. You will know your worth. Once you have that, nothing can stop you.” |
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