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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |||
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
Downloads: 122
Uploads: 0
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![]() Quote:
You should also take care of efficient testing methods as you will have to test again and again. The best way is to use the naval academy missions as they load fastest. Then you need to figure out which time of the day correspond with which scene etc. Of course if you do the color part as well. But finally the one cannot be done without the other. Quote:
Second one is a scaler for one of the four windspeeds. If I remember it well dimensions of the wave tile and height. Wave parameters for speeds between the four available are interpolated. Quote:
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#2 | |
Planesman
![]() Join Date: Jan 2010
Location: Halifax, Nova Scotia
Posts: 197
Downloads: 163
Uploads: 0
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![]() @Leutnant_Werner Since you seem to be using GWX or one of the supermods, it might help if you had a Copy of the Original Stock SH3 Scene.dat file to compare with. It is for an 8 kilometer environment and probably will not run with the mods you are using, but I learned by practically going through it line by line and observing the results.
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Ah, for just one time I would take the Northwest Passage To find the hand of Franklin reaching for the Beaufort Sea Tracing one warm line through a land so wide and savage And make a Northwest Passage to the sea. - Stan Rogers (1949-1983) Last edited by Kafka BC; 03-01-12 at 11:13 AM. |
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#3 |
Watch
![]() Join Date: Dec 2008
Posts: 17
Downloads: 58
Uploads: 0
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Thank you all, Kaleuns
![]() i do as you told and will try and try and... ... ... ... ... ... ... ...found a new problem: The waves in a saved career seems sometimes to be higher than the ones in the academy navigation mode. (the wave modification in sh3 commander is off of course). Do you have an idea, what 's the reason for this effect? Best regards, Leutnant_Werner Last edited by Leutnant_Werner; 03-01-12 at 05:17 PM. |
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#4 | |
Planesman
![]() Join Date: Jan 2010
Location: Halifax, Nova Scotia
Posts: 197
Downloads: 163
Uploads: 0
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![]() Quote:
Don't let things like that discourage you, the game has a way of pulling little unexpected tricks on you when you mod, you will find the method that works for you. Regards ![]() Kafka BC PS. I forgot to mention the game also seems to save some of the waves data when you save a game so I sometimes have to go 'hunting' for a weather change to see the changes I made. As well I don't think you always get fully accurate wind speed reports when you ask.
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Ah, for just one time I would take the Northwest Passage To find the hand of Franklin reaching for the Beaufort Sea Tracing one warm line through a land so wide and savage And make a Northwest Passage to the sea. - Stan Rogers (1949-1983) Last edited by Kafka BC; 03-02-12 at 02:40 PM. |
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#5 |
Chief
![]() Join Date: Apr 2007
Location: ger
Posts: 313
Downloads: 25
Uploads: 0
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The video in the OP looks nice, keep up the good work.
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#6 |
Watch
![]() Join Date: Dec 2008
Posts: 17
Downloads: 58
Uploads: 0
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Hello,
here are 2 new avi-files of the newest adjustment. http://berkley.wunsch.com/15.avi http://berkley.wunsch.com/152.avi they made at 15 m/sec.. in the first vid the VIIB crosses the waves (Stampfen) then the heading is changed and the waves come from the side (rollen). All without the bridge going under water. Making this tests is a long way to tipparary ;-) Leutnant_Werner Last edited by Leutnant_Werner; 03-11-12 at 10:54 AM. |
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#7 |
Seaman
![]() Join Date: Dec 2008
Location: Quebec City
Posts: 35
Downloads: 1720
Uploads: 0
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Spectacular work ! When reviewing your vid's on your mod for a more realistic wave motion during inclement weather , I couldn't help but realize how close this mod is approaching the same quality for SFX as in the movie Das Boot .
Looking forward to the finished product and you have my appreciation to the Master Work that you are accomplishing . |
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Tags |
scene.dat, storm, waves |
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