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Old 06-01-10, 09:56 PM   #1
MattDizzle
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Honestly, screw the "lighter nights" option, i've heard stories of captains shooting at shadows of ships against the horizon, and with no moon (is lighting in this mod affected by moon phase?) im sure it would be amazingly dark at night.

I dont even mind how you can see the bow wave a bit in the dark. if i'm not incorrect the ships wake and bow churn up a certain amount of bioluminecent plankton that "glow" a bit, leaving a slightly-visible trail around the ship at night that you can see even if you cant make out a hull.

SH5 Is realistic by accident!
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Old 06-01-10, 10:56 PM   #2
kylania
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Quote:
Originally Posted by MattDizzle View Post
is lighting in this mod affected by moon phase?
Yup.

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Old 06-02-10, 05:06 AM   #3
schurem
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I found the fog far more unsettling. i did put in the default fog distance, but got a CTD not long thereafter. maybe unrelated? game looks awesome.
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Old 06-02-10, 08:29 AM   #4
kylania
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Quote:
Originally Posted by schurem View Post
I found the fog far more unsettling. i did put in the default fog distance, but got a CTD not long thereafter. maybe unrelated? game looks awesome.
I reverted to the stock fog distances as well. The only problem is that you as a human can see things far easier than the computer can. This is by design in the stock game though, but the effect is amplified with this mod. Like I was able to clearly see a ship at night from 9km away. My crew wasn't able to see it, or lock it, till it was 5km away. It wasn't able to see me at all.
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Old 06-02-10, 03:39 PM   #5
M4XDmG
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Quote:
Originally Posted by kylania View Post
I reverted to the stock fog distances as well. The only problem is that you as a human can see things far easier than the computer can. This is by design in the stock game though, but the effect is amplified with this mod. Like I was able to clearly see a ship at night from 9km away. My crew wasn't able to see it, or lock it, till it was 5km away. It wasn't able to see me at all.
Thanks for the info! So this mod's fog distance is more realistic? I found it very thick when I tried this mod first time and removed it, but if it actually puts my visibility on the same line with watch crew's, I reconsider this.
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Old 06-02-10, 03:42 PM   #6
kylania
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Quote:
Originally Posted by M4XDmG View Post
Thanks for the info! So this mod's fog distance is more realistic? I found it very thick when I tried this mod first time and removed it, but if it actually puts my visibility on the same line with watch crew's, I reconsider this.
That's what it did now that you mention that. But in medium fog not being able to see ANYTHING till it's 350m away was just too drastic for me.
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Old 06-03-10, 06:09 PM   #7
raymond6751
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Quote:
Originally Posted by kylania View Post
That's what it did now that you mention that. But in medium fog not being able to see ANYTHING till it's 350m away was just too drastic for me.
This is the time to have full charge on the batteries and run below where you can hear them coming.

If not, stop engines frequently and listen. I'm not sure, but you should be able to hear engines. That would be one to try in the editor, eh? Before you go out there in harm's way.
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Old 06-02-10, 08:48 PM   #8
Krauter
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Is this mod compatible with AilRain and AilClouds?

Also, when I have this installed with Nodamn Halos mod, it says there is a conflict
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Old 06-02-10, 08:55 PM   #9
Krauter
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Also, though it didn't notify me of an override, the effects of Detailed Caustics on the sub are no longer there..
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Old 06-02-10, 08:59 PM   #10
kylania
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AilClouds is essentially included in the mod already. The clouds.cfg is different though. I can't describe it exactly why, but I liked AilClouds better, so I just installed it over the top of Env 2.2, but other than a few settings it's already in Env 2.2 essentially.

Rain had files that were more in confilct. I haven't looked into integrating that one yet, but I kind of want to. AilRain rocks.

The Halos mod broke because of lights.cfg. Use WinMerge to compare the lights files, and just make whatever changes you need to.
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Old 06-02-10, 09:07 PM   #11
SteelViking
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All you have to do to get rid of the halos is change the following in Environment_2.2/data/cfg/lights.cfg:


[InteractiveObjectsHighlight]
Spread=0 <-----Make these two numbers zero like this
Blend=0 <------Make these two numbers zero like this
ColorR=0.58
ColorG=0.47
ColorB=0.23

This text block is third from the top, can't miss it.
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