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Old 06-23-10, 08:08 AM   #1
the_tyrant
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I can almost imagine what happened:
marketing guy a: What games are popular these days? and why?
marketing guy b: Crysis is pretty popular, mainly because of the graphics.
marketing guy a: Good graphics, what else?
marketing guy b: Well Mass Effect sold well, the RPG elements proved to be popular towards nerds with no life.
marketing guy a: Ok, so we add RPG elements, what else?
marketing guy b: Battlestations pacific was well accepted by gamers, it replaced realism with action and explosions
marketing guy a: Good, so we will tell the developers of Silent Hunter 5 to make the graphics better, add RPG elements and action and explosions to what they already have



2 months later:

developers: OMG this game takes up 10 dvds, and another 500 GBs to install.
marketing people: remove everything, just keep the awesome graphics, RPG elements, action and explosions.
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Old 06-25-10, 07:48 PM   #2
Badger Finn
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AOTD - Grid map still got it. Its laminated. Reading the first post its unreal how much has dissapeared no wonder im always tweaking and hunting around for this or that mod combo these days...

Bizzare...
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Old 06-25-10, 09:35 PM   #3
Sailor Steve
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SH1 was my introduction to mods. Hawk's Silent Hunter Utilities:

SHReal: Corrects some flaws in the S-boats, mainly gets rid of the aft torpedo tube that only four of them had, none in combat.

PZ Pick: Lets you choose your patrol zone.

NewMaru: Semi-randomizes merchant tonnages.

NewGuage: Changes the guages to look more realistic.

NewBoat: Lets you choose the boat you want to run, including Narwhal and Argonaut.

ID Book: A new recognition manual.

Edit Rank: Lets you choose your rank (SH1 didn't have promotions).

Crew Experience: Lets you edit crew experience levels.

Eight mods, and not one of them was to fix bugs in the game. It only had one: If the destroyers had abandoned the search and were miles away, and you went to any time compression at all, they would come back and find you. That's it. Nothing else. Countless hours of fun and not one major complaint.
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Old 06-25-10, 09:56 PM   #4
don1reed
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Dang, Steve, you hit all the bases with that list.

Don't know if anyone already mentioned how the convoy survivors scattered to the four winds after the initial sub attack in SH1.

Sorry if I duplicated.
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Old 06-25-10, 10:57 PM   #5
Sailor Steve
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Quote:
Originally Posted by don1reed View Post
Don't know if anyone already mentioned how the convoy survivors scattered to the four winds after the initial sub attack in SH1.

Sorry if I duplicated.
I don't remember either, but it never hurts to repeat something good.

Which reminds me of another but I forgot, and really annoyed me:

I was chasing a merchant, shooting at him with my deck gun. All of a sudden my sub started turning. I ordered it back to course, but it kept turning. I looked at the map and found I was at the edge of my patrol zone. Since the game teleported you there you couldn't leave it except by ending the patrol, at which time you teleported back home again.

It only ever happened once, but the next time someone complains about having to drive all the way across the Pacific in SH4, I want them to remember 'the one that got away' because I couldn't go out of bounds.
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Old 06-26-10, 01:58 AM   #6
Buddahaid
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Quote:
Originally Posted by Sailor Steve View Post
I don't remember either, but it never hurts to repeat something good.

Which reminds me of another but I forgot, and really annoyed me:

I was chasing a merchant, shooting at him with my deck gun. All of a sudden my sub started turning. I ordered it back to course, but it kept turning. I looked at the map and found I was at the edge of my patrol zone. Since the game teleported you there you couldn't leave it except by ending the patrol, at which time you teleported back home again.

It only ever happened once, but the next time someone complains about having to drive all the way across the Pacific in SH4, I want them to remember 'the one that got away' because I couldn't go out of bounds.
I've been there at least once.
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Old 06-26-10, 05:25 AM   #7
Rockin Robbins
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All hail the great Eyecandy God. We have sacrificed all to you and yea, we shall sacrifice more. For the next submarine simulation shall not have water.
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Old 06-25-10, 10:00 PM   #8
JScones
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Quote:
Originally Posted by Sailor Steve View Post
SH1 was my introduction to mods. Hawk's Silent Hunter Utilities:

SHReal: Corrects some flaws in the S-boats, mainly gets rid of the aft torpedo tube that only four of them had, none in combat.

PZ Pick: Lets you choose your patrol zone.

NewMaru: Semi-randomizes merchant tonnages.

NewGuage: Changes the guages to look more realistic.

NewBoat: Lets you choose the boat you want to run, including Narwhal and Argonaut.

ID Book: A new recognition manual.

Edit Rank: Lets you choose your rank (SH1 didn't have promotions).

Crew Experience: Lets you edit crew experience levels.

Eight mods, and not one of them was to fix bugs in the game. It only had one: If the destroyers had abandoned the search and were miles away, and you went to any time compression at all, they would come back and find you. That's it. Nothing else. Countless hours of fun and not one major complaint.
Ahhh, the days before Ubisoft...

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Old 09-04-10, 07:01 PM   #9
Schwieger
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Quote:
Originally Posted by the_tyrant View Post
I can almost imagine what happened:
marketing guy a: What games are popular these days? and why?
marketing guy b: Crysis is pretty popular, mainly because of the graphics.
marketing guy a: Good graphics, what else?
marketing guy b: Well Mass Effect sold well, the RPG elements proved to be popular towards nerds with no life.
marketing guy a: Ok, so we add RPG elements, what else?
marketing guy b: Battlestations pacific was well accepted by gamers, it replaced realism with action and explosions
marketing guy a: Good, so we will tell the developers of Silent Hunter 5 to make the graphics better, add RPG elements and action and explosions to what they already have



2 months later:

developers: OMG this game takes up 10 dvds, and another 500 GBs to install.
marketing people: remove everything, just keep the awesome graphics, RPG elements, action and explosions.
What Ubisoft doesn't realize is that most people who play subsims don't care for all the "awesome graphics, RPG elements, action and explosions"

Quite honestly, with what they gave us with SH5, they should have made a shooter. I remember seeing SH5 in stores not too long ago. I picked it up, looked at it, set it down and walked the other way.
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