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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
SUBSIM Newsman
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#17 | |
Grey Wolf
![]() Join Date: Aug 2007
Location: ...somewhere in the swamps of Jersey.
Posts: 911
Downloads: 157
Uploads: 0
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Holy Hell boy! Slow down smell the diesel fumes.... ![]()
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...I fought in many guises, many names, but always me. Patton
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#18 |
Sailor man
![]() Join Date: May 2011
Posts: 47
Downloads: 81
Uploads: 0
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haha yea 4000x i didnt know it harms my game. im doing 128-256 now.
realism used to be 84% now I toned it down to 65%. I like it difficult, I get bored fast if I sink lots of ships. I just restarted the campaign and managed to get out of biscay unharmed but I had to crash dive many times and I took out a b24. waiting for a escort carrier to home in on my radar so i can get my revenge. |
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#19 | |
SUBSIM Newsman
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#20 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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#21 |
Sailor man
![]() Join Date: Jun 2010
Posts: 48
Downloads: 84
Uploads: 0
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I was playing at 1k/2k until I recenty read a thread on here talking about how 128 should be the max , otherwise you will miss out on contacts/aircraft etc
the moment I started at 128 , approaching the english channel from the east , I see a formation of He-111's flying over....what a sight ! halfway thru the channel I was divebombed twice by an Anson , he flew off without even scratching my paintwork Ive seen lots of aircraft since then too...the game is much more enjoyable a this speed I think |
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#22 | |
SUBSIM Newsman
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Quote:
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__________________
Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#23 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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#24 |
Engineer
![]() Join Date: Jul 2009
Posts: 207
Downloads: 106
Uploads: 0
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I did not know that tc can affect game this much. From now on only small or none tc for me.
Thanks guys for the refreshing info... Yours truly b811 ![]() |
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#25 |
Ace of the Deep
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Wait until he learns that it is possible for the player to hear contacts on the hydrophone almost twice as far as the AI sonarman. That slowed down my play a huge amount.
Dive All stop Scan 360 degrees Ahead standard Surface the ship Cruise 1 - 2 hours at 32 - 64 TC repeat In aircraft prone areas the TC is 8 - 16 It sometimes takes me 2 -3 gaming sessions to even get to my patrol area. ![]() |
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#26 | |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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#27 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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Any chance of a link?
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#28 |
Ace of the Deep
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DOH! Thanks!
![]() Edit: couldn't find any definitive mod out there. Still checking for mods to sensor.dat... Last edited by Osmium Steele; 05-11-11 at 08:43 AM. |
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#29 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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Happy to oblige:
http://www.subsim.com/radioroom/showthread.php?t=107989 The 'fix' claims to increase the crew detection range to 25km (as taking it to a full 30 evidently breaks the "follow nearest contact" order). I think the DL link is dead, but if anyone is interested they can get it here: http://www.megaupload.com/?d=WNXCMMW9 Hope it helps! ![]() Edit: Just looking through the mod, there is a Sensors.dat (in the optional folder) that takes the crew to the same hardcoded limit as the player - 30 km each. Worth testing, have fun! |
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#30 | |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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__________________
![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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