SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-21-10, 01:54 PM   #1
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Quote:
Originally Posted by Neal Stevens View Post
Best detailed explanation I've seen yet! PM me a mailing address, you just won yourself a Ping Prize

I unzipped my mods and moved the folder into MODS, and they show up in JSGME. But some of the mods are in the game, and some are not. I have CCIP's Command Keys and the No Halo mods working, but the DW UI and old style gauges, not working. I am checking to see if the mods are in using a Historical Mission. Ideas?
Depending on the DW mod he sometimes has an additional - mods - folder when unzipped

OldStyleSHControls_1_3_1_byTheDarkWraith\MODS\OldS tyleSHControls_1_3_1_ByTheDarkWraith

So you arent enabling them really
Check just to be sure
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 03-21-10, 02:05 PM   #2
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,385
Downloads: 541
Uploads: 224


Default

Yes, he does. So what goes where?
http://www.subsim.com/radioroom/pict...pictureid=1458


__________________
SUBSIM - 26 Years on the Web
Onkel Neal is offline   Reply With Quote
Old 03-21-10, 02:46 PM   #3
kylania
Silent Hunter
 
Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
Default

Quote:
Originally Posted by Neal Stevens View Post
Here's the clear instructions from the download thread:

Quote:
This is JSGME ready. Navigate to where you unzipped the mod to and open it up. Select the 'MODS' folder and right click on it. Select copy. Navigate to your '\Ubisoft\Silent Hunter 5\' folder and open it up. Right click in an empty area and select paste. Enable via JSGME.
(this assumes you setup JSGME to use the 'MODS' folder as default)
The only way someone could end up with extra stuff in the MODS folder is if they didn't read the instructions.
__________________

kylania is offline   Reply With Quote
Old 03-21-10, 06:30 PM   #4
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,385
Downloads: 541
Uploads: 224


Default

Quote:
Originally Posted by kylania View Post
Here's the clear instructions from the download thread:



The only way someone could end up with extra stuff in the MODS folder is if they didn't read the instructions.

Oh yeah, I read that, smarty pants . But I already have a MODS folder in '\Ubisoft\Silent Hunter 5\'

So, I should overwrite it with the MODS folder buried in the MODS\OldStyleSHControls_1_3_1_ByTheDarkWraith unzipped file?
__________________
SUBSIM - 26 Years on the Web
Onkel Neal is offline   Reply With Quote
Old 03-21-10, 06:39 PM   #5
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Neal Stevens View Post
Oh yeah, I read that, smarty pants . But I already have a MODS folder in '\Ubisoft\Silent Hunter 5\'

So, I should overwrite it with the MODS folder buried in the MODS\OldStyleSHControls_1_3_1_ByTheDarkWraith unzipped file?
by pasting the folder you won't overwrite your MODs folder. You will merge the contents of the existing MODS folder with the one being pasted in. I tried making the setup and use of my mods simple.
TheDarkWraith is offline   Reply With Quote
Old 03-21-10, 06:50 PM   #6
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,385
Downloads: 541
Uploads: 224


Default

Lol, it's probably simple for 99% of the players

I unzipped the mod in the main SH5 folder just to have a place for it, then dug down and moved the contents of the DW/Mods folder to the SH5/MODS folder, and used JSGME to add it.







I think I have it now. Great mod, love the pure brilliance of the guages.

Question: did you do anything to move the bridge hatch forward a few cm? I started a historical mission and that darn Dieter is standing on the hatch and I cannot dive the boat





BTW, I see the Album thumbnails are not working, I will look into that see what I need to do to fix it.

,
__________________
SUBSIM - 26 Years on the Web
Onkel Neal is offline   Reply With Quote
Old 03-21-10, 06:52 PM   #7
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Neal Stevens View Post
Lol, it's probably simple for 99% of the players

I think I have it now. Great mod, love the pure brilliance of the guages.

Question: did you do anything to move the bridge hatch forward a few cm? I started a historical mission and that darn Dieter is standing on the hatch and I cannot dive the boat

nope. Didn't touch anything with the objects in the game. Strictly 2D interface items.

You're going to love the 'new' SH5 interface I'm about to release. I don't use the 3 dials anymore (that's what I was using). The new SH5 interface is the way to go now.
TheDarkWraith is offline   Reply With Quote
Reply

Tags
sh5 help mod jsgme

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:12 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.