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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Ace of the Deep
![]() Join Date: May 2008
Posts: 1,231
Downloads: 92
Uploads: 0
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Updated by TheDarkWraith to be compatible for use with Silent Hunter V Thanks RB cant wait for the all subs version ![]() |
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#2 |
Ace of the Deep
![]() Join Date: May 2008
Posts: 1,231
Downloads: 92
Uploads: 0
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TheDarkWraith please remember perfection is good Were possible.
But compromises sometimes benefits the Users with lower spec machines. I myself am really not bothered too much about the Shadows as even running the shadow effects in Silent Hunter 5 can cause some strange effects so I have disabled them. Also I only use the sub views as It would not be possible to fly around the sub in RL. The reflection on the water is also good but not really life threatening if missing. It would be fantastic just to look back from the front of the Turn and see the flags flying. The slightly torn versions used in SH4 would look really good but any version would be a great addition to the game. Again thanks for all the effort you put into enhancing our game play all your mods have help out with all the annoying aspects of the game which has helped make it playable ![]() ![]() |
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#3 |
Captain
Join Date: Mar 2008
Location: Somewhere in the North Atlantic
Posts: 343
Downloads: 299
Uploads: 0
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Sweet, now I get my Jolly Roger B)
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"Some ships are designed to sink, others require our assistance." Nathan Zelk |
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#4 |
Black Magic
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but as a perfectionist myself it bugs me when something isn't perfect. I do not like to do things half @ssed. If I'm going to do something I do it right the first time. This currently is an exception because at the moment I don't know how to overcome the obstacles that I face with it. I can only hope that in time I or someone else will figure it out so this can be perfect.
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#5 |
Black Magic
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Does anyone know how to enable the snorkel in SH5? If I can get the snorkel to enable then I might be able to use it to control the raising/lowering of the flags. Currently when I try to issue the command Rise_snorkel or Toggle_snorkel it keeps telling me that the snorkel is not available. I can't figure out how to make it available
![]() Last edited by TheDarkWraith; 04-04-10 at 01:21 PM. |
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#6 |
Captain
![]() Join Date: May 2005
Location: Kassel, Germany
Posts: 542
Downloads: 345
Uploads: 0
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Looks great
![]() Paco
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My SH5-Mods: - Pacos German Folklore SubEmblems Mod - Pacos Environment Sound Mod - Lite Campaign German Edition |
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#7 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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Tried it out and it looks cool.
But... They flap too big and too quick for my tastes. Maybe slow it down a tad and make it so it doesn't have as big of a horizontal flap to it. |
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#8 |
Lieutenant
![]() Join Date: Mar 2007
Posts: 263
Downloads: 132
Uploads: 0
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Thnaks for the hard work, one thing when I hit "p" for periscope depth sh5 closes and I'm back on my desktop weird never did this until I loaded this mod, I did see flag but as I said crash after hitting "p" key, just a thought also flag looks a bit cartoonish prob we could up with something better, darker and maybe dirtier, just a thought, thank you.
Rich |
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#9 | |
Willing Webfooted Beast
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Quote:
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#10 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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when i enable this mod the flags dont apear on my VIIA u-boat. I checked the files and it seems the upper flag and flag pole are activated out of the box . What am i doing wrong?
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#11 |
Sonar Guy
![]() Join Date: Sep 2010
Location: Switzerland
Posts: 388
Downloads: 86
Uploads: 0
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Ensure that your Start Date for Flag 2 is set correctly (i.e 19380101 and not 19451230) in the .eqp file of your boat type
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Von den 40'000 deutschen U-Boot-Männern des Zweiten Weltkrieges kehrten 30'000 nicht zurück... 40’000 German sailors served on U-boats during World War II – 30’000 never returned home... |
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#12 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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What we do in life echoes in Eternity |
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#13 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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How these flags work at other wind direction?
How these flags work when no wind / no uboat speed? How these flags work when uboat is under surface?
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#14 |
Mate
![]() Join Date: Mar 2010
Location: Paris 12è
Posts: 55
Downloads: 12
Uploads: 0
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#15 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Got my new Grim Reaper Flag at half Mast.
![]() ![]() EDIT: Anyone know if these can be made to support the Alpha channel. Remade some textures with torn edges, bullet holes and Rope eyes. But the Alpha channel does not show transparent? ![]() The Alpaha Channel (Dark Green on Flag Layer) does not work in-game. I get the dark green clour around the Flag (No Transparency). Any workaround to this ?? Last edited by reaper7; 04-05-10 at 05:19 PM. |
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