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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 | |
Chief
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#62 |
Commodore
![]() Join Date: Jul 2008
Location: England
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If NTW is a paid patch of ETW, then technically SH5 is a paid patch of SH3.
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"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
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#63 | |
Machinist's Mate
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#64 |
Grey Wolf
![]() Join Date: Feb 2003
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the guys who said NTW is basically a paid for patch is talkin nonsense. its a standalone game as in your dont need ETW to play it.
i was ETW's biggest critic when it 1st came out. NTW is what ETW shouldve been. the new battle drop in feature where people can drop into your campaign for battles is almost worth the price on its own. |
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#65 | |
Chief
![]() Join Date: Mar 2010
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Anyone try the tank sim Steel Fury Kharkov? I've seen some sort of mixed reviews as one gets with most SH titles. Looks like the mod community have also helped that game out. |
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#66 | |
Officer
![]() Join Date: Mar 2007
Location: UK
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If you look at say european developed GTAIV (very ambitious, very open world). It was delayed by more than a year despite very extensive marketing. When it came out the console versions were fairly bug free. But again the budget was alleged to be over $100 million! The PC version was riddled with bugs initially. The additional budget for the PC version was probably about 50 quid. ![]() Quite honestly, imo, like everything these days it is all about money. Massive budget usually (but not always) means a fairly bug free final product. There are almost no high budget PC games anymore other than WoW and maybe The Sims. End result, PC gamers tend to get bugged games. |
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#67 | |
Stinking drunk in Trinidad
![]() Join Date: Jan 2010
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I think they didn't earn a lot with it, but enough to cover the cost and come back a couple years later. They didn't squeeze the last cent out their customers, but they provided an added-value product as exchange for the (money and) trust of the customer. They succeeded. A couple years later the core of the developers, that had the original idea to make an ultrarealistic (tank) sims had changed, and with it sadly the ideals and goals of the studio. I recall they had two more releases in the last 4 years or so, one being a competitor to bite of a bit of the success of Operation Flashpoint and other 1D combat simulators (Soeldners or so was the title), and that one quickly died due to its initially very buggy release. It sold badly as you could read later and see from a quick price drop, and customer reviews. Some story with SHIV, or now SHV, but that time without DRM adding a huge red sign (that shades even the lightest error in a dark red light) to the casual gamer. The other release they had was a remake of Panzerelite -- and guess what, they tried to bias it to a wider audience of casual gamers as they, as stated in interviews that time, "realized" that gamers would "prefer more arcade like fun games". As from all I followed afterwards, their "realization" was quite off, and they did not only not enhance the customer basis but simplification of the game, graphic candy, and less sim-like feel, but they also lost their hardcore fan basis very quickly. I don't think they repeated the bug-release story that we get so often these days, and they had a notably bigger etat than for the original Panzerelite, but their "splits" failed. Thereafter, I never again heard about that studio (JoWood?). Do you have a "déjà vu"? I guess history always repeats, and human aren't exactly learning at lot from it.
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Scientific facts are not determined by the opinion of the majority, nor by a democratic vote. |
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#68 | |
Chief
![]() Join Date: Mar 2010
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Games in the 80s and 90s had if anything way less bugs. Also in those days we did not have the luxury of a global internet which makes releasing and distributing bug patches very easy today. Look at all the small dev houses which at one time produced award winning, best seller games. They did not have massive budgets of $100million. Also the $100million budgets you are talking about dont get spent on qa testing but expensive voice-acting and graphics. There is no correlation between big budget and bug free games. None whatsoever. Its about ethics, commitement, and crossing the i's and dotting the t's. Its like any business. Either you care about the quality of the product that goes out the door, or you dont really care and just want to get paid. |
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#69 | |
Officer
![]() Join Date: Mar 2007
Location: UK
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I wasn't referring to the single developer that produces his or her own game, or the more simple Popcap style of game... even then more ambitious indie games like Gratuitous Space Battles initially come out with bugs. Games in the 80's and 90's were far less complex (generalisation) than games now, less "open world" and easier to test. Even then you still got some games which had game breaking bugs, in those days you just had to put up with them! I don't think it would be true to say that even Ubisoft management "don't care" that SH5 came out with bugs. They probably care but not enough to actually spend very significant amounts of money delaying the release window. |
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#70 | |
Seaman
![]() Join Date: Mar 2010
Location: Germany
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Amen. |
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#71 | |
Stowaway
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You deserve to be called bad names, but i cant because the mods will ban me. Just pretend i did and that you feel my ridicule. |
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#72 |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
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#73 |
Silent Hunter
![]() Join Date: Aug 2006
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Don't provoke him or he shall taunt you a second time!
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#74 |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#75 | |
Officer
![]() Join Date: Mar 2007
Location: UK
Posts: 246
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![]() EDIT: Hopefully the deleted link doesn't actually mean Ubi have decided not to do a patch! |
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