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Old 03-13-11, 09:51 PM   #1
Sailor Steve
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Unfortunately I consider every mod I'm using essential, and I wouldn't want to live without any of them. I have to live without FM's New Interiors and the Merchant Fleet Mod, because my computer won't run them.

So I go with GWX as the most balanced of all the supermods (and the one my computer finds friendliest) and SH3 Commander.

Then there's...a gruntload of other add-ons. Don't make me choose.
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Old 03-14-11, 05:27 AM   #2
Johnfb
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Thanks Guys for all your responses...great info here for sure
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Old 03-14-11, 05:45 AM   #3
Feuer Frei!
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So John, what is your must-have mod?
Only fair, right?

Apart from GWX ofc.
What is the one stand-out addon you have come across?
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Old 03-14-11, 06:29 AM   #4
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Quote:
Originally Posted by Feuer Frei! View Post
So John, what is your must-have mod?
Only fair, right?

Apart from GWX ofc.
What is the one stand-out addon you have come across?

Nice one.

Ok so you must realise that I have played SH3 for a while now without ever knowing about Mods, add ons or even GWX...until I found this site while looking for cheats for the game on the net.
So now that I do know I am like a kid in a candy shop stuffing my face with everything I can get hold of. I am sticking in mods everywhere and seeing if I like them.

So, I have GWX of course.
My mods are:



And I guess it is over kill but I love the news at the beginning, and the WB patrol orders too. I NEEDED the contact colour mod for sure. All of these I love as it adds to my gameplay...but the kid in the candy shop wants to see what everyone else is using...just in case I am missing out on something...


Have to say I didn't like the Das Boot clothes mod though, I prefer my men in dress uniform.
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Old 03-14-11, 07:00 AM   #5
Feuer Frei!
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Quote:
Originally Posted by Johnfb View Post
And I guess it is over kill but I love the news at the beginning, and the WB patrol orders too.
It's never overkill, the best thing to do is to try them all, and see which ones work and which ones dont.
Everyone is different and that's the beauty of it isn't it?
16km Atmosphere is a good one too, it raises the 'draw' for distance, you can see further, so can your crew!

Also if your PC can handle it, enable the FM new interior mod, it is a must imho:
GET IT HERE

Update your version of JSGME, i notice yours is 2.2.0, from 2008, new version:
GET IT HERE


Quote:
Have to say I didn't like the Das Boot clothes mod though, I prefer my men in dress uniform.
Agree, i don't use it either.
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Old 03-14-11, 07:35 AM   #6
Johnfb
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Quote:
Originally Posted by Feuer Frei! View Post
It's never overkill, the best thing to do is to try them all, and see which ones work and which ones dont.
Everyone is different and that's the beauty of it isn't it?
16km Atmosphere is a good one too, it raises the 'draw' for distance, you can see further, so can your crew!

Also if your PC can handle it, enable the FM new interior mod, it is a must imho:
GET IT HERE

Update your version of JSGME, i notice yours is 2.2.0, from 2008, new version:
GET IT HERE


Agree, i don't use it either.


Excellent post, I have upgraded my JSGME, superb find for me, Danke !!!

I tried the FM new interior mod, but my PC nearly had a heart attack...had to take it off right away. :-(




To be honest I am unsure what most of the mods that came with the GWX are for so I am trying them out one by one , upsetting my PC with some of them and trying to find the threads on others to see what they do.

John
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Old 03-14-11, 08:37 AM   #7
Herr-Berbunch
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There are just sooooo many to choose, is it a sound mod, a graphics mod (skins/textures/dress/ocean/sky...), a realism mod, a 'helpful' mod (like a 50kts boat and 50 eels ), don't make me choose!

I love the lifeboat and debris mod, if it's early years (pre-Laconia) and it's a solo vessel I love to surface and slowly work my way through telling the people which way land is! So that'd be it.

Or there's always the...
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Old 03-14-11, 08:40 AM   #8
Feuer Frei!
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Quote:
Originally Posted by Johnfb View Post
To be honest I am unsure what most of the mods that came with the GWX are for so I am trying them out one by one , upsetting my PC with some of them and trying to find the threads on others to see what they do.John
John, you will find that a lot of if not most Mods d/l either from here or ubi forums or silenthuntermods page have a readme file included.
I'm sure you know that already.
The readme will tell you what changes occur upon enabling the mod.
Or ask away here ofc. Always happy to help, if i can't then there is a plethora of Gurus here that will.
Might save you more time and heart attacks by your PC
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Old 03-14-11, 02:49 PM   #9
Rickster1
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FM interior, the standard of his detail is the best. The more this mod could be expanded with extra crew members
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Old 03-14-11, 03:16 PM   #10
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Navigating or basically plotting anything on the map is a pain if you don't have the propper tools. So thumbs up whoever developed those reverse bearing scales for the mouse cursor. To bad they never took it the next 3 levels further:

http://www.subsim.com/radioroom/show...postcount=1308
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Old 05-15-11, 01:02 PM   #11
bojan811
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[QUOTE=Johnfb;1619060] Nice one.

QUOTE]

This torpedo explosion mod...what does he do/add to the game.
Or maybe a link to a mod would be appreciated.
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Old 06-28-11, 10:13 PM   #12
Kapt Z
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SHCommander.

I've lived without all the others at some point, but forced to choose only one?

Commander. No question about it.
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