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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Black Magic
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#17 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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If I have understood correctly, SH 3 had the Commander-mod that caused random malfunctions to sub. Something like that would really make things more exciting. But again that is probably something that needs .exe modding and great skills... |
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#18 |
Stowaway
Posts: n/a
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#19 |
The Old Man
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Yes, I PM'd h.sie about that and Purging Co2 with Snorkel.
He replied that he does not have SH5... ![]() |
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#20 |
Sonar Guy
![]() Join Date: Sep 2002
Location: Sweden / UK
Posts: 386
Downloads: 33
Uploads: 0
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Excellent idea! I think some general wear would also add something to this dimension of realism.
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Intel Core i9-9900K @ 3.6 GHz nVidia GeForce RTX 2070 32GB memory Windows 10 Pro Last edited by jason210; 01-13-12 at 04:43 PM. |
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#21 | |
The Old Man
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The point of the idea of Storms causing damage is not to say boats were fragile but to emphasize the point that a U-Boat would not be runnng on Surface during a storm unless it absolutely had to in order to recharge battery, replentish O2 or replentish compressed air.
The reason there was very few reports of Storm Damage on U-Boats is because they were able get under the stormy sea conditions. A big storm at sea in the "Deep Blue" waters would toss a small Uboat like a rubber duck causing it to roll so severely that both ship and crew could be damaged/injured. Currently in SH5, I am able to run at any speed surfaced during any storm condition and this is not realistic IMO. At sea, IMO, current wave height's during bad weather are more in line with wave height's for normal weather in real life. The Picture below is not from severe storm but just foul weather. Quote:
I think it would have to be scripted using random number generator, equipment armor levels, current sea weather state, time since last maintenance. Running Surfaced for several days at 12 knots without stopping engines for maintenance bothers me as well. Maybe have the Motor Office (Willi Petz) warn you that he needs to do some work on <blah> equipment would add a little to game play. At the same time there are so many things that factor in to a possible malfunction, it would be very hard to obtain any resemblance of realism in this area. Last edited by TheBeast; 01-18-12 at 01:08 AM. |
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#22 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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I tried tweaking it, thinking a small reduction in the values might be enough to hide the glitches without reducing the wave size too much, but I could never get it to work properly. ![]() |
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