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Old 08-28-10, 12:47 AM   #1
NavanCarver
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Hi, im new around here, but thanks TDW for your effords in here... and like Wolfling says: YAY
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Old 08-28-10, 06:47 AM   #2
ReallyDedPoet
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Originally Posted by NavanCarver View Post
Hi, im new around here, but thanks TDW for your effords in here... and like Wolfling says: YAY
Welcome fellow Canuck
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Old 08-28-10, 07:24 AM   #3
Kromus
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Great work TDW, missing variety of shipping (mainly merchant) is one of the biggest flaws of SH5.
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Old 08-28-10, 07:33 AM   #4
TheDarkWraith
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I'll you what, I need a couple of helpers for this. It's a pretty large scale endeavor and I don't feel like doing all the work myself. I'll do the hex work part of it but there's other work that others can do.
Lightmaps need to be made - I think SteelViking can do/show others how to do? Cfg files need edited and some other stuff.
If you all want a merchant variety pack then I need some helpers.
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Old 08-28-10, 07:58 AM   #5
SteelViking
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Originally Posted by TheDarkWraith View Post
I'll you what, I need a couple of helpers for this. It's a pretty large scale endeavor and I don't feel like doing all the work myself. I'll do the hex work part of it but there's other work that others can do.
Lightmaps need to be made - I think SteelViking can do/show others how to do? Cfg files need edited and some other stuff.
If you all want a merchant variety pack then I need some helpers.
I do a lot of work with shadow maps and have become an expert at editing them, but making a new one from scratch.......that will be a difficult task. I assume you are keeping these new ships in .dat format right? When you import these ships, are they utilizing external or embedded textures?

I think that I can make em. The real hard part when it comes to adding the shadow map, is that a UV map will have to be added to the .dat to actually use it, where to use it, and the UV map will have to be set just right to line everything up.
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Old 08-28-10, 08:08 AM   #6
TheDarkWraith
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Originally Posted by SteelViking View Post
I do a lot of work with shadow maps and have become an expert at editing them, but making a new one from scratch.......that will be a difficult task. I assume you are keeping these new ships in .dat format right? When you import these ships, are they utilizing external or embedded textures?

I think that I can make em. The real hard part when it comes to adding the shadow map, is that a UV map will have to be added to the .dat to actually use it, where to use it, and the UV map will have to be set just right to line everything up.
Yes they are in .dat form. They can utilize external or embedded textures. In DAT form the UV coordinates for the texture are already included.
I don't think the light map would be that difficult. It appears that it uses the same UV coordinates as the base model. I say that from this:

[Texture 1]
TextureName=
LightmapTextureName=
NormalmapTextureName=
StartDate=19390101
EndDate=19461231
Frequency=1

I read this as supply me (game) the needed textures and I'll use the existing UV coordinates to make it happen.

Even if I'm totally out in left field on this one we have to figure out how to make new lightmaps anyhow. Whether we import ships in DAT form or GR2 form they will need new lightmaps. So it's best to figure it out now rather than later.
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Old 08-28-10, 08:11 AM   #7
Arclight
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Think I could take care of the .cfg entries for the ships. Not 100% familiar with them, but should be able to figure it out.
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Old 08-28-10, 08:12 AM   #8
TheDarkWraith
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Originally Posted by Arclight View Post
Think I could take care of the .cfg entries for the ships. Not 100% familiar with them, but should be able to figure it out.
I can guide you through it. Actually I think a great job for you would be the validating of the .zon files and adding the missing entries in the zones.cfg file for the new ships adding to SH5. Yes/No? You may not be able to use Goblin to read the old .zon files but I can guide you through reading them with hex editor and getting the needed info.

I have to go back through my notes and remember how to add new units to the campaign layer. Maybe someone like BBW can do this part?
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