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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Lieutenant
![]() Join Date: Sep 2006
Posts: 259
Downloads: 290
Uploads: 3
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@Stiebler
Quote:
![]() I would like to say that —fortunately— I never show the "standstill problem" inside NYGM, with IABL ships, almost full pack + generic campaign + yamatoforever ships + VonDos ships. Thanks again ![]() |
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#2 |
Watch
![]() Join Date: Aug 2008
Posts: 24
Downloads: 530
Uploads: 0
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Hello Stiebler
Thanks for great mod first of all. I noticed you said you have installed h.sie's wolfpack mod onto your NYGM install, I would like to install mod onto my NYGM install but I am worried that I might mess it up due to the SH3.exe change and campaign layers involved. Any chance of help with installation steps for latest NYGM patches including your surrender fix. Cheers |
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#3 |
Fuel Supplier
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@toolsey2:
Since H.sie/LGN1's Wolfpack mod is not yet 'final', there is no purpose yet in making any changes to NYGM. In order to test the Wolfpack mod, simply patch your *original* version of SH3.exe with the Wolf-pack toolkit, following the patchkit instructions. Then use JScones' famous JSGME (see sticky thread in this SH3Mods forum) in order to overlay the folder which you created for the wolfpack mod onto your NYGM setup. This will have some strange side-effects, since it uses the en/de_menu.txt files from GWX, not NYGM, and the campaign_scr.mis file will be completely overwritten with the wolfpack file of the same name, which contains nothing but eight AI U-boats. However, you can play NYGM and test the Wolfpack mod like this. Please note that you MUST NOT use my Surrender-Smoke-CAMship patch with the Wolf-pack patch. The two patches write to similar areas of memory, and this will cause a computer crash to desktop (CTD). I shall rewrite my Surrender-Smoke-CAMship patch once the Wolfpack patch is finalised. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#4 |
Fuel Supplier
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@NGT:
Many thanks for the feedback. I am glad to read that you do not suffer from the convoy 'standstill' problem. I wonder how common it is? Perhaps it depends on your other mods installed too. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#5 |
Pacific Aces Dev Team
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Thread title updated to current version
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One day I will return to sea ... |
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#6 |
Fuel Supplier
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NYGM 3_6 Patch. 10 November 2011
This new patch is compatible with H.sie’s V16A3 patch for SH3.exe (the Wolf-pack patch), and with the Stiebler_Addon_for_V16A3 patch which overlays V16A3. It contains already the necessary files en_menu.txt, de_menu.txt, AI_Sensors.dat, the Type VIIF ‘wolf-pack’ U-boats, and an adapted campaign_SCR.mis file. In addition, the 3.6 patch contains upgraded versions of the late-war ‘FuMB37XXIIINYGM’ mod, Rubini’s popular ‘Harbor Traffic Mod’ and Hitman’s superb ‘Optics 3.2’ mod for manual targeting. All can be used without modification with H.sie’s Wolf-pack patch and the Stiebler_Addon_for_V16A3 over-lay. These are found in folder ‘Documentation’. This release incorporates all of the previous release of NYGM 3.5 and also of NYGM 3.5A. If you have either of these patches already installed with JSGME, then remove them before installing NYGM 3.6. However, it is safe (but inefficient) to add NYGM 3.6 directly over NYGM 3.5/3.5A without after-effects. Install this patch with JSGME, over your existing installation of NYGM 2.5 and NYGM 3_New. (Any other NYGM mods should be installed *after* you have added the NYGM3_6 patch.) Download by clicking on my signature. [Hitman - Sorry to ask so soon after your main-thread-title update, but could you update from 3.5A to 3.6 please? Many thanks.] Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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#7 | |
Pacific Aces Dev Team
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__________________
One day I will return to sea ... |
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torpedos through hull |
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