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#1 |
The Old Man
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Has anyone tried loading the SHIII AI_Sensors using GoblinEditorApp and verify if also wrong using that editor?
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#2 |
GWX Project Director
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A reminder: GWX enemy sensors are intended to be much more sensitive than Stock SH3. (Remember when you could pretty much surface your U-boat next to a destroyer... and shout at the enemy crew before they would be aware of your presence in Stock SH3?)
Just assuming for a moment that there is a bug, the implications are that it is a Stock SH3 bug. If this is true, it is not just a GWX problem as the title of this thread suggests... but everybody's problem also. I'll look into it further as my time and situation permits. |
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#3 | |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,180
Downloads: 279
Uploads: 0
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Best regards. Fuar2Niner |
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#4 | ||
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Great suggestion TheBeast never considered that. And here is the Results: ![]() And this will be handy now to have another tool for the edit of SH3 dat files Quote:
This now proves that SH3 (All versions) are set up correctly for Hydrophone and Sonar entries ![]() I shall remove the file above as this is now proved to be false and would have the incorrect results than that intended ![]() Hope I didn't get everybody's hopes up by jumping on the bandwagon to soon without proper testing ![]() |
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#5 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,180
Downloads: 279
Uploads: 0
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#6 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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#7 | ||
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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![]() Need to know SH3 engine and read the Dev's help... and will not need to buy SH5 to watch SH3 files. ![]() Quote:
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 12-25-12 at 04:27 PM. |
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#8 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 825
Uploads: 4
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With hindsite, I've always managed to escape the escorts and thought that this could not be a global problem..
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#9 |
GWX Project Director
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Well, all is well that ends well. I am sure that no one meant any harm.
![]() Thanks again, Anvart! It is always good to see you! ![]() |
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#10 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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@all, you can change the enum in S3D's controller template. <installdir>\controllers
Anvart indeed informed me a while ago, but I have not looked at S3D anymore since 2+ years. Perhaps privateer (he also posted updated controller templates for SH5) or Anvart can make the adjustments and post a fix for it.
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#11 | |
Medic
![]() Join Date: Sep 2010
Posts: 160
Downloads: 25
Uploads: 0
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[edit] Oh, I didn't see the previous information of reaper7 - so it looks like there is no bug. Excuse the storm in a teacup ![]()
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