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Old 03-30-11, 10:38 AM   #1
Anvart
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Quote:
Originally Posted by DivingDuck View Post
...
There is an easy workaround to make objects "disappear". Anvart most probably does not like it this way. He'd say it's a dirty approach...
Quote:
Originally Posted by Anvart View Post
...and you can use dial controller ...
Why do you think that i am against the use of dial controllers for such cases?
I use dial controllers for animation of non standard objects since 2006.
I don't like that the excess of food (boxes with food) prevents the normal work of sailors ... and food should really disappear, for example, via WaterInteraction controller (Dial controller + Waterinteraction controller)...
Quote:
...
The 'VisibleUnderWater' controller might even work with interior files too, BUT the interior NEVER submerges. It's Y-value is 300,00. If you use 0,00 for Y, the controller might eventually do what it was meant for. But on the other hand your interior would be constantly flooded / intersected by the waterline.
...
This fact does not solve the problem... and why you speak about it?
Quote:
@Anvart
Long time no see. I'm sad to hear about your computer. I keep my fingers crossed you will be sorted and back into business soon.
Yes, without computer as without hands...
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Moses said: "Don't create yourself an idol"...

Last edited by Anvart; 03-30-11 at 11:41 AM.
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Old 03-30-11, 11:40 AM   #2
Hans Witteman
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Quote:
Originally Posted by Anvart View Post

, for example, via WaterInteraction controller (Dial controller + Waterinteraction controller)...

Yes, without computer as without hands...
Hi Anvart,

Thank mate will have a look at dial+waterinteraction look good

I understand you my computer is 3 years old and when he died on me i won't be able to replace it for awhile

Let's hope he hang on until i'm done with the mod.

Best regards Hans
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Old 03-30-11, 02:48 PM   #3
Anvart
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Quote:
Originally Posted by Hans Witteman View Post
Hi Anvart,

Thank mate will have a look at dial+waterinteraction look good

I understand you my computer is 3 years old and when he died on me i won't be able to replace it for awhile

Let's hope he hang on until i'm done with the mod.

Best regards Hans
Yes, Hans... but my computer worked more than 7 years...
and the reason of breakage is the defective socket of processor.
...
and look #17 in:
http://www.subsim.com/radioroom/show...51#post1631251
something about WaterInteraction.
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Moses said: "Don't create yourself an idol"...

Last edited by Anvart; 03-30-11 at 03:04 PM.
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Old 03-30-11, 10:41 PM   #4
Hans Witteman
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Quote:
Originally Posted by Anvart View Post
Yes, Hans... but my computer worked more than 7 years...
and the reason of breakage is the defective socket of processor.
...
and look #17 in:
http://www.subsim.com/radioroom/show...51#post1631251
something about WaterInteraction.
Hi Anvart,

Thank for the link my friend.

I was thinking about your computer problem and i though that with all the people here that enjoy your work on complex issues that you solved for them in the past.

I just think that if we all contributed to buying the broken part of your computer and send it to you via Fedex or any kind of expedition services that go to Russia that would be what i call true solidarity from subsim members who appreciated your work.

If anyone can point us in the right direction i am ready to make a contribution to help our friend Anvart?

Again i apologized Aces because i trully feel i hijack your thread but with no bad intention believe me

Best regards Hans
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Last edited by Hans Witteman; 03-31-11 at 12:55 AM.
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Old 03-31-11, 03:33 AM   #5
Anvart
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Quote:
Originally Posted by Hans Witteman View Post
Hi Anvart,

Thank for the link my friend.

I was thinking about your computer problem and i though that with all the people here that enjoy your work on complex issues that you solved for them in the past.

I just think that if we all contributed to buying the broken part of your computer and send it to you via Fedex or any kind of expedition services that go to Russia that would be what i call true solidarity from subsim members who appreciated your work.

If anyone can point us in the right direction i am ready to make a contribution to help our friend Anvart?

Again i apologized Aces because i trully feel i hijack your thread but with no bad intention believe me

Best regards Hans
Thank you, Hans.
You're a real friend.
But i always solves my problems myself... and i can solve this problem ... i have the money.
But in our country to assemble desired configuration of computer is not quick task... and i think in the end i will do it.

Good luck
Alex.

P.S. Sorry, Aces - of topic...
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Moses said: "Don't create yourself an idol"...

Last edited by Anvart; 04-02-11 at 03:39 AM.
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Old 03-31-11, 10:37 AM   #6
Hans Witteman
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Quote:
Originally Posted by Anvart View Post
Thank you, Hans.
You're a real friend.
But i always solves my problems myself... and i can solve this problem ... i have the money.
But in our country to assemble desired configuration of computer is not quick task... and i think in the end i will do it.

Good luck
Alex.

P.S. Sorry, Aces - of top...
Hi Anvart,

That ok mate i just tough that maybe the part you are looking for would be easier to find here so just let me know if you cannot find it i will have a look for you

Best regards Hans
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Old 04-01-11, 03:12 AM   #7
Aces
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Hi chaps,

Sorry, couldn't post before, just spent the last 48 hours or so in bed with a really rotten flu.

Thanks for all the information.

Kind regards

Aces
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Old 03-30-11, 12:03 PM   #8
DivingDuck
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Moin Anvart,
Quote:
Originally Posted by Anvart View Post
Why do you think that i am against the use of dial controllers for such cases?
I use dial controllers for animation of non standard objects since 2006.
I don't like that the excess of food (boxes with food) prevents the normal work of sailors ... and food should really disappear, for example, via WaterInteraction controller (Dial controller + Waterinteraction controller)...
Hmm, let me think it over. LOL. I remember you saying that the food should disappear instead of just moving it out of sight over a year ago already. Do you accept that for a reason? No offence meant of course, old friend. Besides I never had a look into the 'WaterAction' controller. Shame on me for that.


Quote:
This fact does not solve the problem... and why you speak about it?
Just to give them the whole picture and to make clear why this approach would not work.


Sorry for hijacking, lads. With Anvart on board this thread you have all the knowledge you need to succeed close at hand.

Regards,
DD
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Old 03-30-11, 12:23 PM   #9
SquareSteelBar
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Quote:
Originally Posted by DivingDuck View Post
...With Anvart on board ...
...but only in a lifeboat at the moment


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Old 03-30-11, 02:31 PM   #10
Anvart
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Quote:
Originally Posted by SquareSteelBar View Post
...but only in a lifeboat at the moment

... worse, my friend…
I'm now stranded ...
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Moses said: "Don't create yourself an idol"...
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Old 03-30-11, 02:24 PM   #11
Anvart
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Quote:
Originally Posted by DivingDuck View Post
Moin Anvart,
...
I remember you saying that the food should disappear instead of just moving it out of sight over a year ago already.
Yes, i did...
and now i say it:
Quote:
Originally Posted by Anvart
... and food should really disappear...
and look above.
... because too much of foods (of objects)...
Quote:
look into the 'WaterAction' controller...
Don't know what is it...
Quote:
... With Anvart on board ...
... without sarcasm, my friend…
and without superfluous modesty ...
your knowledge are excellent , and your English is above any praises ...

Good luck,
Alex.
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