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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: How would you prefer? | |||
All in a single mod (only 1 Big Mod) |
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42 | 52.50% |
Just the way it is (in parts) |
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38 | 47.50% |
Voters: 80. You may not vote on this poll |
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#11 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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18/02/2012 : v0.2
Parts 1 to 6 ready for TESTING/FEEDBACK Here: http://www.gamefront.com/files/user/pedrobas -MyMegaMod p1 - Dynamic Environment Untouched, although i have some ideas for the future. Anyway i´ll call it: "MMM p1 - Dynamic Environment v0.2" -MyMegaMod p2 - Graphics-FX-IRAI, now include: 20 - Cerberus62 Corrected Depth Charge Projector 1.0 21 - Real_Sink_1.0 22 - Compatible Conus00's Graphic Mod+SV's work 23 - Pascal-sh5-Crew-Uniforms. 12.2011 24 - Crictical Hits Torpedos v 1.1 25 - Critical hits v 1.2 Some other improvements like small bubbles, etc... I´ll call it: "MMM p2 - Graphics-FX-IRAI v0.2" that way it will be easier to distinguise. -MyMegaMod p3 - tdw UI: now include: 17 - Equipment_Upgrades_Fix_v1_4 +patch + hotfix_byTheBeast =>http://www.subsim.com/radioroom/showthread.php?t=182194 18 - R.E.M_by_Xrundel_TheBeast_1.2 (including TDW UBoot_Sensors.sim for R.E.M. version 1.2) => http://www.subsim.com/radioroom/showthread.php?t=184224 Really this is the "hard bone" here. The more i work on MMM the more i admire TDW for his work. THANKS TDW, without all your tools like "SHValidator_v2_0_5_0" and "JSGMEModValidator_v1_0_11_ByTheDarkWraith" and "TDW_SDL_Editor_v1_2_0" , this work would be nearly imposible, so thanks a lot. I´ll call it: "MMM p3 - tdw UI v0.2" -MyMegaMod p4 - Enhance SOUNDS : very few minor tweeks. I´ve removed the farts sound (sorry stomfly, i hated those sound when listenig to the Hydrophone, changed the level of some sounds: the band in the harbour, the flags, etc.. I´ll call it: "MMM p4 - Enhance SOUNDS v0.2" -MyMegaMod p5 - OHII+mtns+Lifeboats: (Thanks Trevally for OHII, what a great addon for SH5!!!) (Thanks Uekel for all your help) - "TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.7)" will be now OPTIONAL by Trevally suggestion. - "OH II Campaign Radio Messages v4" is no longer used with OHII 1.7 I´ll call it: "MMM p5 - OHII+mtns+Lifeboats (OHII 1.7) v0.2" - MyMegaMod p6 - My Submarine. Now only include - VIIC41 - Start with in beginning of campaign, (has been revised to asure compatibility with OHII v1.7) The rest of the mods have been moved to the previous parts to make them compatible, specially with TDW´s. it´s done and I´ll call it simply: "VIIC41 - for OHII 1.7" Here is an example of one of the possible combinations ( DEPENDS OF YOUR "OPTIONAL" MODS), in RED are the BASE packs Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] MyMegaMod p0 - Menu music-Radios-Gramophone =>for the moment make your own. MMM p1 - Dynamic Environment v0.2 sobers see thru wake fix No magic skills v1.5 MCCD compatible MMM p2 - Graphics-FX-IRAI v0.2 Dark_Interior_V1 MMM p3 - tdw UI v0.2 NewUIs_TDC_6_9_0_Real_Navigation MMM p4 - Enhance SOUNDS v0.2 Stormys DBSM SH5 v1.3 optional scary creaks Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz MMM p5 - OHII+mtns+Lifeboats (OHII 1.7) v0.2 MMM p6 - My Sub VIIC41 for OHII v1.7 v0.2 SKIN_SH5_Type-VIIC_Tornmatte_Coating_Weathered Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english MyKey Read thread for info and install instructions: http://www.subsim.com/radioroom/showthread.php?t=192236 Please report your feedback, comments and suggestions in that thread. Enjoy Kind Regards Pedro |
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