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Old 05-03-11, 03:12 PM   #16
Gerald
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Originally Posted by pickler View Post
its all good now, the gameplay is back to impossible. got destroyed by two fast mosquitos just outside brest. i tried to take them on because they were so close i had no time to dive. they strafed everyone on the tower and one of there bombs hit my deck. my god they are so fast. wish i could capture video but fraps is not compatible with the resolution fix.
What's the realism of when you play,
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Old 05-03-11, 03:18 PM   #17
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ahh kapt z you make a really good point, as it happens i run at 4000x compression lol. so you think that has screwed up my game?
4000tc!!?

Holy Hell boy!

Slow down smell the diesel fumes....
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Old 05-03-11, 03:46 PM   #18
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haha yea 4000x i didnt know it harms my game. im doing 128-256 now.

realism used to be 84% now I toned it down to 65%. I like it difficult, I get bored fast if I sink lots of ships. I just restarted the campaign and managed to get out of biscay unharmed but I had to crash dive many times and I took out a b24. waiting for a escort carrier to home in on my radar so i can get my revenge.
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Old 05-03-11, 03:56 PM   #19
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Originally Posted by pickler View Post
haha yea 4000x i didnt know it harms my game. im doing 128-256 now.

realism used to be 84% now I toned it down to 65%. I like it difficult, I get bored fast if I sink lots of ships. I just restarted the campaign and managed to get out of biscay unharmed but I had to crash dive many times and I took out a b24. waiting for a escort carrier to home in on my radar so i can get my revenge.
It sounds good, but use low-TC or real time which is best,
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Old 05-03-11, 07:53 PM   #20
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its all good now, the gameplay is back to impossible. got destroyed by two fast mosquitos just outside brest.
Wow, not to often you come across someone who's happy about being destroyed. I think I'll take a screen shot!
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Old 05-05-11, 08:13 AM   #21
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I was playing at 1k/2k until I recenty read a thread on here talking about how 128 should be the max , otherwise you will miss out on contacts/aircraft etc

the moment I started at 128 , approaching the english channel from the east , I see a formation of He-111's flying over....what a sight !

halfway thru the channel I was divebombed twice by an Anson , he flew off without even scratching my paintwork

Ive seen lots of aircraft since then too...the game is much more enjoyable a this speed I think
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Old 05-05-11, 08:19 AM   #22
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I was playing at 1k/2k until I recenty read a thread on here talking about how 128 should be the max , otherwise you will miss out on contacts/aircraft etc

the moment I started at 128 , approaching the english channel from the east , I see a formation of He-111's flying over....what a sight !

halfway thru the channel I was divebombed twice by an Anson , he flew off without even scratching my paintwork

Ive seen lots of aircraft since then too...the game is much more enjoyable a this speed I think
Lower TC is the best, or nothing at all like I mentioned earlier,
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Old 05-05-11, 06:31 PM   #23
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the moment I started at 128 , approaching the english channel from the east , I see a formation of He-111's flying over....what a sight!
Would have been a shame to miss that. Glad you're finding it more fun!
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Old 05-10-11, 12:17 PM   #24
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I did not know that tc can affect game this much. From now on only small or none tc for me.
Thanks guys for the refreshing info...
Yours truly b811
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Old 05-10-11, 12:39 PM   #25
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Wait until he learns that it is possible for the player to hear contacts on the hydrophone almost twice as far as the AI sonarman. That slowed down my play a huge amount.

Dive
All stop
Scan 360 degrees
Ahead standard
Surface the ship
Cruise 1 - 2 hours at 32 - 64 TC

repeat

In aircraft prone areas the TC is 8 - 16

It sometimes takes me 2 -3 gaming sessions to even get to my patrol area.
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Old 05-11-11, 03:53 AM   #26
Fish In The Water
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Wait until he learns that it is possible for the player to hear contacts on the hydrophone almost twice as far as the AI sonarman.
There is a 'no deaf sonarman' fix available for GWX. It adjusts the values in the Sensor.dat file and purports to improve the detection range considerably.
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Old 05-11-11, 07:27 AM   #27
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Originally Posted by Fish In The Water View Post
There is a 'no deaf sonarman' fix available for GWX. It adjusts the values in the Sensor.dat file and purports to improve the detection range considerably.
Any chance of a link?
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Old 05-11-11, 07:49 AM   #28
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DOH! Thanks!

Edit: couldn't find any definitive mod out there. Still checking for mods to sensor.dat...

Last edited by Osmium Steele; 05-11-11 at 08:43 AM.
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Old 05-12-11, 01:33 AM   #29
Fish In The Water
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Any chance of a link?
Happy to oblige:

http://www.subsim.com/radioroom/showthread.php?t=107989

The 'fix' claims to increase the crew detection range to 25km (as taking it to a full 30 evidently breaks the "follow nearest contact" order).

I think the DL link is dead, but if anyone is interested they can get it here:

http://www.megaupload.com/?d=WNXCMMW9

Hope it helps!

Edit: Just looking through the mod, there is a Sensors.dat (in the optional folder) that takes the crew to the same hardcoded limit as the player - 30 km each. Worth testing, have fun!
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Old 05-12-11, 04:59 AM   #30
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Thank you.
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