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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jun 2010
Location: Melbourne, Australia
Posts: 12
Downloads: 25
Uploads: 0
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How do you access the deeper depth dial? Thanks
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#2 |
Hellas
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Hi Zxc23 ,
in case that you haven't 'discover' it yet, move your cursor at the left of each dial (when dials are on view) and the secondary dial will pop out. bye
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#3 |
Swabbie
![]() Join Date: Jun 2010
Location: Melbourne, Australia
Posts: 12
Downloads: 25
Uploads: 0
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Ah brilliant! I've been away from SH3 for a long while, and had completely forgotten how that worked. Thanks for that, and also the GUI
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#4 |
Watch
![]() Join Date: Dec 2008
Posts: 23
Downloads: 26
Uploads: 0
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Perhaps a trivial question: How to switch scope to 1.5x zoom? I can switch to 6x and 12x but can't move it to 1.5. Thank you
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#5 | |
Hellas
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use the roll button of your mouse . if still not possible then check the mods that you have installed after MaGui and disable all of them that jsgme is warning you that are conflicting with MaGui's files bye
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#6 |
Watch
![]() Join Date: Jan 2010
Location: NEW YORK, NY
Posts: 16
Downloads: 585
Uploads: 0
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Hi Makman94
Thank you for all your help. I have the file you suggested. Also for your work on the mods, there great. Ken ![]() |
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#7 |
Swabbie
![]() Join Date: Sep 2011
Posts: 5
Downloads: 13
Uploads: 0
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Hi, I'm new here.
I downloaded the Magui final version and it's great, but there's just one thing that I don't like: there aren't swastikas! In a simulation of U-Boot it's hard for me to accept it. Anyone knows if there's the possibility to insert them? Thanks. |
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#8 |
Silent Hunter
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#9 |
Watch
![]() Join Date: Jan 2010
Location: NEW YORK, NY
Posts: 16
Downloads: 585
Uploads: 0
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Hi
Appriciate it if someone could steer me in the right direction. Thanks Ken ![]() |
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#10 | ||
Hellas
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you don't really need that file .you can use ,instead of it, the ''FM_NI_Fix_for_MaGui F''. get the last version of MaGui F ,in there you will find the ''FM_NI_Fix_for_MaGui F'' and : 1.open its files 2.DELETE the library folder 3.enable it and you are ready to go Don't worry that the library folder will be missing from the fix. just make sure that MaGui mod is enabled AFTER the FM_NI mod and at the end apply the fix.
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#11 | |
Gunner
![]() Join Date: Jun 2008
Location: Paris, France
Posts: 97
Downloads: 89
Uploads: 0
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Oh, did I miss something? I'm willing to sail again and your GUI is definitely a must-have (as original OLC's one was back when I last played). On my install, it seems to work fine (I didn't have much time for testing) but I had to disable the Open hatch mod and New Interiors with the FM_NI_Fix, otherwise I had a CTD every time I tried to start a patrol on a Type VII boat. Is deletind the library folder an essential step? (Sorry if my question is a dumb one) |
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#12 |
Swabbie
![]() Join Date: Apr 2012
Posts: 13
Downloads: 62
Uploads: 0
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Hello all,
I am running a Windows 7 box with an nVidiA card, recently installed SH3 with 1.4 patch, latest NYGM, Hsie's realism patches (with Stiebler's supplement 2nd to last in the mod list and Stiebler's addon last in the mod list). I am using MaGui F with the F fix and the colorful optional stopwatch. Very few other mods (internal life mod, torpedo damage final) at this time. I am using the hi res fix to run SH3 1600 x 1200 right now, looks great although I might experiment to see if I can get to my monitors default of 1920 x 1200. I was having a heck of a time with torpedo problems, 90% failures on good shots; I created a mission with a tanker just sitting in calm seas to test and confirmed that no matter what the torps would run deep and miss no matter what depth setting/pistol setting. I read somewhere that the Stiebler supplement and addon should be last in the mod list and after doing this seem to have brought the torpedo problem under control; they still run 2 meters or so deep but at least can be reliably used on the target ship with consistent results. I know that the 2 meters deep thing is probably date dependent; a modeling of the "torpedo crisis" situation. I will play around with the dates of my test mission to see if there is some date after which the depth setting is more accurate... I have no explanation of why redoing the mod order might solve this problem but there it is, it does seem to have made a difference. My one remaining issue is with the TDC. In realism options I have manual targeting turned on and weapons officer assist left on as per recommendations. I set the TDC light to red and input relative bearing, AOB, range, and target speed. After locking on the target I turn the TDC on (green light). As my sub moves and the target moves the relative bearing and AOB update as they should but the range dial does not update at all. This seems wrong to me as when using automatic targeting it does... Anybody have this experience ? Makman, if you are still monitoring the thread, thanks for the mod, its awesome ! Any idea about this behavior ? Thanks, twgin |
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#13 | |
Silent Hunter
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![]() ![]() ![]() The solution for your problem is, disable via OptionSelector from h.sie Patch theTorpedo Failure Fix Option! |
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