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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch Officer
![]() Join Date: Nov 2007
Location: Montreal, QC
Posts: 345
Downloads: 614
Uploads: 10
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I know I already commented on your mod but I like it so much I want to thank you again :-)
The placement is perfect with 1.1 and it fits in so well it looks like it was part of the original interface. A simple mod that fills a genuine need and was perfectly executed. It should be included in every UI mod from now till the end of time. I salute you dear sir ![]()
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11 War Patrols / 56 ships sunk or damaged for 212,022 tons Zero casualties throughout the war Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender |
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#2 |
Electrician's Mate
![]() Join Date: Jan 2002
Location: North Atlantic
Posts: 134
Downloads: 7
Uploads: 0
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Does this work w/the 3 dials mod?I would like to use both.
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#3 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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I don't know, if you get a file collision error in JSGME, then it is not advisable to install it (or you lose functionality of other mods). You can try, if JSGME gives no warning, then you're good to go.
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#4 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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![]() Quote:
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#5 |
An able master
![]() Join Date: Jan 2010
Location: England
Posts: 274
Downloads: 121
Uploads: 5
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Great dont have to keep checking what time of day it is, very useful, thanks.
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#6 |
Stowaway
Posts: n/a
Downloads:
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skwasjer,
I'm glad to see that your clock has been made a part of TheDarkWraith's UI mod. Congrats! (to him too .. hehehe) ![]() |
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#7 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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skwasjer, please update your mod to be compatible with 1.2 patch. Is really hard without
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#8 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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It does work with 1.2, but not sure what you'll lose from 1.2 by using it. Not much I imagine heh
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#9 |
Nub
![]() Join Date: May 2005
Posts: 2
Downloads: 32
Uploads: 0
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Unfortunately you lose the new compass and return to course and depth under keel buttons that were added back in 1.2.......and while I haven't had time to chase it up it seems that the change I made to give me depth under keel mapped to a key now don't work. Perhaps they updated the key maps overwriting my changes or it's done a different way now..anyway I love the digital clock and really miss it. So, pretty please with sugar on top, update your mod to work with the 1.2 UI
![]() Cheers, Stonehouse |
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