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Old 03-25-10, 04:37 AM   #1
Arclight
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Yeah, I've been looking at that too. Located the sounds, and think I know how to make a dummy gun that points up in the sky. Just don't know how to trigger the lot; wouldn't want to have the merchies going around blaring their horns and firing starshells continuously.
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Old 03-25-10, 04:44 AM   #2
reaper7
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Love the sound of this.
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Old 03-25-10, 04:44 AM   #3
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Originally Posted by Arclight View Post
Yeah, I've been looking at that too. Located the sounds, and think I know how to make a dummy gun that points up in the sky. Just don't know how to trigger the lot; wouldn't want to have the merchies going around blaring their horns and firing starshells continuously.
LMAO!
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Old 03-25-10, 04:57 AM   #4
coronas
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Quote:
Originally Posted by Arclight View Post
Yeah, I've been looking at that too. Located the sounds, and think I know how to make a dummy gun that points up in the sky. Just don't know how to trigger the lot; wouldn't want to have the merchies going around blaring their horns and firing starshells continuously.


Very long reload times?
Limited ammunition?
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Old 03-25-10, 05:16 AM   #5
Arclight
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Yah, but you'd still hear them honking from miles away.

Who needs sonar? Just follow the sound of the horns.
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Old 03-25-10, 05:31 AM   #6
coronas
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Yah, but you'd still hear them honking from miles away.

Who needs sonar? Just follow the sound of the horns.



You must be very near to the ships to hear the horns in Racerboy's mod; about 500 meters. Only one or two whistles everytime. They are ships no ambulances.
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Old 03-25-10, 04:30 PM   #7
Arclight
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Maybe can fix that too. Pretty sure you should be able to hear them from further away.
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Old 03-26-10, 10:45 AM   #8
Arclight
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Ok, pretty sure I could manage to get them firing starshells on appropriate moments, what I don't understand though is how you trigger a sound. What makes the DDs start sounding those collision sirens when alerted?

Can't find any relevant behaviour in the scripts.

* and for that matter, where the heck does it come from? Looked at the models but couldn't find any soundsources that referenced the siren.
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Old 03-26-10, 11:33 AM   #9
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Ok, pretty sure I could manage to get them firing starshells on appropriate moments, what I don't understand though is how you trigger a sound. What makes the DDs start sounding those collision sirens when alerted?

Can't find any relevant behaviour in the scripts.

* and for that matter, where the heck does it come from? Looked at the models but couldn't find any soundsources that referenced the siren.
cause there was another trick used to make the sounds. It was another 'invisible' one.
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