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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1606 | |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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#1607 |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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Thanks Vlad, I'm running with Stoianm's free upgrades and Beast's extra upgrades as a result of your post. I'm not sure I want all the crew abilities to be free though - I like the progression and I don't mind having some of the more unrealistic ones locked out (wtf is 'reveal hidden enemies', lol?).
So I think, if possible I'd just like to alter the cost for the battery recharge skill. It doesn't make much sense for it to cost more than 37 points when other abilities cost one or two points a level. Any thoughts TDW? Is it possible? |
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#1608 |
Black Magic
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Anything is possible. You just have to edit the correct file. I'm away from my computer so I can't look and see which file it is. Try doing a search on your computer for SpecialAbilities.upc as that seems to ring a bell currently.
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#1609 |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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That's the file, there's one in MO & the stock data files. The entry in both the stock SH5 file and the MO file are the same (presumably because I'm running the mod):
[SpecialAbility 7] ID=Ability-Reduce-Battery-Recharge NameDisplayable=Ability-Reduce-Battery-Recharge-Name Description=Ability-Reduce-Battery-Recharge-Description, Ability-Reduce-Battery-Recharge-Description, Ability-Reduce-Battery-Recharge-Description, Ability-Reduce-Battery-Recharge-Description, Ability-Reduce-Battery-Recharge-Description Levels= 1 AbilityType=BatteryRecharge ;reduces battery recharge time (in percents) AbilityValue= 0 PointsRequirement= 0 AbilityRequirements= 0 LevelUpTree= 2 MoraleCost= 0 PointsCost= 1000 AbylityActsIn= ALL Duration=3600 Cooldown=86400 So not sure what 'Levelup Tree' is, but looks like it costs 1000 points! ![]() If I alter these files, will I have to remove and re-add MO to the mod list in order for it to work? Last time I messed with the mod list too much it wrecked my campaign and I'm a bit wary! EDIT: just tried RTB's Morale Mod, but it CTDs any existing saves, so thats not an option. ![]() Double Edit: Yup, altering that file (found in data/UPCDataGE/UPC Crew Data) to 10 sets the in-game cost to 10 as expected. Assume it'll revert if I uninstall MO but it's an easy tweak, thanks for the pointer TDW. Will probably go back through that list and check the others, as I think there are a few more that costs 1000 points. ![]() Last edited by 0rpheus; 07-26-11 at 10:45 AM. |
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#1610 | |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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Following Sobers Mod List, to the T, i see he does not use MO.
So going from MO, IRAI, FX, and OHII in one day to Quote:
I believe something in MO causes black flashy on/off texture weirdness for some people. Can anyone else confirm that their game of MO has black flashy on/off weirdness? The problem is most apparent looking through binoculars at ships. |
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#1611 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Hi Mobucks, How distant do you mean these objects are? 2-3 miles, ~10 miles or maybe more? What GPU do you have? Are you using some software to adjust the GPU's performance? In case you do - what are your settings? What are your graphics settings in the game menu? Regards ![]() // |
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#1612 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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Opps sorry for the confusion, i did not mean far away,
the problem is visible on close ships, any range where you can clearly see the details of the ship. Much more easily noticed when looking at close range ship with binoculars. Nothing has changed in my graphics options/video setup from the transition from MO to Sobers set up. intel q9300 quad core 2.5ghz geforce 260 896mb 6GB DDR2 ram All game settings maxxed, except FSAA, which is off. |
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#1613 |
Ace of the deep .
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Be aware that i get ctds from OH2 full . The campaign is flawless , its just that the ships need some work . The lite version of OH2 has no ctds . I just thought i would let you know .
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#1614 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Can't see why this config shouldn't work just fine. But- Are you using nHancer for your GPU? If you're using nHancer - what settings? Even try to just switch it off. I remember my old GeForce GPU and nHancer... Could be a real pain in the a** Pay attention to Anti Aliasing, don't push it too far + AA mode. Also - I get best performance with Vertical Refresh on. Even try to lower your Shadows in the main menu. What about your screen - Make? Rez? Settings? ![]() I agree with what Sober said above. The OH2 Full is eating FPS and memory so I find it better to run the Light beacause of better performance. (ATI FirePro-V7800 2GB and 8 Mb Ram GDDR5) Cheers |
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#1615 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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EDIT: The anomilies came back when stress testing in Scapa Flow OHII. I think it has something to do with too much resources being used. Oh well. Disregard all I've said below.
hmm, going from the MO/FX/UIs/IRAI/OHII ---- terrible FPS to Sobers modlist i stated below, I have a much smoother game leaving port on first mission. I will test more. I wont be reinstalling MO just to see these graphics anomilies and troubleshoot them, they are gone with this current setup, so that is all i care about. I merely posted my experience because AFAIK people had been reporting similar issues, I know many of us use MO, and figured people might see them resolved by removing that mod. Cheers. Last edited by mobucks; 08-01-11 at 01:07 PM. |
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#1616 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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![]() If not download it here; http://www.gamefront.com/files/user/BadgerFinn Read the 'readme.txt' file carefully, you can't apply this one with JSGME. / |
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#1617 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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Well, the 260 is not that great for this game. It struggled with the stock game. So things will always be framey for me.
I use the D3Dantilag with default settings. It allowed me to run the game with shadows. Even FSAA. Heh, give me a few more FPS, and i'll find a way to make it low again. Love shadows. |
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#1618 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,793
Downloads: 171
Uploads: 0
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I haven't tried playing SH5 for several months now due to low machine performance specs, I have since upgraded my video card so it may be playable, my specs:
Win XP Pro Asus M3A32-MVP Deluxe Motherboard 4gb HyperX Ram (1070mhz) AMD Phenom II Deneb dual core (3.71ghz) AMD Radeon HD6850 (GPU 850mhz Mem 1050mhz) Are these specs sufficient? ![]() @ TDW, since I do not yet have OM, is it worth downloading and adding mods or would it be better to have patience and wait for the next version? ![]() Thanks.
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Sub captains go down with their ship! |
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#1619 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Your specs should be capable enough. I think you should download the OM + it's patch and the NewUIs_TDC too and try them. Enable the NewUIs_TDC after MO. Don't forget the patch. ![]() |
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#1620 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,793
Downloads: 171
Uploads: 0
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![]() Edit: Cripes it's only 250mb, thought it would be GWX size!! ![]()
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Sub captains go down with their ship! |
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