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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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skwasjer, please update your mod to be compatible with 1.2 patch. Is really hard without
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#2 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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It does work with 1.2, but not sure what you'll lose from 1.2 by using it. Not much I imagine heh
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#3 |
Nub
![]() Join Date: May 2005
Posts: 2
Downloads: 32
Uploads: 0
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Unfortunately you lose the new compass and return to course and depth under keel buttons that were added back in 1.2.......and while I haven't had time to chase it up it seems that the change I made to give me depth under keel mapped to a key now don't work. Perhaps they updated the key maps overwriting my changes or it's done a different way now..anyway I love the digital clock and really miss it. So, pretty please with sugar on top, update your mod to work with the 1.2 UI
![]() Cheers, Stonehouse |
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#4 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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Ok, I will try to asap. I haven't been had much time lately and not looked at the game or subsim in a while. Didn't know about the patch
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__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#5 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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![]() Quote:
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#6 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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Not everyone is using TDW's UI
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__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#7 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Great, can't wait... I really miss this clock. Thank you.
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