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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#601 | |
Ace of the deep .
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#603 |
Ace of the deep .
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Brilliant , thanks for that . OCD is no laughing matter though , i know someone with it .
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#604 |
Swabbie
![]() Join Date: Nov 2011
Location: POLAND
Posts: 8
Downloads: 414
Uploads: 0
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well done
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#605 |
Bosun
![]() Join Date: Aug 2011
Location: Houston, TX
Posts: 67
Downloads: 87
Uploads: 0
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Question about 2 of the mods. Having issues with them
OH II Minefield map and Sub_Bubbles_v0_0_2a_ byTheBeast OH II Minefield map for TDWs Ui is the folder you get when you download from the link, did you just change the name of the folder here? Sub_Bubbles_v0_0_3a_ byTheBeast, is this just a update for the .2 you have shown in the list? Is there suppose to be another version I need to download or are these the correct ones just renamed? Figured I would ask rather then implement them and then have my sh5 screw up lol |
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#606 | |
Sailor man
![]() Join Date: Sep 2009
Location: Kings Bay, GA
Posts: 43
Downloads: 234
Uploads: 0
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OK don't panic its a small correction you need to make in your sober.mep. When i updated the mod list links. with sub bubbles i went with the most current available release. 0.2a and 0.2b are older versions which sober uses preferably . He also use tdw;s ui mod 7.2.0 however I did not give a link(it will match up automatically when darkwraith updates) to that one because its not an official release as of yet( the link can be found in his thread if you want near the end) so i gave the link to 7.1.0 . Just replace and copy the name to match the folder name on the mod and your mep folder and your good to go. OHII mind field map I just renamed the folder of the mod to match the mep opposite way as above and it works fine. Happy Hunting
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"For every dive you must surface, or say hello to your maker, its depths we shouldn't stay" |
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#607 |
Swabbie
![]() Join Date: Nov 2011
Location: POLAND
Posts: 8
Downloads: 414
Uploads: 0
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Thanks, Sober
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#608 |
Bosun
![]() Join Date: Aug 2011
Location: Houston, TX
Posts: 67
Downloads: 87
Uploads: 0
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Thanks for the quick response 9th
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#609 |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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Hi Sober! One question re. your modlist: why You don't use "TDW IRAI Ship Inertia"-mod? If I'm not mistaken in "Ship Inertia" thread TDW have wrote that it had to be used when IRAI-mod applied
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#610 |
Bosun
![]() Join Date: Aug 2011
Location: Houston, TX
Posts: 67
Downloads: 87
Uploads: 0
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So I got the Viewer up and running and have made a few of the changes to the program. However im not sure what im suppose to do to enable the snorkel. I dont see any sign of it in the viewer.
Edit: Also the scopes for the game, do i not need to change anything if I want to use the manos scope mod? It says that manos is the default mod so if I deleted all the folders besides the ones listed below is it still installed or do i need to put the Manos scope mod into the mod folder? Also how do I decide on the patch to use? Thanks for the help everyone first time editing any mods so want to make sure I dont screw something up lol. NewUIs_TDC_7_1_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_1_0_ByTheDarkWraith NewUIs_TDC_7_1_0_RadCapTools_0_2_alpha NewUIs_TDC_7_1_0_Real_Navigation Last edited by SJFriesen; 09-16-12 at 02:44 PM. |
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#611 | |
Lieutenant
![]() Join Date: May 2012
Location: Waterkant
Posts: 252
Downloads: 74
Uploads: 0
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http://www.subsim.com/radioroom/show...postcount=9336 ![]() It's the first window in the Row.
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My Modlist |
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#612 |
Bosun
![]() Join Date: Aug 2011
Location: Houston, TX
Posts: 67
Downloads: 87
Uploads: 0
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Ok so I set the path to SH5/data/menu/menu.txt
Then I clicked file and opened up TheDarkWraithUserOptions from the SH5/data/scripts/menu Where do I look inside the viewer? I'm about to go through every tab again but I never saw anything for the Snorkel the other times. Edit: I just went through every tab and didnt see anything for enabling snorkel. Am I missing soemthing by anychance? Is there a mod folder or something I need before doing this? The only thing involving snorkels in the NewUis/TDC files is a NewUIs_TDC_7_1_0_No_Snorkel_Exhaust_Smoke. Last edited by SJFriesen; 09-16-12 at 05:54 PM. |
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#613 |
Swabbie
![]() Join Date: Sep 2012
Location: Salisbury, NC
Posts: 10
Downloads: 47
Uploads: 0
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Thanks!!
I've been, for the last 3 days, downloading all the necessary patches & mods for SH5. The extensive amount of work and dedication is very impressive. I would like to convey my sincerest appreciation to Sober, Trevally, SteelViking, The Dark Wraith, 9infSword, and all other modders in taking the time to make the game more realistic & enjoyable for the rest of us. Neal, & everyone present, thank you all for this community, for without it, there would be no SH5.
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#614 |
Bosun
![]() Join Date: Aug 2011
Location: Houston, TX
Posts: 67
Downloads: 87
Uploads: 0
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I have to agree with Raven. I almost feel like the reason why the developers from the game company leave so much out is because the above mentioned would do a better job of implementing things
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#615 |
Bosun
![]() Join Date: Aug 2011
Location: Houston, TX
Posts: 67
Downloads: 87
Uploads: 0
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Raven you can go through the entire list and get all the files that can be downloaded from different dl sites. Then you just use the profile loader and can see what files you need to go through and get still. Its the way I ended up getting everything. Now im just waiting on fixing the snorkel issue and I can play. Can't wait!!!
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