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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
GWX Project Director
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A reminder: GWX enemy sensors are intended to be much more sensitive than Stock SH3. (Remember when you could pretty much surface your U-boat next to a destroyer... and shout at the enemy crew before they would be aware of your presence in Stock SH3?)
Just assuming for a moment that there is a bug, the implications are that it is a Stock SH3 bug. If this is true, it is not just a GWX problem as the title of this thread suggests... but everybody's problem also. I'll look into it further as my time and situation permits. |
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#2 | |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,179
Downloads: 279
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Best regards. Fuar2Niner |
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#3 | ||
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Great suggestion TheBeast never considered that. And here is the Results: ![]() And this will be handy now to have another tool for the edit of SH3 dat files Quote:
This now proves that SH3 (All versions) are set up correctly for Hydrophone and Sonar entries ![]() I shall remove the file above as this is now proved to be false and would have the incorrect results than that intended ![]() Hope I didn't get everybody's hopes up by jumping on the bandwagon to soon without proper testing ![]() |
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#4 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,179
Downloads: 279
Uploads: 0
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#5 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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#6 | ||
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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![]() Need to know SH3 engine and read the Dev's help... and will not need to buy SH5 to watch SH3 files. ![]() Quote:
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 12-25-12 at 04:27 PM. |
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#7 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 825
Uploads: 4
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With hindsite, I've always managed to escape the escorts and thought that this could not be a global problem..
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#8 |
GWX Project Director
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Well, all is well that ends well. I am sure that no one meant any harm.
![]() Thanks again, Anvart! It is always good to see you! ![]() |
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#9 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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@all, you can change the enum in S3D's controller template. <installdir>\controllers
Anvart indeed informed me a while ago, but I have not looked at S3D anymore since 2+ years. Perhaps privateer (he also posted updated controller templates for SH5) or Anvart can make the adjustments and post a fix for it.
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#10 |
Lieutenant
![]() Join Date: Sep 2006
Posts: 259
Downloads: 290
Uploads: 3
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Minor problem ?
@ Skwasjer
First, I will like to express, again, my gratitude for your marvelous tool. Thanks to this tool "everybody" can be a "moder", everybody can modulate his own supermod. But, I am perplexed, after your post above. If this error is so easy to be dressed by others, why you not do that, and by the way, release the version 1.0 of S3D. I don’t remember other major problems, and after all, your site dedicated to this tool, is always active. This means that some how, you are around SH3, and your post here —yesterday— give proof of that. Thank you. (I hope you understand my English) |
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#11 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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![]() ![]() Better if author does it himself, i think. Link to edited obj_Sensor.cs: http://www.mediafire.com/download/5i...obj_Sensor.rar... Copy this file into X:\Program Files\Silent 3ditor\Controllers\SHSim\ folder and overwrite existing file.
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 08-11-13 at 03:18 AM. |
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#12 | |
Medic
![]() Join Date: Sep 2010
Posts: 160
Downloads: 25
Uploads: 0
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[edit] Oh, I didn't see the previous information of reaper7 - so it looks like there is no bug. Excuse the storm in a teacup ![]()
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