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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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![]() Quote:
Run that example again using a stock TDC, or at least manually set magnetic on before each shot. That will prove if it's the game or not. |
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#2 | |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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![]() With standard TDC I'm not sure but dislike it too much to try it. ![]() |
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#3 |
Planesman
![]() Join Date: Jan 2010
Posts: 190
Downloads: 35
Uploads: 5
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You could tweak the range of the mag det to like 15m and shoot way under to see if its working at all...
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#4 |
Engineer
![]() Join Date: Mar 2007
Location: Midlands, UK
Posts: 210
Downloads: 17
Uploads: 0
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They don't work. I've tested with the stock installation, dud torpedoes turned off, and fired at all different depths to ensure I'm getting close to the keel. Always at slow speed too. And I toggled the magnetic pistol off/on to make sure it was enabled as per the crew dialogue box.
Heck, I even fired shots below the keel with impact pistol, in case the impact/magnetic setting was actually mixed up in the game! I've also fired torps along the full length of ships from bow to stern and they never go off. So yes, I'm almost certain they're completely broken. |
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#5 |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
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do dud torpedoes even work? I've never had one.. only malfunction
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#6 |
Engineer
![]() Join Date: Mar 2007
Location: Midlands, UK
Posts: 210
Downloads: 17
Uploads: 0
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I've seen a couple of reports from people saying that their torpedo ran around in a circle causing them to take evasive action, but no reports of premature detonations yet.
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#7 |
Seaman
![]() Join Date: Jul 2007
Location: Somewhere in the universe
Posts: 31
Downloads: 18
Uploads: 0
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DUDS OFF i will try to get screens ASAP
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#8 |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
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