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Old 08-21-12, 11:04 AM   #1
Zanarkin
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Nice!

Now if only my friggen boat could have U### on the side of it for whatever number BDU refers to me as.
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Old 08-21-12, 12:03 PM   #2
gap
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Quote:
Originally Posted by Masterchen View Post
[UPDATE 21.08.12 see first post]
I've downloaded your emblems and they look very cool, indeed!

I've some suggestions for improving them and for making their use easier even for newbyes, if you don't mind:

- emblems should be standard sized (128x128, 256x256, 512x512, etc.). I don't know how the game is going to handle custom sized emblems, but depending on GPU / GFX drivers, weird things could happen. The optimal resolution is 256x256. Possible formats for saving them are tga (save with alpha channel) or, even better, dds (DX5 compression, 'save with alpha channel' and 'generate mip maps' enabled). The png format is quite handy for use on the web, but again, I am not sure at all that SH5 can manage it.

- emblems rendered in game are mirrored orizontally. I suggest you to invert the ones featuring text or other stuff that shouldn't be mirrored, like the stylized map of GB.

- try adding some rust/weather/noise to your emblems, for a more natural feeling

Quote:
Originally Posted by Zanarkin View Post
Nice!

Now if only my friggen boat could have U### on the side of it for whatever number BDU refers to me as.

You probably don't care, and who am I for blaming you on it?

...anyway, those numbers painted on U-boats sides were abolished just before the war, and incidentally they weren't coupled to any "U". See here for further details (look for "Pre-war colours").
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Old 08-21-12, 12:08 PM   #3
Zanarkin
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I did not know that and wouldn't want it if it wasn't accurate to the time period. I came to my conclusion that they did from browsing countless old photos but they very well may have been pre-war or had some WWI photos mixed in. I just kept seeing these pictures of beached boats, photos from planes, and others from boats leaving/entering port and most showed the numbers.

Thanks for telling me Now I won't fret over it.
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Old 08-21-12, 12:38 PM   #4
Masterchen
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see above sry dobblepost
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Last edited by Masterchen; 08-21-12 at 01:23 PM.
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Old 08-21-12, 12:43 PM   #5
gap
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Quote:
Originally Posted by Zanarkin View Post
I did not know that and wouldn't want it if it wasn't accurate to the time period. I came to my conclusion that they did from browsing countless old photos but they very well may have been pre-war or had some WWI photos mixed in. I just kept seeing these pictures of beached boats, photos from planes, and others from boats leaving/entering port and most showed the numbers.

Thanks for telling me Now I won't fret over it.
Pity anyway, because those numbers painted in that fancy fraktur font, looked quite cool!
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Old 08-21-12, 12:43 PM   #6
Masterchen
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Quote:
I've downloaded your emblems and they look very cool, indeed!

I've some suggestions for improving them and for making their use easier even for newbyes, if you don't mind:

- emblems should be standard sized (128x128, 256x256, 512x512, etc.). I don't know how the game is going to handle custom sized emblems, but depending on GPU / GFX drivers, weird things could happen. The optimal resolution is 256x256. Possible formats for saving them are tga (save with alpha channel) or, even better, dds (DX5 compression, 'save with alpha channel' and 'generate mip maps' enabled). The png format is quite handy for use on the web, but again, I am not sure at all that SH5 can manage it.

- emblems rendered in game are mirrored orizontally. I suggest you to invert the ones featuring text or other stuff that shouldn't be mirrored, like the stylized map of GB.

- try adding some rust/weather/noise to your emblems, for a more natural feeling
Äh if you downloaded them correctly they should be .dds files (remebmer only the first 6 are ready for download yet. Their size is 228x257 this is the correct size for the tower if you would take a format like 128x128, 256x256, 512x512 etz then the emblems would be scretched and that does not look nice!

So again no offense or something but do you think i did not checked some emblems before i posted them in here?

About the emblems who also got text i know that they are shown mirrored then but i am surching for a solution there they are not downloadable at the moment anyway !
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Old 08-21-12, 04:32 PM   #7
gap
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Quote:
Originally Posted by Masterchen View Post
Äh if you downloaded them correctly they should be .dds files (remebmer only the first 6 are ready for download yet. Their size is 228x257 this is the correct size for the tower if you would take a format like 128x128, 256x256, 512x512 etz then the emblems would be scretched and that does not look nice!
The download that I clicked on is the one at the bottom of the first page.
It contained files numbered from 1 to 12, some of them in dds format, other in png, and having a whole bunch of different sizes
You make me wonder if I downloaded the correct pack

Quote:
Originally Posted by Masterchen View Post
So again no offense or something but do you think i did not checked some emblems before i posted them in here?
No offense at all, but so far I haven't ever seen a single SHIII, IV or V emblem either from Ubisoft or custom made, that had other size than a standard one. This not only true for emblems: almost every texture in SH5, and in many other games for that matter, is a square whose size in pixels is a power of 2. If this is not enough many graphical applications don't even let you save a texture in dds format, if it doesn't stick to this rule. Reason is the way mipmaps are generated and the way modern GPUs are handling textures. Anyway if you tested your eblems in game, and they are rendered correctly, I can only be happy for that.

Quote:
Originally Posted by Masterchen View Post
About the emblems who also got text i know that they are shown mirrored then but i am surching for a solution there they are not downloadable at the moment anyway !
That's true. I haven't ever progressed in campaign, and I am still the captain of an ananonimous VII a, with a standard conning tower. On that tower the emblem is painted on the front, and that one emblem gets mirrored, so I use to pre-invert my custom emblems in order to make then to look good. Indeed, If I wanted to use the same emblem on a "side painted" tower, one of its sides would get a mirrored emblem anyway. Imo this is not a bug but a feature, for making U-boats, sharks, dragons, devils, or whatever to look at the same direction
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Old 08-23-12, 05:06 AM   #8
BIGREG
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Quote:
Originally Posted by gap View Post
That's true. I haven't ever progressed in campaign, and I am still the captain of an ananonimous VII a, with a standard conning tower. On that tower the emblem is painted on the front, and that one emblem gets mirrored, so I use to pre-invert my custom emblems in order to make then to look good. Indeed, If I wanted to use the same emblem on a "side painted" tower, one of its sides would get a mirrored emblem anyway. Imo this is not a bug but a feature, for making U-boats, sharks, dragons, devils, or whatever to look at the same direction

Hi

I think the solution to have two different sides is to double the width of the texture and edit UVs (texture coordinates)

Ps:I can not try right now, my Power Supply is dead ! (probably lightning)
I expect a new today or tomorrow ...
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Old 08-23-12, 08:14 PM   #9
Masterchen
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Quote:
I think the solution to have two different sides is to double the width of the texture and edit UVs (texture coordinates)
hm yeah worth a try tell me if you find the right size and solution i think manny people would love to see also text emblems for VII B and C submarines
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