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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
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i believe the obs scope has one twisty tethered around it you can see in the control room. but thats it.
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#2 |
Stowaway
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Attack scope was the one that had the disruption wire around it.
I'd like to see the round antenna working again a' la' GWX too. |
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#3 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
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What are you talking about? It should only be visable on the outside.
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#4 |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
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Once more for the slow ones - On my game there is no disrupter coil, you cannot see it on either scope inside or out. OK
SO the question remains is there a way to get these in the game FOR THOSE OF US WHO DONT HAVE THEM IN THE GAME and while were about it has any one worked out how to raise the radio loop arial R |
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#5 |
Ships Secretary
Join Date: Apr 2009
Location: MilesCity Montana
Posts: 583
Downloads: 614
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Bump once for a must have feature. You would think that they would at least have the radio loop up and turning after all.
I mean geeb-us, I can not mod anything like that and get tired of asking others to do it. I appreciate everything, but after a while I feel guilty for all the hard work you guys put in fixing stuff, that in my mind should be in the game not as extras but as must have inorder for it to even be considered realistic. Imagine a train sim being released and the locomotives don't puff smoke, or have a whistle ? So once again Hats off to you guys. ( insert a serious salute here ) Also, a side note, where's the Biscay Cross ? I have seen some posted pics with it, but have not found the mod for it, is it actually in game ?
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Just help someone.....it makes a difference |
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#6 | ||
SH4 Mod Team
![]() Join Date: Mar 2008
Posts: 165
Downloads: 3
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![]() This is very simple to mod. First, open up the SNS file in each submarine's folder (/Data/Submarine/NSS_***). You will see two lines in there for the periscopes: Quote:
Quote:
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Thanks for everyone's encouragement and support. The RFB team is an open group and our work is open to anyone. Although we have a separate forum for development and testing, it is not a private forum, so you can drop in and see what's going on or contribute. The forum is open to other developers that need a place to exchange ideas too. http://forum.kickinbak.com/index.php...647a9120c08614 |
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#7 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
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Nice find, thanks ![]() |
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#8 |
Stowaway
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You gotta be kidding........
why the heck didn't they release it that way!! |
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#9 | |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
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Why thank you have added the required editing will see if this works
Interesting to note there is also an entry for the radio direction ariel, see below so does this mean there is a way to activate it or raise and lower it or have it raise and lower automatically when surfaced or submerged - any one know the answer ;RadioDF [Sensor 8] NodeName=D01 LinkName=Dummy_Round_Antena,data\Objects\Sensors\U Boot_Sensors StartDate=19380101 EndDate=19451231 Quote:
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#10 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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