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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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Stormy...... |
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#2 |
Mate
![]() Join Date: Mar 2011
Location: Boston, MA
Posts: 52
Downloads: 90
Uploads: 0
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just updated from 0.0.16 and having a small problem...ships won't fire a star shell unless I inflict double the damage needed to sink them...ships are splitting in half and I still need to do more damage to get them to fire off the flare
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#3 |
Old Gang
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Using MO+OH2+FX+TDW UI
I figure this is FX problem. Although I saw the same issue with standard SH5. The mushroom of fire in a catastrophic explosion, the whole animation is too fast, it should be 1/3 of the speed. In SH3 we had nice slow motion explosions, which are not really slow motion, but look like slow motion due to the size of the explosion. What I'm seeing in SH5 is making the ships look like tiny little toys. From the start of the fire cloud explosion to the end of the animation, it's half a second. An explosion that huge (ships are huge) should last at least 2 or 3 seconds, maybe more. I don't know if this was discussed before, I didn't find anything in my search. Hope it's something worth looking for the next update.
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To each his own |
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#4 | |
Black Magic
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#5 |
Old Gang
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THIS SAYS KABOOOM!
![]() THIS SAYS KABOOM! ![]() THIS SAYS.... PUFF? ![]()
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To each his own |
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#6 |
Old Gang
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My point is, doesn't look realistic.
Doesn't look cool. Looks boring. A quick puff, like 1995 games. It's strange cos everything else in the game looks absolutely fantastic. Just my 2 cents.
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#7 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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Other than texture detail (is that an option in game?), I'm not really seeing much of a different in shots 1 and 3. Well, 1 has the reflection too. Also remember that shot 3 includes a lot of little secondary explosions out the portholes and along the deck that add to the size of the explosion.
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