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Old 02-19-11, 04:42 AM   #11
MCHALO12
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Join Date: May 2010
Posts: 94
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Quote:
Originally Posted by privateer View Post
You need to do a mesh animation of each actor.
Then import with S3D.
Useing StateMachine, you can have reactions to States.

To make animations easier?
Search for CrypticARSetup.
Hi Privateer,

you obviously know a lot about this topic. I already tried to import a simple mesh animation in S3D, but did not get any working results. Could you please please explain it a little bit more detailled to me (perhaps in a PM, if you like)? I also do not know anything about state machine controllers... What are they for?

@Hans Witteman: I do not share your opinion, I think crew members as static objetcts are at least one step towards a "Das Boot" feeling. Of course animated bodies are much more advanced, but therefore, the static objects have to exist anyway.

Best regards, MCHALO12.
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