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Old 03-25-10, 03:14 AM   #1
kiwi_2005
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Nice! Silly question but will this work for NYGM... if not well i'll just go back to stock or reinstall GWX to try this out.
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Old 03-25-10, 04:16 AM   #2
KL-alfman
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tremendous work!
thx to the modders.
SH3 will live forever.
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Old 03-25-10, 07:05 AM   #3
Seeadler
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Notes - NVIDIA users

Due to technical limitations, the DLL works only with the following settings.

- Always use PC resolutions, not SD or HD
- Nor should the monitor connected via HDMI cable


- For scaling always choose the NVIDIA internal scaling


For ATI drivers it's seem to apply the same, but I have no ATI card to verify this!
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Old 03-25-10, 09:28 AM   #4
Rubini
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Quote:
Originally Posted by Seeadler View Post
Notes - NVIDIA users

Due to technical limitations, the DLL works only with the following settings.

- Always use PC resolutions, not SD or HD
- Nor should the monitor connected via HDMI cable


- For scaling always choose the NVIDIA internal scaling


For ATI drivers it's seem to apply the same, but I have no ATI card to verify this!
Hi Seeadler and chaps,

Just FYI, I'm running on a nvidia Gt8800 512 with VGA cable.
The HDMI cable is necessary to nvidia driver show the rescale options, so if someone needs it (rescale function), then is the way to go.

BUT...the majority of monitors automatically use all its full area rescaling any minor resolution (in this case 1360x768) for it's own max resolution. If so, no need to changes things on the GC driver.

Anyway, i read in some place that the rescale made by the driver is better than the one made by the monitor, is this always true?
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Old 03-25-10, 09:41 AM   #5
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I have a problem, on full screen on my 21 inch Acer monitor (16:10), the 2D objects like dials are now egg shaped , but not on the horizontal scale like it was before this mod enabled, but on the vertical, like standing eggs. The 3D works perfectly.
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Old 03-25-10, 10:30 AM   #6
Rubini
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Quote:
Originally Posted by Gunnodayak View Post
I have a problem, on full screen on my 21 inch Acer monitor (16:10), the 2D objects like dials are now egg shaped , but not on the horizontal scale like it was before this mod enabled, but on the vertical, like standing eggs. The 3D works perfectly.
I guess that the problem here is that you monitor Physical size proportions isn't in correct 16:9. Reece related the same problem, with a 16:10 monitor.

Make this experiment: take a screen shot of the game showing the 2d dials, then put here on the forum and see: they will be all correctly circular.
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Old 03-25-10, 10:52 AM   #7
Gunnodayak
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Quote:
Originally Posted by Rubini View Post
I guess that the problem here is that you monitor Physical size proportions isn't in correct 16:9. Reece related the same problem, with a 16:10 monitor.

Make this experiment: take a screen shot of the game showing the 2d dials, then put here on the forum and see: they will be all correctly circular.
I've made that experiment and you are right, Rubini! But do you think there's a fix for that? I am using Sapphire ATI Radeon 5770 1024GB, 22 inch Acer P223W (even my Windows 7 64 says it's a P221W!), VGA connectivity with a VGA to DVI adapter, on a native resolution of 1680X1050, with no option of scaling in ATI Catalyst Control Center. On the first version, dll_widescreen.zip, the first one released a few days ago, the things were right. But on this new resolution setting of the new mode, there is the problem I've told you about. Any help would be apprecieted. Thank you anyway!
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Old 03-25-10, 11:00 PM   #8
Reece
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Quote:
Originally Posted by Gunnodayak View Post
I have a problem, on full screen on my 21 inch Acer monitor (16:10), the 2D objects like dials are now egg shaped , but not on the horizontal scale like it was before this mod enabled, but on the vertical, like standing eggs. The 3D works perfectly.
Yes I am getting this, so at this stage I am having second thoughts to the whole thing, my ATI card has 2 HDMI connectors and the monitor is HDMI, so going backwards to a VGA cable (analog) is not an option, the only way out is to deliberately widen the screen to say 1500x768 (not that it can be done), but then the snapshots would be wide! Gee you can't win, I don't know what to suggest at this stage since we already have lost even higher resolutions and can't Alt-Tab out of the game to use mods like Anvart's Flags and Pennants. What to do?
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Last edited by Reece; 03-25-10 at 11:20 PM.
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Old 03-26-10, 02:50 AM   #9
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Quote:
Originally Posted by Reece View Post
Yes I am getting this, so at this stage I am having second thoughts to the whole thing, my ATI card has 2 HDMI connectors and the monitor is HDMI, so going backwards to a VGA cable (analog) is not an option, the only way out is to deliberately widen the screen to say 1500x768 (not that it can be done), but then the snapshots would be wide! Gee you can't win, I don't know what to suggest at this stage since we already have lost even higher resolutions and can't Alt-Tab out of the game to use mods like Anvart's Flags and Pennants. What to do?
Having wide snapshots is less important than playing wide, in my opinion.

No worries, I've played in a windowed mode all the time, on 4:3 scale, so I will stick with it, at least some of you will have the chance to play on widescreen. I am not losing anything, it's just that I will not gain anything in this area. But it's not bad, I've gained a lot till now, with some mods.

Last edited by Gunnodayak; 03-26-10 at 03:00 AM.
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Old 03-27-10, 04:55 PM   #10
Rubini
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Quote:
Originally Posted by Reece View Post
Yes I am getting this, so at this stage I am having second thoughts to the whole thing, my ATI card has 2 HDMI connectors and the monitor is HDMI, so going backwards to a VGA cable (analog) is not an option, the only way out is to deliberately widen the screen to say 1500x768 (not that it can be done), but then the snapshots would be wide! Gee you can't win, I don't know what to suggest at this stage since we already have lost even higher resolutions and can't Alt-Tab out of the game to use mods like Anvart's Flags and Pennants. What to do?
Hi Reece,

The Seeadles´s dll works for me, very well, with analog (VGA) cable AND with HDMI cable, no differences.

I also use/have Anvart´s Flags and Pennants without need to alt+tab. They are always disposable using just in game key commands, working flawless. Why you need to alt tab to use them??
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Old 03-25-10, 09:50 AM   #11
Seeadler
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Quote:
Originally Posted by Rubini View Post
Just FYI, I'm running on a nvidia Gt8800 512 with VGA cable.
With analog VGA cables there are no problems
Digital DVI cables (prefered for TFT users) also works.
The way the dll set the resolution has only problems with HDMI.

Quote:
BUT...the majority of monitors automatically use all its full area rescaling any minor resolution (in this case 1360x768) for it's own max resolution. If so, no need to changes things on the GC driver.
With nVidia drivers above 191.xx the dll throws "Cannot initialize 3D engine" with Windows7 if using auto scaling by monitors and the TFT is connected via a DVI cable.
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Last edited by Seeadler; 03-25-10 at 11:07 AM.
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Old 03-25-10, 10:16 AM   #12
Hitman
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A suggestion for further versions: The new space available in the tools bar between dialog box and the speed/depth/course dials could be used to put the shortcuts that are currently in the slide out left side, or alternatively the fuel/battery/CO2 indicators
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Old 03-25-10, 10:24 AM   #13
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Quote:
Originally Posted by Hitman View Post
A suggestion for further versions: The new space available in the tools bar between dialog box and the speed/depth/course dials could be used to put the shortcuts that are currently in the slide out left side, or alternatively the fuel/battery/CO2 indicators
Yes, this is also my thought.
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Old 03-25-10, 11:15 AM   #14
StarLion45
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This looking good I must say

What a job

Thanks guys
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Old 03-25-10, 09:23 PM   #15
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Default Very nice

Nice start. getting great results
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