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Old 04-04-10, 08:29 AM   #1
SeaWolf U-57
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Quote:
Originally Posted by Anvart View Post
Looks as part of RacerBoy's stuffs in SH3...
May be more correctly would sound 'adaptation of RacerBoy's stuff for SH5'.
More like Racerboys Flags mod for Silent Hunter III
Updated by TheDarkWraith to be compatible for use with Silent Hunter V


Thanks RB cant wait for the all subs version
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Old 04-04-10, 08:47 AM   #2
SeaWolf U-57
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TheDarkWraith please remember perfection is good Were possible.
But compromises sometimes benefits the Users with lower spec machines.
I myself am really not bothered too much about the Shadows as even running
the shadow effects in Silent Hunter 5 can cause some strange effects so I have
disabled them.
Also I only use the sub views as It would not be possible to fly around the sub
in RL.
The reflection on the water is also good but not really life threatening if missing.
It would be fantastic just to look back from the front of the Turn and see the flags
flying.
The slightly torn versions used in SH4 would look really good but any version
would be a great addition to the game.
Again thanks for all the effort you put into enhancing our game play all your mods
have help out with all the annoying aspects of the game which has helped make it
playable
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Old 04-04-10, 09:00 AM   #3
Able72
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Sweet, now I get my Jolly Roger B)
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Old 04-04-10, 09:00 AM   #4
TheDarkWraith
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Quote:
Originally Posted by SeaWolf U-57 View Post
TheDarkWraith please remember perfection is good Were possible.
but as a perfectionist myself it bugs me when something isn't perfect. I do not like to do things half @ssed. If I'm going to do something I do it right the first time. This currently is an exception because at the moment I don't know how to overcome the obstacles that I face with it. I can only hope that in time I or someone else will figure it out so this can be perfect.
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Old 04-04-10, 12:39 PM   #5
TheDarkWraith
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Does anyone know how to enable the snorkel in SH5? If I can get the snorkel to enable then I might be able to use it to control the raising/lowering of the flags. Currently when I try to issue the command Rise_snorkel or Toggle_snorkel it keeps telling me that the snorkel is not available. I can't figure out how to make it available

Last edited by TheDarkWraith; 04-04-10 at 01:21 PM.
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Old 04-04-10, 01:36 PM   #6
Paco
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Looks great

Paco
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Old 04-04-10, 01:50 PM   #7
gutted
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Tried it out and it looks cool.

But...


They flap too big and too quick for my tastes.

Maybe slow it down a tad and make it so it doesn't have as big of a horizontal flap to it.
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Old 04-04-10, 03:35 PM   #8
rsvette12
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Thnaks for the hard work, one thing when I hit "p" for periscope depth sh5 closes and I'm back on my desktop weird never did this until I loaded this mod, I did see flag but as I said crash after hitting "p" key, just a thought also flag looks a bit cartoonish prob we could up with something better, darker and maybe dirtier, just a thought, thank you.

Rich
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Old 08-07-12, 10:05 PM   #9
Cybermat47
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Quote:
Originally Posted by TheDarkWraith View Post
but as a perfectionist myself it bugs me when something isn't perfect. I do not like to do things half @ssed. If I'm going to do something I do it right the first time. This currently is an exception because at the moment I don't know how to overcome the obstacles that I face with it. I can only hope that in time I or someone else will figure it out so this can be perfect.
Don't worry. as a christian i believe nothing can be perfect but God. although i am going to ask the Pope if you can be made Patron Saint of computers
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Old 08-08-12, 03:28 PM   #10
oscar19681
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when i enable this mod the flags dont apear on my VIIA u-boat. I checked the files and it seems the upper flag and flag pole are activated out of the box . What am i doing wrong?
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Old 08-08-12, 04:09 PM   #11
flostt
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Ensure that your Start Date for Flag 2 is set correctly (i.e 19380101 and not 19451230) in the .eqp file of your boat type
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Old 04-04-10, 08:02 PM   #12
tonschk
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thank you Darkwraith
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Old 04-05-10, 02:47 AM   #13
PL_Andrev
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How these flags work at other wind direction?
How these flags work when no wind / no uboat speed?
How these flags work when uboat is under surface?
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Old 04-05-10, 06:35 AM   #14
LeBabouin
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Cool ! Thanks a lot !

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Old 04-05-10, 03:59 PM   #15
reaper7
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Got my new Grim Reaper Flag at half Mast.






EDIT: Anyone know if these can be made to support the Alpha channel. Remade some textures with torn edges, bullet holes and Rope eyes.
But the Alpha channel does not show transparent?



The Alpaha Channel (Dark Green on Flag Layer) does not work in-game. I get the dark green clour around the Flag (No Transparency).
Any workaround to this ??

Last edited by reaper7; 04-05-10 at 05:19 PM.
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