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Old 04-01-10, 06:05 AM   #1
mobucks
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i believe the obs scope has one twisty tethered around it you can see in the control room. but thats it.
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Old 04-01-10, 06:38 PM   #2
Kptlt_Lynch
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Attack scope was the one that had the disruption wire around it.
I'd like to see the round antenna working again a' la' GWX too.
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Old 04-02-10, 07:21 AM   #3
oscar19681
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Quote:
Originally Posted by mobucks View Post
i believe the obs scope has one twisty tethered around it you can see in the control room. but thats it.
What are you talking about? It should only be visable on the outside.
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Old 04-03-10, 03:10 AM   #4
rascal101
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Once more for the slow ones - On my game there is no disrupter coil, you cannot see it on either scope inside or out. OK


SO the question remains is there a way to get these in the game FOR THOSE OF US WHO DONT HAVE THEM IN THE GAME and while were about it has any one worked out how to raise the radio loop arial


R

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What are you talking about? It should only be visable on the outside.
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Old 04-03-10, 03:30 AM   #5
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Bump once for a must have feature. You would think that they would at least have the radio loop up and turning after all.
I mean geeb-us, I can not mod anything like that and get tired of asking others to do it.
I appreciate everything, but after a while I feel guilty for all the hard work you guys put in fixing stuff, that in my mind should be in the game not as extras but as must have inorder for it to even be considered realistic.
Imagine a train sim being released and the locomotives don't puff smoke, or have a whistle ?
So once again Hats off to you guys. ( insert a serious salute here )


Also, a side note, where's the Biscay Cross ? I have seen some posted pics with it, but have not found the mod for it, is it actually in game ?
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Old 04-13-10, 06:45 PM   #6
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This is very simple to mod. First, open up the SNS file in each submarine's folder (/Data/Submarine/NSS_***). You will see two lines in there for the periscopes:

Quote:
LinkName=atack_periscop,data\Objects\Sensors\UBoot _Sensors
and

Quote:
LinkName=obs_periscop,data\Objects\Sensors\UBoot_S ensors
Change atack_periscop to atack_periscop_wire and obs_periscop to obs_periscop_wire. That's all there is to it.
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Old 04-13-10, 07:11 PM   #7
reaper7
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Quote:
Originally Posted by RFB Team View Post

This is very simple to mod. First, open up the SNS file in each submarine's folder (/Data/Submarine/NSS_***). You will see two lines in there for the periscopes:



and



Change atack_periscop to atack_periscop_wire and obs_periscop to obs_periscop_wire. That's all there is to it.

Nice find, thanks
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Old 04-13-10, 07:30 PM   #8
Kptlt_Lynch
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You gotta be kidding........

why the heck didn't they release it that way!!
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Old 04-14-10, 01:09 AM   #9
rascal101
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Why thank you have added the required editing will see if this works

Interesting to note there is also an entry for the radio direction ariel, see below so does this mean there is a way to activate it or raise and lower it or have it raise and lower automatically when surfaced or submerged - any one know the answer


;RadioDF
[Sensor 8]
NodeName=D01
LinkName=Dummy_Round_Antena,data\Objects\Sensors\U Boot_Sensors
StartDate=19380101
EndDate=19451231




Quote:
Originally Posted by RFB Team View Post


This is very simple to mod. First, open up the SNS file in each submarine's folder (/Data/Submarine/NSS_***). You will see two lines in there for the periscopes:



and



Change atack_periscop to atack_periscop_wire and obs_periscop to obs_periscop_wire. That's all there is to it.
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Old 04-14-10, 01:30 AM   #10
LukeFF
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Quote:
Originally Posted by rascal101 View Post
Why thank you have added the required editing will see if this works

Interesting to note there is also an entry for the radio direction ariel, see below so does this mean there is a way to activate it or raise and lower it or have it raise and lower automatically when surfaced or submerged - any one know the answer
No problem but please, stay on topic.
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