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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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Moving the icons isn't really a problem, I'll have a look. I didn't notice it, I haven't really played with this mod enabled yet.
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![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#32 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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Wow, Winmerge was magically easy, thanks!
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#33 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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Yeah it's a pretty awesome program. Been using it for a very long time for various things. It has alot of advanced features.
Handy basic editing: Use ALT + Up/Down to navigate to each difference. Use ALt + Left/Right to merge the current difference left or right. Hover your mouse over the toolbar items to see all the shortcuts. |
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#34 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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I have updated first post with v1.1, which corrects the placement of the drag handle and warning icons.
Please note that this change requires an additional file (Page layout.ini). In this file, only one line has changed.
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#35 |
Captain
![]() Join Date: Mar 2007
Posts: 508
Downloads: 104
Uploads: 0
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Wow, thank you sir.
JD |
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#36 |
Soundman
![]() Join Date: May 2007
Location: Near Lyon, France
Posts: 141
Downloads: 14
Uploads: 0
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Really nice, I always dream to know what time is it where ever I am without open the chrono. Thank you for good instructions !
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![]() La guerre sans haine - War without hate. |
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#37 | |
Stowaway
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It's good you pointed out that only one line changed in layout.ini, which made it easy to find. I took that line and added it to TheDarkWraith's Old Style Dials with TDC combo that I use, and it worked nicely (I used the already merged files from v1.0). It's a great little alternative to popping up the big chronometer. I agree with jdkbph that despite the fact that it isn't a "period piece", it is extremely helpful. |
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#38 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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It doesn't really matter to me if it's an authentic looking theme, because lets me honest, a submarine captain didn't have a hud in the first place. The whole point of this excercise to me was making the clock itself
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__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#39 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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I think I merged things wrong, since the clock constantly displays a 0. More poking around to do!
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#40 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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You may be missing the UpdateDigitalClock() line in the .py file. Best use WinMerge for this task though.
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#41 | |
Stowaway
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#42 |
Watch Officer
![]() Join Date: Nov 2007
Location: Montreal, QC
Posts: 345
Downloads: 614
Uploads: 10
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I know I already commented on your mod but I like it so much I want to thank you again :-)
The placement is perfect with 1.1 and it fits in so well it looks like it was part of the original interface. A simple mod that fills a genuine need and was perfectly executed. It should be included in every UI mod from now till the end of time. I salute you dear sir ![]()
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11 War Patrols / 56 ships sunk or damaged for 212,022 tons Zero casualties throughout the war Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender |
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#43 |
Electrician's Mate
![]() Join Date: Jan 2002
Location: North Atlantic
Posts: 134
Downloads: 7
Uploads: 0
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Does this work w/the 3 dials mod?I would like to use both.
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#44 |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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I don't know, if you get a file collision error in JSGME, then it is not advisable to install it (or you lose functionality of other mods). You can try, if JSGME gives no warning, then you're good to go.
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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#45 | |
The Old Man
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,549
Downloads: 28
Uploads: 3
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![]() Quote:
__________________
![]() SH5 mods: Speech Recognition for SH5 | Digital UI Clock Tutorials: [TEC] Import/export 3D models to/from game using S3D [TEC] How to work with the model viewer in S3D - VIDEO |
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