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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 |
Stowaway
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Check the opacity and the diffuse color, specular color.
Also check the UnifiedRenderController settings. Depending on what you are trying to implement? There may be a secondary TMAP that's looking for an AO map. EDIT: OK. I see what you want to do. I believe there is a setting in his files that demands a certain file. SH4 does not need that setting. It's a call to an explicit TGA file. I'll look it up. |
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