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View Poll Results: How would you prefer?
All in a single mod (only 1 Big Mod) 42 52.50%
Just the way it is (in parts) 38 47.50%
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Old 03-09-12, 01:31 PM   #496
peebee
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I have the offset problem on my map tools I have seen another post about this now the Keil pilots going in the wrong direction but my tools have gone ok?? Was ist los
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Old 03-09-12, 02:07 PM   #497
peebee
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Here is my mod soup for my newly installed V.4 AIO
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Antilag
GramophoneShuffler
Grossdeutscher Rundfunk
Radio Deutschland
Radio USA
MMM v0.4 Base Mod
MMM p6.2 - Base Mod v0.4
Manos Scopes-patch for 8x5
sobers see thru wake fix
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
smaller flags for Warships 1_0b
No magic skills v1.5 MMM v0.4 compatible
Date & No Renown Cost

I have made my way from the bunker at Keil to a position just short of Cuxhaven useing the Keil pilot script all went well when I checked my map tools I had just read a post where one user had found a problem with on offset when using the map tools see here http://www.subsim.com/radioroom/show...=193225&page=2

I too found I had a similar problem where the protractor and ruler went to a point approx 10mm below my curser on the navmap view. I set a course which the boat followed but when I came to restart the Keil pilot he ordered a reverse course to where he should be going, I stopped the script and restarted it and the Keil pilot ordered a course of 073 which was taking me into the northern shoreline. I stopped the script then I found the map tools were working ok. But the Keil pilot was lost. I cruised out beyond Cuxhaven and saved game then quit I will remove all mods and re apply them start in the bunker then load my saved game to sell if it has cleared the problem. Other then that many hours of sight seeing along the Keil Canal listening to George Formby, Henry Hall and the like without a CTD.
peebee
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Old 03-09-12, 03:58 PM   #498
pedrobas
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Quote:
Originally Posted by peebee View Post
Here is my mod soup for my newly installed V.4 AIO
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Antilag
GramophoneShuffler
Grossdeutscher Rundfunk
Radio Deutschland
Radio USA
MMM v0.4 Base Mod
MMM p6.2 - Base Mod v0.4 <= don´t need this, already included in AIO
Manos Scopes-patch for 8x5
sobers see thru wake fix
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
smaller flags for Warships 1_0b
No magic skills v1.5 MMM v0.4 compatible
Date & No Renown Cost

I have made my way from the bunker at Keil to a position just short of Cuxhaven useing the Keil pilot script all went well when I checked my map tools I had just read a post where one user had found a problem with on offset when using the map tools see here http://www.subsim.com/radioroom/show...=193225&page=2

I too found I had a similar problem where the protractor and ruler went to a point approx 10mm below my curser on the navmap view. I set a course which the boat followed but when I came to restart the Keil pilot he ordered a reverse course to where he should be going, I stopped the script and restarted it and the Keil pilot ordered a course of 073 which was taking me into the northern shoreline. I stopped the script then I found the map tools were working ok. But the Keil pilot was lost. I cruised out beyond Cuxhaven and saved game then quit I will remove all mods and re apply them start in the bunker then load my saved game to sell if it has cleared the problem. Other then that many hours of sight seeing along the Keil Canal listening to George Formby, Henry Hall and the like without a CTD.
peebee
The ruler and protractor thing is a corrupted installation , there are some files left over that shouldn´t be there. Try over a clean SH5 install.
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Old 03-09-12, 04:02 PM   #499
pedrobas
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Quote:
Originally Posted by peebee View Post
I have the offset problem on my map tools I have seen another post about this now the Keil pilots going in the wrong direction but my tools have gone ok?? Was ist los
The harbour pilot tries to continue with next waypoint stored, if it is a little behind it goes baclwards, when does happen best thing to do is turnoff the pilot go further forward by yourself and enable pilot again, when it "get" the right next waypoint it continuos ok.
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Old 03-09-12, 05:44 PM   #500
peebee
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Thank you Pedrobas the tool offset thing has disapeared on its own I will remember your advice if it should re appear.I have removed the pt6.2 as you advise. I didn't know it was already included. If I wanted the viic41 for later in the campaigns would I install the mmm pt 7?? here is my upto date soup

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Antilag
GramophoneShuffler
Grossdeutscher Rundfunk
Radio Deutschland
Radio USA
MMM v0.4 Base Mod
Manos Scopes-patch for 8x5
sobers see thru wake fix
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
smaller flags for Warships 1_0b
No magic skills v1.5 MMM v0.4 compatible
Date & No Renown Cost

Something I forgot to ask I have no SOAN is this perhaps a corrupt file?

Peebee
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Old 03-09-12, 06:02 PM   #501
pedrobas
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Quote:
Originally Posted by bart View Post
One thing I noticed though was on selecting "show charts" from the right hand side the flags and speed charts are there but no recognition manual. Did you take this out of v0.4?
Quote:
Originally Posted by peebee View Post
Thank you Pedrobas the tool offset thing has disapeared on its own I will remember your advice if it should re appear.I have removed the pt6.2 as you advise. I didn't know it was already included. If I wanted the viic41 for later in the campaigns would I install the mmm pt 7??

Something I forgot to ask I have no SOAN is this perhaps a corrupt file?

Peebee
I´ve forgoten to mention, i deactivated SOAN in TDW UI options (for testing porpoise because loading times reduce a lot if soan is off), just enable it again via tdw options , in SOAN tab.

Your soup is OK.

If you wanted the viic41 for later in the campaigns, yes install the mmm pt 7 last, but i think, not sure now, that you have to start a new campaign.
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Old 03-09-12, 06:18 PM   #502
peebee
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Ahh I will re enable. I must add except for the little things that you have helped me correct upto now I have played for 8hrs over 2 sessions today and not had a ctd

Peebee
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Old 03-09-12, 06:22 PM   #503
pedrobas
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Quote:
Originally Posted by peebee View Post
Ahh I will re enable. I must add except for the little things that you have helped me correct upto now I have played for 8hrs over 2 sessions today and not had a ctd

Peebee
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Old 03-09-12, 06:57 PM   #504
guims79
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Hi guys hi pedro

Well so fine news to see what your work becomes.

V0.4 succesfully installed and enjoyed

...Hope to see part 6 grow up in 6.3 high version with mnts...

what a great work.thx
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Old 03-09-12, 07:49 PM   #505
Luken
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I have CTD after starting new campaign (I can see a port for like 1 second, and then ctd).

Grossdeutscher Rundfunk
Radio Paris French Music Full Version 1.2
MMM p1 - Base Mod v0.4
sobers see thru wake fix
MMM p2 - Base Mod v0.4
MMM p3 - Base Mod v0.4
MMM p4 - Base Mod v0.4
MMM p5 - Base Mod v0.4
MMM p6.2 - Base Mod v0.4
Date & Renown Cost
No magic skills v1.5 MMM v0.4 compatible
TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0

Later I will try to isolate a problem. MMM 0.2 worked perfect.

Added: After uninstalling last two - the game loads. I bet it's because of No magic skills - that mod just doesn't like me .

Last edited by Luken; 03-09-12 at 08:00 PM.
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Old 03-09-12, 08:05 PM   #506
pedrobas
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Quote:
Originally Posted by Luken View Post
I have CTD after starting new campaign (I can see a port for like 1 second, and then ctd).

Grossdeutscher Rundfunk
Radio Paris French Music Full Version 1.2
MMM p1 - Base Mod v0.4
sobers see thru wake fix
MMM p2 - Base Mod v0.4
MMM p3 - Base Mod v0.4
MMM p4 - Base Mod v0.4
MMM p5 - Base Mod v0.4
MMM p6.2 - Base Mod v0.4
Date & Renown Cost
No magic skills v1.5 MMM v0.4 compatible
TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0

Later I will try to isolate a problem. MMM 0.2 worked perfect.

Added: After uninstalling last two - the game loads. I bet it's because of No magic skills - that mod just doesn't like me .
TDW_No_Hydrophone_On_Surface is part of part 5, if you enable it at last, are breaking other things in REM so don´t use it.
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Old 03-09-12, 08:26 PM   #507
Luken
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Quote:
Originally Posted by pedrobas View Post
TDW_No_Hydrophone_On_Surface is part of part 5, if you enable it at last, are breaking other things in REM so don´t use it.
Yep, it was it, but first time I tried it after part 5 and still had CTD :/ . And other strange thing - ship and crew in dock have increased brightness in comparison to docks interior. I had that before, but funny thing is that I didn't have it in MMM 0.2. So maybe someone will discover what makes it.
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Old 03-09-12, 08:38 PM   #508
pedrobas
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Quote:
Originally Posted by Luken View Post
And other strange thing - ship and crew in dock have increased brightness in comparison to docks interior. I had that before, but funny thing is that I didn't have it in MMM 0.2. So maybe someone will discover what makes it.
yesterday i was tracking that issue, it´s dynamic environment colors, so for the moment we will have to live with this. Anyway after leaving dock all goes normal.
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Old 03-10-12, 12:25 AM   #509
Sone7
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Hello pedrobas!

At first - thank you for your work, You surely spend a lot of time on this mod - but I think it's worth the effort! And of course big thanks to authors of every little piece of MMM

I'd like to post some issues I've encountered with the latest release, part 5 actually.

First thing is that emblems from AFOE do not work. I'm no modder but I think the problem lies in the data\UPCDataGE\UPCUnitsData\equipment.upc file -> it's missing the part with new emblems. I've added them (from AFOE equipment.upc file) and corrected numbers, so most of them is now working properly (still, 4 are missing and not accessible in-game, I don't know why; maybe my small "fix" is just not enough - but that's all I managed to do with my limited knowledge about SH file structure. Made it look like this:
edit:
found them, now only Jost Metzler's U-69 emblem is missing

Code:
; Equipment Functional Types:
;
; FunctionalType= EqFTypeRadarAntennaSDEarly
; FunctionalType= EqFTypeRadarAntennaSDLate
; FunctionalType= EqFTypeRadarAntennaSJEarly
; FunctionalType= EqFTypeRadarAntennaSJLate
; FunctionalType= EqFTypeRadarAntennaSV
; FunctionalType= EqFTypeRadarDisplay

; FunctionalType= EqFTypeRadioAntenna
; FunctionalType= EqFTypeRadioApparatus

; FunctionalType= EqFTypeTBT
; FunctionalType= EqFTypePeriscopeHead
; FunctionalType= EqFTypePeriscopeBody

; FunctionalType= EqFTypeTDC

; FunctionalType= EqFTypeSonarStation
; FunctionalType= EqFTypeSonarSensor
; FunctionalType= EqFTypeSonarSensorHoist
; FunctionalType= EqFTypeHydrophoneSensor
; FunctionalType= EqFTypeHydrophoneStation
; FunctionalType= EqFTypeBathytermograph
; FunctionalType= EqFTypeFMSonarConsole

; FunctionalType= EqFTypeEngineElectric
; FunctionalType= EqFTypeEngineDiesel
; FunctionalType= EqFTypeCompressor
; FunctionalType= EqFTypeBatteries

; FunctionalType= EqFTypePump

; FunctionalType= EqFTypePropellor
; FunctionalType= EqFTypePropellorShaft

; FunctionalType= EqFTypeTransmission
; FunctionalType= EqFTypePlane
; FunctionalType= EqFTypeRudder

; FunctionalType= EqFTypeBulkhead
; FunctionalType= EqFTypeIceCreamMachine
; FunctionalType= EqFTypeCoating


[Equipment 1]
ID=EqpDivePlanesTransmission
NameDisplayable= Dive Planes Transmission
FunctionalType= EqFTypeTransmission
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL 
ExternalLinkName3D= NULL
Hitpoints= 100
;DamageDescription1= Taken_DamageType, MinDamage, MaxDamage, MinMaintenance, MaxMaintenance, chancefactor, Message, Spawned_damage_HP, Spawned_damage_AP, Spawned_Damage_Type, EfficiencyReduction, repair_skill, repairtime_in_hours 
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    Broken Axle,            0,    0,    NULL,    1,    0.6,    15

[Equipment 2]
ID=EqpRudderTransmission
NameDisplayable= Rudder Transmission
FunctionalType= EqFTypeTransmission
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL 
ExternalLinkName3D= NULL
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    Broken Axle,            0,    0,    NULL,    1,    0.6,    15

[Equipment 3]
ID=EqpPropellerShaft
NameDisplayable= Propeller Shaft
FunctionalType= EqFTypePropellorShaft
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL 
ExternalLinkName3D= NULL
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    Broken Axle,            0,    0,    NULL,    1,    0.6,    15

[Equipment 4]
ID=EqpVIICElectricEngine
NameDisplayable= Electric Engine
FunctionalType= EqFTypeEngineElectric
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= NULL
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 5]
ID=EqpVIICDieselEngine
NameDisplayable= Diesel Engine
FunctionalType= EqFTypeEngineDiesel
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= NULL
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 6]
ID=EqpVIICCompressor
NameDisplayable= Compressor
FunctionalType= EqFTypeCompressor
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= NULL
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 7]
ID=EqpVIICSternBattery
NameDisplayable= Batteries (Stern)
FunctionalType= EqFTypeBatteries
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= NULL
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 8]
ID=EqpVIICBowBattery
NameDisplayable= Batteries (Bow)
FunctionalType= EqFTypeBatteries
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= NULL
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 9]
ID=EqpMainPump
NameDisplayable= Main Pump
FunctionalType= EqFTypePump
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= NULL
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 10]
ID=EqpHydraulicPumpBasic
NameDisplayable= Hydraulic Pump
FunctionalType= EqFTypePump
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= NULL
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 11]
ID=EqpBulkhead
NameDisplayable= Bulkhead
FunctionalType= EqFTypeBulkhead
EquipmentInterval= NULL, NULL
EquipmentSlotType=Wall
ExternalLinkName3D= NULL
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    Minor Leak,            0,    0,    NULL,    0,    0.2,    0.2
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Large hole,            0,    0,    NULL,     0,    0.2,    0.5
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    Wall breached,            0,    0,    NULL,    0,    0.2,    1

[Equipment 12]
ID=EqpHatch
NameDisplayable= Conning Tower Hatch
FunctionalType= EqFTypeBulkhead
EquipmentInterval= NULL, NULL
EquipmentSlotType=Wall
ExternalLinkName3D= NULL
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    Minor Leak,            0,    0,    NULL,    0,    0.2,    0.2
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Large hole,            0,    0,    NULL,     0,    0.2,    0.5
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    Wall breached,            0,    0,    NULL,    0,    0.2,    1

[Equipment 13]
ID=EqpTorpedoLoadGate
NameDisplayable= Torpedo Loading Hatch
FunctionalType= EqFTypeBulkhead
EquipmentInterval= NULL, NULL
EquipmentSlotType=Wall
ExternalLinkName3D= NULL
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    Minor Leak,            0,    0,    NULL,    0,    0.2,    0.2
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Large hole,            0,    0,    NULL,     0,    0.2,    0.5
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    Wall breached,            0,    0,    NULL,    0,    0.2,    1

[Equipment 14]
ID=EqpBasicRadio
NameDisplayable= Radio Receiver
FunctionalType= EqFTypeRadioApparatus
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= NULL
Hitpoints= 50
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 15]
ID=EqpRadioAntenna
NameDisplayable= Radio Antenna
FunctionalType= EqFTypeRadioAntenna
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= Dummy_Rod_Antena,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

;###Begin Antenna Edit by TheBeast

[Equipment 16]
ID=EqpRadioDFAntenna
NameDisplayable= Radio Direction Finder Antenna
FunctionalType= EqFTypeRadioAntenna
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= Dummy_Round_Antena,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 17]
ID=EqpRadioDFAntennaTyp2
NameDisplayable= Radio Direction Finder Antenna Typ-2
FunctionalType= EqFTypeRadioAntenna
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= Dummy_Round_Antena_Type2,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15
;###End Antenna Edit by TheBeast



[Equipment 18]
ID=EqpVorhaltrechnerS3
NameDisplayable= Torpedo Data Computer
FunctionalType= EqFTypeTDC
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= NULL
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 19]
ID=EqpUZO
NameDisplayable= Deck Attack Station
FunctionalType= EqFTypeTBT
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= UZO_Type1_Soclu,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

;Periscopes
;============================================================================================================
[Equipment 20]
ID=EqpAttackPeriscope
NameDisplayable= Attack Periscope
FunctionalType= EqFTypePeriscopeBody
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= NULL
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 21]
ID=EqpObsPeriscope
NameDisplayable= Observation Periscope
FunctionalType= EqFTypePeriscopeBody
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= NULL
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 22]
ID=EqpAttackPeriscopeHead
NameDisplayable= Attack Periscope Head
FunctionalType= EqFTypePeriscopeHead
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= atack_periscop,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 23]
ID=EqpObsPeriscopeHead
NameDisplayable= Observation Periscope Head
FunctionalType= EqFTypePeriscopeHead
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= obs_periscop,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 24]
ID=EqpAttackPeriscopeHeadStealth
NameDisplayable= Attack Periscope Head Wire
FunctionalType= EqFTypePeriscopeHead
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= atack_periscop_wire,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 25]
ID=EqpObsPeriscopeHeadStealth
NameDisplayable= Observation Periscope Head Wire
FunctionalType= EqFTypePeriscopeHead
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= obs_periscop_wire,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 26]
ID=EqpAttackPeriscopeHeadStealth2
NameDisplayable= Type-II Attack Periscope Head
FunctionalType= EqFTypePeriscopeHead
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= atack_periscop_type2_wire,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 27]
ID=EqpObsPeriscopeHeadStealth2
NameDisplayable= Type-II Observation Periscope Head
FunctionalType= EqFTypePeriscopeHead
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= obs_periscop_type2_wire,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

;Hydrophones
;============================================================================================================
[Equipment 28]
ID=EqpGhGStation
NameDisplayable= Hydrophone Station
FunctionalType= EqFTypeSonarStation
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= NULL;
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 29]
ID=EqpGHG
NameDisplayable= GHG
FunctionalType= EqFTypeHydrophoneSensor
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= GHG9,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15
DamageDescription4= NULL,    0.9,    1,    0,    1,    1,    Sonar Head broken,        0,    0,    NULL,    1,    1,    15

[Equipment 30]
ID=EqpKdbStation
NameDisplayable= Hydrophone Station
FunctionalType= EqFTypeSonarStation
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= NULL;
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 31]
ID=EqpKDB
NameDisplayable= KDB
FunctionalType= EqFTypeHydrophoneSensor
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= KDB_type9,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15
DamageDescription4= NULL,    0.9,    1,    0,    1,    1,    Sonar Head broken,        0,    0,    NULL,    1,    1,    15

[Equipment 32]
ID=EqpBalkonGeratStation
NameDisplayable= Hydrophone Station
FunctionalType= EqFTypeSonarStation
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= NULL;
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 33]
ID=EqpBalkonGerat
NameDisplayable= Balkon Gerat
FunctionalType= EqFTypeHydrophoneSensor
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= BalkonGerat,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15
DamageDescription4= NULL,    0.9,    1,    0,    1,    1,    Sonar Head broken,        0,    0,    NULL,    1,    1,    15


;Radars
;============================================================================================================
[Equipment 34]
ID=EqpNoFuMO
NameDisplayable= Real men need no Radar
FunctionalType= EqFTypeRadarAntennaSJEarly
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= NULL
Hitpoints= 100
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 35]
ID=EqpFumo29RadarApp
NameDisplayable= A-scope display
FunctionalType= EqFTypeRadarDisplay
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= Radar_PPI,data\Objects\Radars\US_Radar_PPI
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 36]
ID=EqpFumo30RadarApp
NameDisplayable= PPI display
FunctionalType= EqFTypeRadarDisplay
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= NULL
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 37]
ID=EqpFuMO29
NameDisplayable= FuMO-29 "GEMA"
FunctionalType= EqFTypeRadarAntennaSJEarly
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= FuMO29GEMA_type7,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 38]
ID=EqpFuMOEagle29
NameDisplayable= Typ-VIIC Eagle FuMO-29 "GEMA"
FunctionalType= EqFTypeRadarAntennaSJEarly
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= Turmeagle_dummy,data\Objects\Sensors\Uboot_Sensor_parts
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 39]
ID=EqpFuMO30
NameDisplayable= FuMO-30
FunctionalType= EqFTypeRadarAntennaSJEarly
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= FUMO_30_base_dummy,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 40]
ID=EqpFuMO61
NameDisplayable= FuMO-61 ***8216;Hohentwiel-U***8217;
FunctionalType= EqFTypeRadarAntennaSJEarly
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= FUMO_61_base_dummy,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 41]
ID=EqpFuMO65
NameDisplayable= FuMO-65 ***8216;Hohentwiel-U1***8217;
FunctionalType= EqFTypeRadarAntennaSJLate
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= FUMO_65_base_dummy,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

;Radar Warning Receiver
;============================================================================================================
[Equipment 42]
ID=EqpFuMB1
NameDisplayable= FuMB-1 ***8216;Metox***8217;
FunctionalType= EqFTypeRadarAntennaSJEarly
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= FuMB1Metox,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 43]
ID=EqpFuG350
NameDisplayable= FuG 350 Naxos I
FunctionalType= EqFTypeRadarAntennaSJEarly
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= FuMB7Naxos,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 44]
ID=EqpSCHNORCHELRWR
NameDisplayable= Snorkel FuMB 37 'Leros' + FuMB Antenne 3 - Bali 'Hächhen'
FunctionalType= EqFTypeRadarAntennaSJLate
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= SCHNORCHEL_RWR,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 45]
ID=EqpFuMB10
NameDisplayable= FuMB-10 'Borkum'
FunctionalType= EqFTypeRadarAntennaSJEarly
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= FuMB10Borkum,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 46]
ID=EqpFuMB26
NameDisplayable= FuMB-26 ***8216;Tunis***8217;
FunctionalType= EqFTypeRadarAntennaSJEarly
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= FuMB26Tunis,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15
;###End RWR Edit by TheBeast

;Coatings
;============================================================================================================
[Equipment 47]
ID=EqpCoatTraining
NameDisplayable= Paint Job
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= coating_01,data\Objects\Sensors\coatings
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 48]
ID=EqpCoatDefault
NameDisplayable= Paint Job
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= coating_02,data\Objects\Sensors\coatings
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 49]
ID=EqpCoatCamoA
NameDisplayable= Paint Job
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= camo_01,data\Objects\Sensors\coatings
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 50]
ID=EqpCoatCamoB
NameDisplayable= Paint Job
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= camo_02,data\Objects\Sensors\coatings
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 51]
ID=EqpCoatCamoC
NameDisplayable= Paint Job
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= camo_03,data\Objects\Sensors\coatings
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 52]
ID=EqpCoatCamoD
NameDisplayable= Paint Job
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= camo_04,data\Objects\Sensors\coatings
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 53]
ID=EqpCoatCamoE
NameDisplayable= Paint Job
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= camo_05,data\Objects\Sensors\coatings
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 54]
ID=EqpCoatCamoF
NameDisplayable= Paint Job
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= camo_06,data\Objects\Sensors\coatings
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 55]
ID=EqpCoatCamoG
NameDisplayable= Paint Job
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= camo_07,data\Objects\Sensors\coatings
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 56]
ID=EqpCoatCamoH
NameDisplayable= Paint Job
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= camo_08,data\Objects\Sensors\coatings
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 57]
ID=EqpCoatCamoI
NameDisplayable= Paint Job
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= camo_09,data\Objects\Sensors\coatings
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 58]
ID=EqpAlberich
NameDisplayable= Anechoic Coating
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= Alberich,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 59]
ID=EqpAlberichImp
NameDisplayable= Improved Anechoic Coating
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= Alberich_Improved,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 60]
ID=EqpTarnmatte
NameDisplayable= Tarnmatte Coating
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= Tarnmatte,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 115
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 61]
ID=EqpTarnmatteImp
NameDisplayable= Improved Tarnmatte Coating
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= Tarnmatte_Improved,data\Objects\Sensors\UBoot_Sensors
Hitpoints= 120
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 62]
ID=EqpCoatCamoU404
NameDisplayable= Paint Job
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= camo_16,data\Objects\Sensors\coatings
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

[Equipment 63]
ID=EqpCoatU552
NameDisplayable= Paint Job
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= camo_17,data\Objects\Sensors\coatings
Hitpoints= 100
DamageDescription1= NULL,    0,    0.2,    0,    1,    1,    small malfunction,        0,    0,    NULL,    0.3,    0.4,    4
DamageDescription2= NULL,    0.2,    0.6,    0,    1,    1,    Misaligned Axis,        0,    0,    NULL,     0.5,    0.4,    10
DamageDescription3= NULL,    0.6,    1,    0,    1,    1,    fuse blown,            0,    0,    NULL,    1,    0.2,    15

;Emblems
;============================================================================================================

[Equipment 64]
ID=EqpEmblem1
NameDisplayable= Real men need no emblem
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= NULL
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 65]
ID=EqpEmblem2
NameDisplayable= U-1164
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-1164.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 66]
ID=EqpEmblem3
NameDisplayable= U-1131
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-1131.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 67]
ID=EqpEmblem4
NameDisplayable= U-96
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-96.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 68]
ID=EqpEmblem5
NameDisplayable= U-82
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-82.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 69]
ID=EqpEmblemContest1
NameDisplayable= Acey Deucey
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\Acey_Deucey_Con_Twr_Emb.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 70]
ID=EqpEmblemContest2
NameDisplayable= AusschussKind
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\AusschussKind.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 71]
ID=EqpEmblemContest3
NameDisplayable= Big U
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\bigU.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 72]
ID=EqpEmblemContest4
NameDisplayable= England Sword
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\broken_england_sword.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 73]
ID=EqpEmblemContest5
NameDisplayable= England Torpedo
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\broken_england_torpedo.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 74]
ID=EqpEmblemContest6
NameDisplayable= Fitzgibd sword hand
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\fitzgibd_sword_hand.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 75]
ID=EqpEmblemContest7
NameDisplayable= Germany
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\GERMANY.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 76]
ID=EqpEmblemContest8
NameDisplayable= The Mermaid
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\MermaidConningTowerEmblem.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 77]
ID=EqpEmblemContest9
NameDisplayable= Anger
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= data\Textures\TNormal\tex\SH5emblem.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 78]
ID=EqpEmblemContest10
NameDisplayable= U901 Viking Boat
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= data\Textures\TNormal\tex\U901_Viking_Boat.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 79]
ID=EqpEmblemContest11
NameDisplayable= Die Krake
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= data\Textures\TNormal\tex\die_krake.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 80]
ID=EqpEmblemContest12
NameDisplayable= Wolf
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D= data\Textures\TNormal\tex\Wolf.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

;###################################################################
;#########BEGIN ADDITIONS BY FISTFUL OF EMBLEMS MOD#################
;###################################################################

[Equipment 81]
ID=EqpEmblem6
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-30.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 82]
ID=EqpEmblem7
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-47.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 83]
ID=EqpEmblem8
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-48.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 84]
ID=EqpEmblem9
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-53.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 85]
ID=EqpEmblem10
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-69.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 86]
ID=EqpEmblem11
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-73.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 87]
ID=EqpEmblem12
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-76.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 88]
ID=EqpEmblem13
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-83.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 89]
ID=EqpEmblem14
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-87.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 90]
ID=EqpEmblem15
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-99.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 91]
ID=EqpEmblem16
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-101.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 92]
ID=EqpEmblem17
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-96-Green.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 93]
ID=EqpEmblem18
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-96-Red.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 94]
ID=EqpEmblem19
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-201.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 95]
ID=EqpEmblem20
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-207.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 96]
ID=EqpEmblem21
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-208.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 97]
ID=EqpEmblem22
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-209.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 98]
ID=EqpEmblem23
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-225.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 99]
ID=EqpEmblem24
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-231.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 100]
ID=EqpEmblem25
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-236.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 101]
ID=EqpEmblem26
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-255.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 102]
ID=EqpEmblem27
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-256.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 103]
ID=EqpEmblem28
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-265.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 104]
ID=EqpEmblem29
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-271.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 105]
ID=EqpEmblem30
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-276.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 106]
ID=EqpEmblem31
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-281.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 107]
ID=EqpEmblem32
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-287.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 108]
ID=EqpEmblem33
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-309.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 109]
ID=EqpEmblem34
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-313.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 110]
ID=EqpEmblem35
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-333.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 111]
ID=EqpEmblem36
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-335.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 112]
ID=EqpEmblem37
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-350.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 113]
ID=EqpEmblem38
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-403.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 114]
ID=EqpEmblem39
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-406.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 115]
ID=EqpEmblem40
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-451.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 116]
ID=EqpEmblem41
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-455.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 117]
ID=EqpEmblem42
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-481.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 118]
ID=EqpEmblem43
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-482.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 119]
ID=EqpEmblem44
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-484.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 120]
ID=EqpEmblem45
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-552.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 121]
ID=EqpEmblem46
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-554.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 122]
ID=EqpEmblem47
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-575.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 123]
ID=EqpEmblem48
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-577.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 124]
ID=EqpEmblem49
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-579.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 125]
ID=EqpEmblem50
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-586.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 126]
ID=EqpEmblem51
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-598.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 127]
ID=EqpEmblem52
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-601.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 128]
ID=EqpEmblem53
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-605.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 129]
ID=EqpEmblem54
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-634.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 130]
ID=EqpEmblem55
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-664.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1


[Equipment 131]
ID=EqpEmblem56
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-666.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 132]
ID=EqpEmblem57
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-672.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 133]
ID=EqpEmblem58
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-763.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 134]
ID=EqpEmblem59
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-975.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 135]
ID=EqpEmblem60
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-978.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 136]
ID=EqpEmblem61
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-1051.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 137]
ID=EqpEmblem62
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-1206.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 138]
ID=EqpEmblem63
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-299.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 139]
ID=EqpEmblem64
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-320.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 140]
ID=EqpEmblem65
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-995.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 141]
ID=EqpEmblem66
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-1004.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 142]
ID=EqpEmblem67
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-1007.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 143]
ID=EqpEmblem68
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-1064.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 144]
ID=EqpEmblem69
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-1302.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 145]
ID=EqpEmblem70
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\U-1304.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 146]
ID=EqpEmblem71
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\1st-Flotilla.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 147]
ID=EqpEmblem72
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\2nd-Flotilla.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 148]
ID=EqpEmblem73
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\3rd-Flotilla.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 149]
ID=EqpEmblem74
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\5th-Flotilla.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 150]
ID=EqpEmblem75
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\6th-Flotilla.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 151]
ID=EqpEmblem76
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\8th-Flotilla.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 152]
ID=EqpEmblem77
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\10th-Flotilla.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 153]
ID=EqpEmblem78
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\11th-Flotilla.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 154]
ID=EqpEmblem79
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\12th-Flotilla.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 155]
ID=EqpEmblem80
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\13th-Flotilla.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 156]
ID=EqpEmblem81
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\14th-Flotilla.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 157]
ID=EqpEmblem82
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\19th-Flotilla.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 158]
ID=EqpEmblem83
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\21st-Flotilla.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 159]
ID=EqpEmblem84
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\23rd-Flotilla.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 160]
ID=EqpEmblem85
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\24th-Flotilla.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 161]
ID=EqpEmblem86
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\24th-FlotillaB.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 162]
ID=EqpEmblem87
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\25th-Flotilla.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 163]
ID=EqpEmblem88
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\26th-Flotilla.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 164]
ID=EqpEmblem89
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\29th-Flotilla.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 165]
ID=EqpEmblem90
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\Crew-28.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 166]
ID=EqpEmblem91
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\Crew-36.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 167]
ID=EqpEmblem92
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\Crew-37a.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 168]
ID=EqpEmblem93
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\Crew-37b.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 169]
ID=EqpEmblem94
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\Crew-37b2.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 170]
ID=EqpEmblem95
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\Crew-39x.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 171]
ID=EqpEmblem96
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\Crew-39xii.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 172]
ID=EqpEmblem97
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\Crew-41.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 173]
ID=EqpEmblem98
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\Crew-42.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 174]
ID=EqpEmblem99
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\gf1.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 175]
ID=EqpEmblem100
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\gf2.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 176]
ID=EqpEmblem101
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\gf3.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 177]
ID=EqpEmblem102
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\gf4.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 178]
ID=EqpEmblem103
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\gf5.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 179]
ID=EqpEmblem104
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\gf6.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 180]
ID=EqpEmblem105
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\gf7.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 181]
ID=EqpEmblem106
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\gf8.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 182]
ID=EqpEmblem107
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\gf9.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 183]
ID=EqpEmblem108
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\gf10.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 184]
ID=EqpEmblem109
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\gf11.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 185]
ID=EqpEmblem110
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\gf12.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 186]
ID=EqpEmblem111
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\gf13.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 187]
ID=EqpEmblem112
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\gf14.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 188]
ID=EqpEmblem113
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\gf15.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 189]
ID=EqpEmblem114
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\gf16.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 190]
ID=EqpEmblem115
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\gf17.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 191]
ID=EqpEmblem116
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\gf18.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 192]
ID=EqpEmblem117
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\gf19.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 193]
ID=EqpEmblem118
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\gf20.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 194]
ID=EqpEmblem119
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\gf21.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 195]
ID=EqpEmblem120
NameDisplayable=
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\custom.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 196]
ID=EqpEmblemx1
NameDisplayable= Merchant Raiders
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\emblems\Merchant_Raiders.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 197]
ID=EqpEmblemx2
NameDisplayable= Feral Wolf
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\emblems\Feral_Wolf.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 198]
ID=EqpEmblemx3
NameDisplayable= Haben eine schönen Tag (Have a nice day)
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\emblems\smiley.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

[Equipment 199]
ID=EqpEmblemx4
NameDisplayable= Skull-N-Bones
FunctionalType= EqFTypeCoating
EquipmentInterval= NULL, NULL
EquipmentSlotType=NULL
ExternalLinkName3D=data\Textures\TNormal\tex\emblems\Skull_N_Bones.dds
Hitpoints= 10000
DamageDescription1= NULL,    0,    1,    0,    1,    1,    invulnerable,        0,    0,    NULL,    0,    1,    1

; 199 Items and counting - change this line if adding more items
;************ The End ************
Secondly - some pieces of equipment (38 AA cannon, various coating types and all kinds of torpedos) show up too early (happy days). Is that so because I'm using p7 and start with VIIC/41 ?

Also, Nozaurio's skin in MMM doesn't seem to be working. I'm not using any new mods, only the ones I had always installed on top of it. Even installing it separately as last ingredient of the soup didn't help. What can be the reason?
edit: apparently it doesn't work with p7 (modded VIIC/41?)

And last thing - after installation (7 independent parts) Enhanced RecManual as I know it from TDW's UI (work of Reaper and Zedi) disappeared and was replaced by stock dialog box in the bottom right of scope/uzo -> had to install Reaper's ERM manually to bring it back. Readme says MMM has ERM inside, so I thought it would be better to let You know

As mentioned above, I'm not using any big mods on top of MMM, just some eye-candy, grid map, that kind of stuff.



Thank you again, pease forgive me if answers to my questions are obvious. Like I said, I'm no modder
Good hunting!



edit:
Can anyone explain how to get rid of U-boot flags manually? I remember doing it on MagnumOpus, but simply.. forgot where to start
__________________


Last edited by Sone7; 03-10-12 at 03:55 AM.
Sone7 is offline   Reply With Quote
Old 03-10-12, 04:21 AM   #510
pedrobas
Seasoned Skipper
 
Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
Default

Quote:
Originally Posted by Sone7 View Post
First thing is that emblems from AFOE do not work
My fault. I copied the wrong file into MMM p5 Base Mod. Anyway in EXTRAS you can choose your type of ugrade and those files are ok.



Quote:
Originally Posted by Sone7 View Post
Secondly - some pieces of equipment (38 AA cannon, various coating types and all kinds of torpedos) show up too early (happy days). Is that so because I'm using p7 and start with VIIC/41 ?
Is not because p7, Equipment Ugrade fix by the beast is like that but....
Quote:
Originally Posted by pedrobas View Post
In the "EXTRAS" folder you´ll find:
including UPGRADES
You have possibility to choose what kind of Equipment Upgrade do you want:

1- With Date & Renown Cost
2- With Date & No Renown Cost
3- No Date & Renown Cost
4- No Date & No Renown Cost



Quote:
Originally Posted by Sone7 View Post
Also, Nozaurio's skin in MMM doesn't seem to be working. I'm not using any new mods, only the ones I had always installed on top of it. Even installing it separately as last ingredient of the soup didn't help. What can be the reason?
edit: apparently it doesn't work with p7 (modded VIIC/41?)
It´s only for type VIIC





Quote:
Originally Posted by Sone7 View Post
And last thing - after installation (7 independent parts) Enhanced RecManual as I know it from TDW's UI (work of Reaper and Zedi) disappeared and was replaced by stock dialog box in the bottom right of scope/uzo -> had to install Reaper's ERM manually to bring it back. Readme says MMM has ERM inside, so I thought it would be better to let You know
In this same page, 8 posts above this, i wrote
Quote:
Originally Posted by pedrobas View Post
I´ve forgoten to mention, i deactivated SOAN in TDW UI options (for testing porpoise because loading times reduce a lot if soan is off), just enable it again via tdw options , in SOAN tab.



Quote:
Originally Posted by Sone7 View Post
edit:
Can anyone explain how to get rid of U-boot flags manually? I remember doing it on MagnumOpus, but simply.. forgot where to start
It comes in "22 - SubFlags_0_0_9_by TheDarkWraith.txt" in documentation folder in MMM p2


I think it would better for you to read a little more and to write a little less.

Last edited by pedrobas; 03-10-12 at 05:08 AM.
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