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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the deep .
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Look in CNewUIs_TDC_6_7_0_ByTheDarkWraith\data\Scripts\Men u\TheDarkWraithUserOptions.py
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#2 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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When I extract the contents of the patch into my MOD folder there are 6 subfolders: Antlag, Maps, MODS, nVidia missing lights, Shadows, Text.
Can I activate them all at once (as a folder called patch2) using JSGME or do I have to activate them individually? |
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#3 |
Navy Seal
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#4 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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Thank you very much. Now I remember seeing that thread. Sorry for posting about something that's been stickied.
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#5 |
Ensign
![]() Join Date: Mar 2002
Location: England, Manchester.
Posts: 235
Downloads: 104
Uploads: 0
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@Sober, thanks shipmate...I installed new-ui's 6.7 over MO and thatb did the trick....On the message screen there is now an option to turn of "submarine sighted" messages
![]() Cheers Deep Six ![]()
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#6 |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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Ok, because screenshots just don't work I've made a video of the flickering problem. It's 25meg - smallest I could get it with reasonable quality I'm afraid, and I have no youtube account, so you can download it here: http://www.mediafire.com/?4ov2ga49jhsugbu
Hopefully this helps someone figure it out! It's starting to grate but I don't want to drop MO as it has the nicer torpedo loadout screen etc. ![]() |
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#7 |
Ensign
![]() Join Date: Mar 2002
Location: England, Manchester.
Posts: 235
Downloads: 104
Uploads: 0
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Orpheus, just had a look at your video and compared it to my mod loadout with MO....I don't usually play with external view enabled, but for this purpose I did. I'm getting the very same graphical glitching. I did notice though that if you pan around the effected model, the flickering dissapears and seems to stay away. I'm wondering if this has anything to do with shadows?
I'm running 2XNvidia 460 GTX in SLI, so very different from your rig with ATI Gpu's. So as this seems to be cross gpu specific I do not think its a driver issue, as my drivers are bang up to date. I'll spend some time today experimenting with the shadow section of MO...High/Med/Low and without in conjunction with the main interface sliders...Ses if it changes anything. On another note, does SH5 support SLI/Crossfire? Cheers Deep Six
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