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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: How would you prefer? | |||
All in a single mod (only 1 Big Mod) |
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42 | 52.50% |
Just the way it is (in parts) |
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38 | 47.50% |
Voters: 80. You may not vote on this poll |
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Thread Tools | Display Modes |
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#496 |
Seaman
![]() Join Date: Feb 2012
Location: Manchester. UK
Posts: 37
Downloads: 82
Uploads: 0
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I have the offset problem on my map tools I have seen another post about this now the Keil pilots going in the wrong direction but my tools have gone ok?? Was ist los
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#497 |
Seaman
![]() Join Date: Feb 2012
Location: Manchester. UK
Posts: 37
Downloads: 82
Uploads: 0
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Here is my mod soup for my newly installed V.4 AIO
Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Antilag GramophoneShuffler Grossdeutscher Rundfunk Radio Deutschland Radio USA MMM v0.4 Base Mod MMM p6.2 - Base Mod v0.4 Manos Scopes-patch for 8x5 sobers see thru wake fix Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith smaller flags for Warships 1_0b No magic skills v1.5 MMM v0.4 compatible Date & No Renown Cost I have made my way from the bunker at Keil to a position just short of Cuxhaven useing the Keil pilot script all went well when I checked my map tools I had just read a post where one user had found a problem with on offset when using the map tools see here http://www.subsim.com/radioroom/show...=193225&page=2 I too found I had a similar problem where the protractor and ruler went to a point approx 10mm below my curser on the navmap view. I set a course which the boat followed but when I came to restart the Keil pilot he ordered a reverse course to where he should be going, I stopped the script and restarted it and the Keil pilot ordered a course of 073 which was taking me into the northern shoreline. I stopped the script then I found the map tools were working ok. But the Keil pilot was lost. I cruised out beyond Cuxhaven and saved game then quit I will remove all mods and re apply them start in the bunker then load my saved game to sell if it has cleared the problem. Other then that many hours of sight seeing along the Keil Canal listening to George Formby, Henry Hall and the like without a CTD. peebee |
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#498 | |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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__________________
Download: MMM v0.5 (in parts) Download: MMM v0.5 AIO Download: MMM patch for OHII v1.8 & MMM VIIC41 for OHII v1.8 v0.5 |
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#499 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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The harbour pilot tries to continue with next waypoint stored, if it is a little behind it goes baclwards, when does happen best thing to do is turnoff the pilot go further forward by yourself and enable pilot again, when it "get" the right next waypoint it continuos ok.
__________________
Download: MMM v0.5 (in parts) Download: MMM v0.5 AIO Download: MMM patch for OHII v1.8 & MMM VIIC41 for OHII v1.8 v0.5 |
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#500 |
Seaman
![]() Join Date: Feb 2012
Location: Manchester. UK
Posts: 37
Downloads: 82
Uploads: 0
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Thank you Pedrobas the tool offset thing has disapeared on its own I will remember your advice if it should re appear.I have removed the pt6.2 as you advise. I didn't know it was already included. If I wanted the viic41 for later in the campaigns would I install the mmm pt 7?? here is my upto date soup
Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Antilag GramophoneShuffler Grossdeutscher Rundfunk Radio Deutschland Radio USA MMM v0.4 Base Mod Manos Scopes-patch for 8x5 sobers see thru wake fix Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith smaller flags for Warships 1_0b No magic skills v1.5 MMM v0.4 compatible Date & No Renown Cost Something I forgot to ask I have no SOAN is this perhaps a corrupt file? Peebee |
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#501 | ||
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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Quote:
Your soup is OK. If you wanted the viic41 for later in the campaigns, yes install the mmm pt 7 last, but i think, not sure now, that you have to start a new campaign.
__________________
Download: MMM v0.5 (in parts) Download: MMM v0.5 AIO Download: MMM patch for OHII v1.8 & MMM VIIC41 for OHII v1.8 v0.5 |
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#502 |
Seaman
![]() Join Date: Feb 2012
Location: Manchester. UK
Posts: 37
Downloads: 82
Uploads: 0
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Ahh I will re enable. I must add except for the little things that you have helped me correct upto now I have played for 8hrs over 2 sessions today and not had a ctd
Peebee |
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#503 | |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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__________________
Download: MMM v0.5 (in parts) Download: MMM v0.5 AIO Download: MMM patch for OHII v1.8 & MMM VIIC41 for OHII v1.8 v0.5 |
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#504 |
Swabbie
![]() Join Date: Jul 2011
Location: France
Posts: 5
Downloads: 99
Uploads: 0
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Hi guys hi pedro
Well so fine news to see what your work becomes. V0.4 succesfully installed and enjoyed ![]() ...Hope to see part 6 grow up in 6.3 high version with mnts... what a great work.thx |
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#505 |
Loader
![]() Join Date: Jan 2012
Posts: 82
Downloads: 122
Uploads: 0
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I have CTD after starting new campaign (I can see a port for like 1 second, and then ctd).
Grossdeutscher Rundfunk Radio Paris French Music Full Version 1.2 MMM p1 - Base Mod v0.4 sobers see thru wake fix MMM p2 - Base Mod v0.4 MMM p3 - Base Mod v0.4 MMM p4 - Base Mod v0.4 MMM p5 - Base Mod v0.4 MMM p6.2 - Base Mod v0.4 Date & Renown Cost No magic skills v1.5 MMM v0.4 compatible TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0 Later I will try to isolate a problem. MMM 0.2 worked perfect. Added: After uninstalling last two - the game loads. I bet it's because of No magic skills - that mod just doesn't like me ![]() Last edited by Luken; 03-09-12 at 08:00 PM. |
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#506 | |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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__________________
Download: MMM v0.5 (in parts) Download: MMM v0.5 AIO Download: MMM patch for OHII v1.8 & MMM VIIC41 for OHII v1.8 v0.5 |
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#507 |
Loader
![]() Join Date: Jan 2012
Posts: 82
Downloads: 122
Uploads: 0
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Yep, it was it, but first time I tried it after part 5 and still had CTD :/ . And other strange thing - ship and crew in dock have increased brightness in comparison to docks interior. I had that before, but funny thing is that I didn't have it in MMM 0.2. So maybe someone will discover what makes it.
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#508 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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yesterday i was tracking that issue, it´s dynamic environment colors, so for the moment we will have to live with this. Anyway after leaving dock all goes normal.
__________________
Download: MMM v0.5 (in parts) Download: MMM v0.5 AIO Download: MMM patch for OHII v1.8 & MMM VIIC41 for OHII v1.8 v0.5 |
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#509 |
Machinist's Mate
![]() Join Date: Feb 2009
Location: Poland
Posts: 121
Downloads: 159
Uploads: 0
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Hello pedrobas!
At first - thank you for your work, You surely spend a lot of time on this mod - but I think it's worth the effort! And of course big thanks to authors of every little piece of MMM ![]() I'd like to post some issues I've encountered with the latest release, part 5 actually. First thing is that emblems from AFOE do not work. I'm no modder but I think the problem lies in the data\UPCDataGE\UPCUnitsData\equipment.upc file -> it's missing the part with new emblems. I've added them (from AFOE equipment.upc file) and corrected numbers, so most of them is now working properly (still, 4 are missing and not accessible in-game, I don't know why; maybe my small "fix" is just not enough ![]() edit: found them, now only Jost Metzler's U-69 emblem is missing Code:
; Equipment Functional Types: ; ; FunctionalType= EqFTypeRadarAntennaSDEarly ; FunctionalType= EqFTypeRadarAntennaSDLate ; FunctionalType= EqFTypeRadarAntennaSJEarly ; FunctionalType= EqFTypeRadarAntennaSJLate ; FunctionalType= EqFTypeRadarAntennaSV ; FunctionalType= EqFTypeRadarDisplay ; FunctionalType= EqFTypeRadioAntenna ; FunctionalType= EqFTypeRadioApparatus ; FunctionalType= EqFTypeTBT ; FunctionalType= EqFTypePeriscopeHead ; FunctionalType= EqFTypePeriscopeBody ; FunctionalType= EqFTypeTDC ; FunctionalType= EqFTypeSonarStation ; FunctionalType= EqFTypeSonarSensor ; FunctionalType= EqFTypeSonarSensorHoist ; FunctionalType= EqFTypeHydrophoneSensor ; FunctionalType= EqFTypeHydrophoneStation ; FunctionalType= EqFTypeBathytermograph ; FunctionalType= EqFTypeFMSonarConsole ; FunctionalType= EqFTypeEngineElectric ; FunctionalType= EqFTypeEngineDiesel ; FunctionalType= EqFTypeCompressor ; FunctionalType= EqFTypeBatteries ; FunctionalType= EqFTypePump ; FunctionalType= EqFTypePropellor ; FunctionalType= EqFTypePropellorShaft ; FunctionalType= EqFTypeTransmission ; FunctionalType= EqFTypePlane ; FunctionalType= EqFTypeRudder ; FunctionalType= EqFTypeBulkhead ; FunctionalType= EqFTypeIceCreamMachine ; FunctionalType= EqFTypeCoating [Equipment 1] ID=EqpDivePlanesTransmission NameDisplayable= Dive Planes Transmission FunctionalType= EqFTypeTransmission EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= NULL Hitpoints= 100 ;DamageDescription1= Taken_DamageType, MinDamage, MaxDamage, MinMaintenance, MaxMaintenance, chancefactor, Message, Spawned_damage_HP, Spawned_damage_AP, Spawned_Damage_Type, EfficiencyReduction, repair_skill, repairtime_in_hours DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, Broken Axle, 0, 0, NULL, 1, 0.6, 15 [Equipment 2] ID=EqpRudderTransmission NameDisplayable= Rudder Transmission FunctionalType= EqFTypeTransmission EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= NULL Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, Broken Axle, 0, 0, NULL, 1, 0.6, 15 [Equipment 3] ID=EqpPropellerShaft NameDisplayable= Propeller Shaft FunctionalType= EqFTypePropellorShaft EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= NULL Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, Broken Axle, 0, 0, NULL, 1, 0.6, 15 [Equipment 4] ID=EqpVIICElectricEngine NameDisplayable= Electric Engine FunctionalType= EqFTypeEngineElectric EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= NULL Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 [Equipment 5] ID=EqpVIICDieselEngine NameDisplayable= Diesel Engine FunctionalType= EqFTypeEngineDiesel EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= NULL Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 [Equipment 6] ID=EqpVIICCompressor NameDisplayable= Compressor FunctionalType= EqFTypeCompressor EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= NULL Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 [Equipment 7] ID=EqpVIICSternBattery NameDisplayable= Batteries (Stern) FunctionalType= EqFTypeBatteries EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= NULL Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 [Equipment 8] ID=EqpVIICBowBattery NameDisplayable= Batteries (Bow) FunctionalType= EqFTypeBatteries EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= NULL Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 [Equipment 9] ID=EqpMainPump NameDisplayable= Main Pump FunctionalType= EqFTypePump EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= NULL Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 [Equipment 10] ID=EqpHydraulicPumpBasic NameDisplayable= Hydraulic Pump FunctionalType= EqFTypePump EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= NULL Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 [Equipment 11] ID=EqpBulkhead NameDisplayable= Bulkhead FunctionalType= EqFTypeBulkhead EquipmentInterval= NULL, NULL EquipmentSlotType=Wall ExternalLinkName3D= NULL Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Minor Leak, 0, 0, NULL, 0, 0.2, 0.2 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Large hole, 0, 0, NULL, 0, 0.2, 0.5 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, Wall breached, 0, 0, NULL, 0, 0.2, 1 [Equipment 12] ID=EqpHatch NameDisplayable= Conning Tower Hatch FunctionalType= EqFTypeBulkhead EquipmentInterval= NULL, NULL EquipmentSlotType=Wall ExternalLinkName3D= NULL Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Minor Leak, 0, 0, NULL, 0, 0.2, 0.2 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Large hole, 0, 0, NULL, 0, 0.2, 0.5 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, Wall breached, 0, 0, NULL, 0, 0.2, 1 [Equipment 13] ID=EqpTorpedoLoadGate NameDisplayable= Torpedo Loading Hatch FunctionalType= EqFTypeBulkhead EquipmentInterval= NULL, NULL EquipmentSlotType=Wall ExternalLinkName3D= NULL Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Minor Leak, 0, 0, NULL, 0, 0.2, 0.2 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Large hole, 0, 0, NULL, 0, 0.2, 0.5 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, Wall breached, 0, 0, NULL, 0, 0.2, 1 [Equipment 14] ID=EqpBasicRadio NameDisplayable= Radio Receiver FunctionalType= EqFTypeRadioApparatus EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= NULL Hitpoints= 50 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 [Equipment 15] ID=EqpRadioAntenna NameDisplayable= Radio Antenna FunctionalType= EqFTypeRadioAntenna EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= Dummy_Rod_Antena,data\Objects\Sensors\UBoot_Sensors Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 ;###Begin Antenna Edit by TheBeast [Equipment 16] ID=EqpRadioDFAntenna NameDisplayable= Radio Direction Finder Antenna FunctionalType= EqFTypeRadioAntenna EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= Dummy_Round_Antena,data\Objects\Sensors\UBoot_Sensors Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 [Equipment 17] ID=EqpRadioDFAntennaTyp2 NameDisplayable= Radio Direction Finder Antenna Typ-2 FunctionalType= EqFTypeRadioAntenna EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= Dummy_Round_Antena_Type2,data\Objects\Sensors\UBoot_Sensors Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 ;###End Antenna Edit by TheBeast [Equipment 18] ID=EqpVorhaltrechnerS3 NameDisplayable= Torpedo Data Computer FunctionalType= EqFTypeTDC EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= NULL Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 [Equipment 19] ID=EqpUZO NameDisplayable= Deck Attack Station FunctionalType= EqFTypeTBT EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= UZO_Type1_Soclu,data\Objects\Sensors\UBoot_Sensors Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 ;Periscopes ;============================================================================================================ [Equipment 20] ID=EqpAttackPeriscope NameDisplayable= Attack Periscope FunctionalType= EqFTypePeriscopeBody EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= NULL Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 [Equipment 21] ID=EqpObsPeriscope NameDisplayable= Observation Periscope FunctionalType= EqFTypePeriscopeBody EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= NULL Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 [Equipment 22] ID=EqpAttackPeriscopeHead NameDisplayable= Attack Periscope Head FunctionalType= EqFTypePeriscopeHead EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= atack_periscop,data\Objects\Sensors\UBoot_Sensors Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 [Equipment 23] ID=EqpObsPeriscopeHead NameDisplayable= Observation Periscope Head FunctionalType= EqFTypePeriscopeHead EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= obs_periscop,data\Objects\Sensors\UBoot_Sensors Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 [Equipment 24] ID=EqpAttackPeriscopeHeadStealth NameDisplayable= Attack Periscope Head Wire FunctionalType= EqFTypePeriscopeHead EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= atack_periscop_wire,data\Objects\Sensors\UBoot_Sensors Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 [Equipment 25] ID=EqpObsPeriscopeHeadStealth NameDisplayable= Observation Periscope Head Wire FunctionalType= EqFTypePeriscopeHead EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= obs_periscop_wire,data\Objects\Sensors\UBoot_Sensors Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 [Equipment 26] ID=EqpAttackPeriscopeHeadStealth2 NameDisplayable= Type-II Attack Periscope Head FunctionalType= EqFTypePeriscopeHead EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= atack_periscop_type2_wire,data\Objects\Sensors\UBoot_Sensors Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 [Equipment 27] ID=EqpObsPeriscopeHeadStealth2 NameDisplayable= Type-II Observation Periscope Head FunctionalType= EqFTypePeriscopeHead EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= obs_periscop_type2_wire,data\Objects\Sensors\UBoot_Sensors Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 ;Hydrophones ;============================================================================================================ [Equipment 28] ID=EqpGhGStation NameDisplayable= Hydrophone Station FunctionalType= EqFTypeSonarStation EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= NULL; Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 [Equipment 29] ID=EqpGHG NameDisplayable= GHG FunctionalType= EqFTypeHydrophoneSensor EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= GHG9,data\Objects\Sensors\UBoot_Sensors Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 DamageDescription4= NULL, 0.9, 1, 0, 1, 1, Sonar Head broken, 0, 0, NULL, 1, 1, 15 [Equipment 30] ID=EqpKdbStation NameDisplayable= Hydrophone Station FunctionalType= EqFTypeSonarStation EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= NULL; Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 [Equipment 31] ID=EqpKDB NameDisplayable= KDB FunctionalType= EqFTypeHydrophoneSensor EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= KDB_type9,data\Objects\Sensors\UBoot_Sensors Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 DamageDescription4= NULL, 0.9, 1, 0, 1, 1, Sonar Head broken, 0, 0, NULL, 1, 1, 15 [Equipment 32] ID=EqpBalkonGeratStation NameDisplayable= Hydrophone Station FunctionalType= EqFTypeSonarStation EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= NULL; Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 [Equipment 33] ID=EqpBalkonGerat NameDisplayable= Balkon Gerat FunctionalType= EqFTypeHydrophoneSensor EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= BalkonGerat,data\Objects\Sensors\UBoot_Sensors Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 DamageDescription4= NULL, 0.9, 1, 0, 1, 1, Sonar Head broken, 0, 0, NULL, 1, 1, 15 ;Radars ;============================================================================================================ [Equipment 34] ID=EqpNoFuMO NameDisplayable= Real men need no Radar FunctionalType= EqFTypeRadarAntennaSJEarly EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= NULL Hitpoints= 100 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 35] ID=EqpFumo29RadarApp NameDisplayable= A-scope display FunctionalType= EqFTypeRadarDisplay EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= Radar_PPI,data\Objects\Radars\US_Radar_PPI Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 [Equipment 36] ID=EqpFumo30RadarApp NameDisplayable= PPI display FunctionalType= EqFTypeRadarDisplay EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= NULL Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 [Equipment 37] ID=EqpFuMO29 NameDisplayable= FuMO-29 "GEMA" FunctionalType= EqFTypeRadarAntennaSJEarly EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= FuMO29GEMA_type7,data\Objects\Sensors\UBoot_Sensors Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 [Equipment 38] ID=EqpFuMOEagle29 NameDisplayable= Typ-VIIC Eagle FuMO-29 "GEMA" FunctionalType= EqFTypeRadarAntennaSJEarly EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= Turmeagle_dummy,data\Objects\Sensors\Uboot_Sensor_parts Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 [Equipment 39] ID=EqpFuMO30 NameDisplayable= FuMO-30 FunctionalType= EqFTypeRadarAntennaSJEarly EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= FUMO_30_base_dummy,data\Objects\Sensors\UBoot_Sensors Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 [Equipment 40] ID=EqpFuMO61 NameDisplayable= FuMO-61 ***8216;Hohentwiel-U***8217; FunctionalType= EqFTypeRadarAntennaSJEarly EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= FUMO_61_base_dummy,data\Objects\Sensors\UBoot_Sensors Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 [Equipment 41] ID=EqpFuMO65 NameDisplayable= FuMO-65 ***8216;Hohentwiel-U1***8217; FunctionalType= EqFTypeRadarAntennaSJLate EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= FUMO_65_base_dummy,data\Objects\Sensors\UBoot_Sensors Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 ;Radar Warning Receiver ;============================================================================================================ [Equipment 42] ID=EqpFuMB1 NameDisplayable= FuMB-1 ***8216;Metox***8217; FunctionalType= EqFTypeRadarAntennaSJEarly EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= FuMB1Metox,data\Objects\Sensors\UBoot_Sensors Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 [Equipment 43] ID=EqpFuG350 NameDisplayable= FuG 350 Naxos I FunctionalType= EqFTypeRadarAntennaSJEarly EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= FuMB7Naxos,data\Objects\Sensors\UBoot_Sensors Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 [Equipment 44] ID=EqpSCHNORCHELRWR NameDisplayable= Snorkel FuMB 37 'Leros' + FuMB Antenne 3 - Bali 'Hächhen' FunctionalType= EqFTypeRadarAntennaSJLate EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= SCHNORCHEL_RWR,data\Objects\Sensors\UBoot_Sensors Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 [Equipment 45] ID=EqpFuMB10 NameDisplayable= FuMB-10 'Borkum' FunctionalType= EqFTypeRadarAntennaSJEarly EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= FuMB10Borkum,data\Objects\Sensors\UBoot_Sensors Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 [Equipment 46] ID=EqpFuMB26 NameDisplayable= FuMB-26 ***8216;Tunis***8217; FunctionalType= EqFTypeRadarAntennaSJEarly EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= FuMB26Tunis,data\Objects\Sensors\UBoot_Sensors Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 ;###End RWR Edit by TheBeast ;Coatings ;============================================================================================================ [Equipment 47] ID=EqpCoatTraining NameDisplayable= Paint Job FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= coating_01,data\Objects\Sensors\coatings Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 [Equipment 48] ID=EqpCoatDefault NameDisplayable= Paint Job FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= coating_02,data\Objects\Sensors\coatings Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 [Equipment 49] ID=EqpCoatCamoA NameDisplayable= Paint Job FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= camo_01,data\Objects\Sensors\coatings Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 [Equipment 50] ID=EqpCoatCamoB NameDisplayable= Paint Job FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= camo_02,data\Objects\Sensors\coatings Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 [Equipment 51] ID=EqpCoatCamoC NameDisplayable= Paint Job FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= camo_03,data\Objects\Sensors\coatings Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 [Equipment 52] ID=EqpCoatCamoD NameDisplayable= Paint Job FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= camo_04,data\Objects\Sensors\coatings Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 [Equipment 53] ID=EqpCoatCamoE NameDisplayable= Paint Job FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= camo_05,data\Objects\Sensors\coatings Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 [Equipment 54] ID=EqpCoatCamoF NameDisplayable= Paint Job FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= camo_06,data\Objects\Sensors\coatings Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 [Equipment 55] ID=EqpCoatCamoG NameDisplayable= Paint Job FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= camo_07,data\Objects\Sensors\coatings Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 [Equipment 56] ID=EqpCoatCamoH NameDisplayable= Paint Job FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= camo_08,data\Objects\Sensors\coatings Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 [Equipment 57] ID=EqpCoatCamoI NameDisplayable= Paint Job FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= camo_09,data\Objects\Sensors\coatings Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 [Equipment 58] ID=EqpAlberich NameDisplayable= Anechoic Coating FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= Alberich,data\Objects\Sensors\UBoot_Sensors Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 [Equipment 59] ID=EqpAlberichImp NameDisplayable= Improved Anechoic Coating FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= Alberich_Improved,data\Objects\Sensors\UBoot_Sensors Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 [Equipment 60] ID=EqpTarnmatte NameDisplayable= Tarnmatte Coating FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= Tarnmatte,data\Objects\Sensors\UBoot_Sensors Hitpoints= 115 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 [Equipment 61] ID=EqpTarnmatteImp NameDisplayable= Improved Tarnmatte Coating FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= Tarnmatte_Improved,data\Objects\Sensors\UBoot_Sensors Hitpoints= 120 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 [Equipment 62] ID=EqpCoatCamoU404 NameDisplayable= Paint Job FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= camo_16,data\Objects\Sensors\coatings Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 [Equipment 63] ID=EqpCoatU552 NameDisplayable= Paint Job FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= camo_17,data\Objects\Sensors\coatings Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, small malfunction, 0, 0, NULL, 0.3, 0.4, 4 DamageDescription2= NULL, 0.2, 0.6, 0, 1, 1, Misaligned Axis, 0, 0, NULL, 0.5, 0.4, 10 DamageDescription3= NULL, 0.6, 1, 0, 1, 1, fuse blown, 0, 0, NULL, 1, 0.2, 15 ;Emblems ;============================================================================================================ [Equipment 64] ID=EqpEmblem1 NameDisplayable= Real men need no emblem FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= NULL Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 65] ID=EqpEmblem2 NameDisplayable= U-1164 FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-1164.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 66] ID=EqpEmblem3 NameDisplayable= U-1131 FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-1131.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 67] ID=EqpEmblem4 NameDisplayable= U-96 FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-96.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 68] ID=EqpEmblem5 NameDisplayable= U-82 FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-82.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 69] ID=EqpEmblemContest1 NameDisplayable= Acey Deucey FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\Acey_Deucey_Con_Twr_Emb.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 70] ID=EqpEmblemContest2 NameDisplayable= AusschussKind FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\AusschussKind.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 71] ID=EqpEmblemContest3 NameDisplayable= Big U FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\bigU.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 72] ID=EqpEmblemContest4 NameDisplayable= England Sword FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\broken_england_sword.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 73] ID=EqpEmblemContest5 NameDisplayable= England Torpedo FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\broken_england_torpedo.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 74] ID=EqpEmblemContest6 NameDisplayable= Fitzgibd sword hand FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\fitzgibd_sword_hand.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 75] ID=EqpEmblemContest7 NameDisplayable= Germany FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\GERMANY.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 76] ID=EqpEmblemContest8 NameDisplayable= The Mermaid FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\MermaidConningTowerEmblem.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 77] ID=EqpEmblemContest9 NameDisplayable= Anger FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= data\Textures\TNormal\tex\SH5emblem.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 78] ID=EqpEmblemContest10 NameDisplayable= U901 Viking Boat FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= data\Textures\TNormal\tex\U901_Viking_Boat.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 79] ID=EqpEmblemContest11 NameDisplayable= Die Krake FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= data\Textures\TNormal\tex\die_krake.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 80] ID=EqpEmblemContest12 NameDisplayable= Wolf FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D= data\Textures\TNormal\tex\Wolf.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 ;################################################################### ;#########BEGIN ADDITIONS BY FISTFUL OF EMBLEMS MOD################# ;################################################################### [Equipment 81] ID=EqpEmblem6 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-30.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 82] ID=EqpEmblem7 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-47.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 83] ID=EqpEmblem8 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-48.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 84] ID=EqpEmblem9 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-53.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 85] ID=EqpEmblem10 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-69.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 86] ID=EqpEmblem11 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-73.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 87] ID=EqpEmblem12 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-76.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 88] ID=EqpEmblem13 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-83.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 89] ID=EqpEmblem14 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-87.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 90] ID=EqpEmblem15 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-99.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 91] ID=EqpEmblem16 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-101.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 92] ID=EqpEmblem17 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-96-Green.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 93] ID=EqpEmblem18 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-96-Red.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 94] ID=EqpEmblem19 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-201.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 95] ID=EqpEmblem20 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-207.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 96] ID=EqpEmblem21 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-208.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 97] ID=EqpEmblem22 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-209.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 98] ID=EqpEmblem23 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-225.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 99] ID=EqpEmblem24 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-231.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 100] ID=EqpEmblem25 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-236.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 101] ID=EqpEmblem26 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-255.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 102] ID=EqpEmblem27 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-256.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 103] ID=EqpEmblem28 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-265.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 104] ID=EqpEmblem29 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-271.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 105] ID=EqpEmblem30 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-276.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 106] ID=EqpEmblem31 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-281.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 107] ID=EqpEmblem32 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-287.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 108] ID=EqpEmblem33 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-309.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 109] ID=EqpEmblem34 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-313.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 110] ID=EqpEmblem35 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-333.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 111] ID=EqpEmblem36 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-335.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 112] ID=EqpEmblem37 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-350.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 113] ID=EqpEmblem38 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-403.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 114] ID=EqpEmblem39 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-406.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 115] ID=EqpEmblem40 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-451.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 116] ID=EqpEmblem41 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-455.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 117] ID=EqpEmblem42 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-481.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 118] ID=EqpEmblem43 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-482.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 119] ID=EqpEmblem44 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-484.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 120] ID=EqpEmblem45 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-552.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 121] ID=EqpEmblem46 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-554.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 122] ID=EqpEmblem47 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-575.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 123] ID=EqpEmblem48 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-577.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 124] ID=EqpEmblem49 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-579.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 125] ID=EqpEmblem50 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-586.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 126] ID=EqpEmblem51 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-598.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 127] ID=EqpEmblem52 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-601.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 128] ID=EqpEmblem53 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-605.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 129] ID=EqpEmblem54 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-634.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 130] ID=EqpEmblem55 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-664.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 131] ID=EqpEmblem56 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-666.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 132] ID=EqpEmblem57 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-672.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 133] ID=EqpEmblem58 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-763.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 134] ID=EqpEmblem59 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-975.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 135] ID=EqpEmblem60 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-978.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 136] ID=EqpEmblem61 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-1051.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 137] ID=EqpEmblem62 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-1206.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 138] ID=EqpEmblem63 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-299.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 139] ID=EqpEmblem64 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-320.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 140] ID=EqpEmblem65 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-995.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 141] ID=EqpEmblem66 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-1004.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 142] ID=EqpEmblem67 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-1007.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 143] ID=EqpEmblem68 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-1064.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 144] ID=EqpEmblem69 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-1302.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 145] ID=EqpEmblem70 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\U-1304.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 146] ID=EqpEmblem71 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\1st-Flotilla.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 147] ID=EqpEmblem72 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\2nd-Flotilla.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 148] ID=EqpEmblem73 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\3rd-Flotilla.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 149] ID=EqpEmblem74 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\5th-Flotilla.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 150] ID=EqpEmblem75 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\6th-Flotilla.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 151] ID=EqpEmblem76 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\8th-Flotilla.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 152] ID=EqpEmblem77 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\10th-Flotilla.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 153] ID=EqpEmblem78 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\11th-Flotilla.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 154] ID=EqpEmblem79 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\12th-Flotilla.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 155] ID=EqpEmblem80 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\13th-Flotilla.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 156] ID=EqpEmblem81 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\14th-Flotilla.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 157] ID=EqpEmblem82 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\19th-Flotilla.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 158] ID=EqpEmblem83 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\21st-Flotilla.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 159] ID=EqpEmblem84 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\23rd-Flotilla.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 160] ID=EqpEmblem85 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\24th-Flotilla.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 161] ID=EqpEmblem86 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\24th-FlotillaB.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 162] ID=EqpEmblem87 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\25th-Flotilla.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 163] ID=EqpEmblem88 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\26th-Flotilla.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 164] ID=EqpEmblem89 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\29th-Flotilla.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 165] ID=EqpEmblem90 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\Crew-28.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 166] ID=EqpEmblem91 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\Crew-36.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 167] ID=EqpEmblem92 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\Crew-37a.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 168] ID=EqpEmblem93 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\Crew-37b.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 169] ID=EqpEmblem94 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\Crew-37b2.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 170] ID=EqpEmblem95 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\Crew-39x.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 171] ID=EqpEmblem96 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\Crew-39xii.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 172] ID=EqpEmblem97 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\Crew-41.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 173] ID=EqpEmblem98 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\Crew-42.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 174] ID=EqpEmblem99 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\gf1.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 175] ID=EqpEmblem100 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\gf2.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 176] ID=EqpEmblem101 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\gf3.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 177] ID=EqpEmblem102 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\gf4.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 178] ID=EqpEmblem103 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\gf5.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 179] ID=EqpEmblem104 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\gf6.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 180] ID=EqpEmblem105 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\gf7.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 181] ID=EqpEmblem106 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\gf8.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 182] ID=EqpEmblem107 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\gf9.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 183] ID=EqpEmblem108 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\gf10.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 184] ID=EqpEmblem109 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\gf11.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 185] ID=EqpEmblem110 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\gf12.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 186] ID=EqpEmblem111 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\gf13.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 187] ID=EqpEmblem112 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\gf14.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 188] ID=EqpEmblem113 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\gf15.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 189] ID=EqpEmblem114 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\gf16.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 190] ID=EqpEmblem115 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\gf17.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 191] ID=EqpEmblem116 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\gf18.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 192] ID=EqpEmblem117 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\gf19.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 193] ID=EqpEmblem118 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\gf20.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 194] ID=EqpEmblem119 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\gf21.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 195] ID=EqpEmblem120 NameDisplayable= FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\custom.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 196] ID=EqpEmblemx1 NameDisplayable= Merchant Raiders FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\emblems\Merchant_Raiders.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 197] ID=EqpEmblemx2 NameDisplayable= Feral Wolf FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\emblems\Feral_Wolf.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 198] ID=EqpEmblemx3 NameDisplayable= Haben eine schönen Tag (Have a nice day) FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\emblems\smiley.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 [Equipment 199] ID=EqpEmblemx4 NameDisplayable= Skull-N-Bones FunctionalType= EqFTypeCoating EquipmentInterval= NULL, NULL EquipmentSlotType=NULL ExternalLinkName3D=data\Textures\TNormal\tex\emblems\Skull_N_Bones.dds Hitpoints= 10000 DamageDescription1= NULL, 0, 1, 0, 1, 1, invulnerable, 0, 0, NULL, 0, 1, 1 ; 199 Items and counting - change this line if adding more items ;************ The End ************ Also, Nozaurio's skin in MMM doesn't seem to be working. I'm not using any new mods, only the ones I had always installed on top of it. Even installing it separately as last ingredient of the soup didn't help. What can be the reason? edit: apparently it doesn't work with p7 (modded VIIC/41?) And last thing - after installation (7 independent parts) Enhanced RecManual as I know it from TDW's UI (work of Reaper and Zedi) disappeared and was replaced by stock dialog box in the bottom right of scope/uzo -> had to install Reaper's ERM manually to bring it back. Readme says MMM has ERM inside, so I thought it would be better to let You know ![]() As mentioned above, I'm not using any big mods on top of MMM, just some eye-candy, grid map, that kind of stuff. Thank you again, pease forgive me if answers to my questions are obvious. Like I said, I'm no modder ![]() Good hunting! edit: Can anyone explain how to get rid of U-boot flags manually? I remember doing it on MagnumOpus, but simply.. forgot where to start ![]() Last edited by Sone7; 03-10-12 at 03:55 AM. |
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#510 | ||||||
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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My fault. I copied the wrong file into MMM p5 Base Mod. Anyway in EXTRAS you can choose your type of ugrade and those files are ok.
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Download: MMM v0.5 (in parts) Download: MMM v0.5 AIO Download: MMM patch for OHII v1.8 & MMM VIIC41 for OHII v1.8 v0.5 Last edited by pedrobas; 03-10-12 at 05:08 AM. |
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