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Old 03-01-12, 10:23 AM   #8
Kafka BC
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Join Date: Jan 2010
Location: Halifax, Nova Scotia
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Quote:
Originally Posted by rik007 View Post
Yeah! The SeaSpeed should indeed be slowed at higher windspeed. That is crucial for getting good effects. Other mods and stock offer waves which move too fast. Once you noticed that it is irritating. Of course all the parameter should be tuned: scaling, Seaspeed, foam, windcoef LargeWavesArmonics (kind of damper) and coef etc.

You should also take care of efficient testing methods as you will have to test again and again. The best way is to use the naval academy missions as they load fastest. Then you need to figure out which time of the day correspond with which scene etc. Of course if you do the color part as well. But finally the one cannot be done without the other.
Couldn't agree with you more , proper testing is very important for a full development. I have often found that if you change one parameter you very often have to change or tweak others after viewing the changes from as many viewpoints and environmental situations as I can.


@Leutnant_Werner

Since you seem to be using GWX or one of the supermods, it might help if you had a Copy of the Original Stock SH3 Scene.dat file to compare with. It is for an 8 kilometer environment and probably will not run with the mods you are using, but I learned by practically going through it line by line and observing the results.
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To find the hand of Franklin reaching for the Beaufort Sea
Tracing one warm line through a land so wide and savage
And make a Northwest Passage to the sea.

- Stan Rogers (1949-1983)

Last edited by Kafka BC; 03-01-12 at 11:13 AM.
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