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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Aug 2010
Location: Ottawa, Canada
Posts: 5
Downloads: 20
Uploads: 0
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Hi, im new around here, but thanks TDW for your effords in here... and like Wolfling says: YAY
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#2 | |
Canadian Wolf
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#3 |
Lieutenant
![]() Join Date: Mar 2007
Posts: 250
Downloads: 140
Uploads: 0
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Great work TDW, missing variety of shipping (mainly merchant) is one of the biggest flaws of SH5.
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#4 |
Black Magic
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I'll you what, I need a couple of helpers for this. It's a pretty large scale endeavor and I don't feel like doing all the work myself. I'll do the hex work part of it but there's other work that others can do.
Lightmaps need to be made - I think SteelViking can do/show others how to do? Cfg files need edited and some other stuff. If you all want a merchant variety pack then I need some helpers. |
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#5 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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![]() I think that I can make em. The real hard part when it comes to adding the shadow map, is that a UV map will have to be added to the .dat to actually use it, where to use it, and the UV map will have to be set just right to line everything up.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#6 | |
Black Magic
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I don't think the light map would be that difficult. It appears that it uses the same UV coordinates as the base model. I say that from this: [Texture 1] TextureName= LightmapTextureName= NormalmapTextureName= StartDate=19390101 EndDate=19461231 Frequency=1 I read this as supply me (game) the needed textures and I'll use the existing UV coordinates to make it happen. Even if I'm totally out in left field on this one we have to figure out how to make new lightmaps anyhow. Whether we import ships in DAT form or GR2 form they will need new lightmaps. So it's best to figure it out now rather than later. |
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#7 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Think I could take care of the .cfg entries for the ships. Not 100% familiar with them, but should be able to figure it out.
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Contritium praecedit superbia. |
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#8 | |
Black Magic
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I have to go back through my notes and remember how to add new units to the campaign layer. Maybe someone like BBW can do this part? |
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