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Old 03-08-10, 06:16 PM   #1
kapitan_zur_see
Commodore
 
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a small mod, but a critical one, dare I say
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Old 03-09-10, 03:42 AM   #2
KOS
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nice!

finally I wouldn't have to fire my torps and then get on surface to finish the merchants when without escort, that was really annoying.

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Old 03-09-10, 03:59 AM   #3
Sgtmonkeynads
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It seems to fix the ship sinking by flooding problem to. I hit one ship with one torp, took maybe less than one quarter of its damage bar down ( YES, I turned it on to see the effects of the mod ) and the ship began to list pretty good. It's flooding bar was going down faster than its Physical damage bar ! After about an 20 min. in game, the ship began to roll over onto its side, about 15 minutes latter it was going down. So now the ships that recieve damage can sink due to flooding.

I still think it happens to quickley though, where are the files to slow it down a bit? Is it possible ?

All in all, this is one mod that will always be in my "list".
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Old 03-09-10, 06:04 AM   #4
Darkreaver1980
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Quote:
Originally Posted by Sgtmonkeynads View Post
It seems to fix the ship sinking by flooding problem to. I hit one ship with one torp, took maybe less than one quarter of its damage bar down ( YES, I turned it on to see the effects of the mod ) and the ship began to list pretty good. It's flooding bar was going down faster than its Physical damage bar ! After about an 20 min. in game, the ship began to roll over onto its side, about 15 minutes latter it was going down. So now the ships that recieve damage can sink due to flooding.

I still think it happens to quickley though, where are the files to slow it down a bit? Is it possible ?

All in all, this is one mod that will always be in my "list".
I think i found out what´s going on.

The stock torpedos do 120-160 damage which seems to low. the particel effect starts to show up if the ship takes xy (its different for each ship) amount of damage but the real burn/flooding only apears if the actual damage is higher. My torps can do up to 400 damage...so if a ship has 1200 hp it still has 800 hp left but the damage will trigger big flooting + fire.
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Old 03-09-10, 06:18 AM   #5
charognard
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great mod ! thx
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Old 03-09-10, 06:24 AM   #6
Mondaiji
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Thank you. Exactly what i need.
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Old 03-09-10, 06:38 AM   #7
Gusteno8
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Looks Great! Thanks!
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Old 03-09-10, 06:49 AM   #8
Sgtmonkeynads
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Quote:
Originally Posted by Darkreaver1980 View Post
I think i found out what´s going on.

The stock torpedos do 120-160 damage which seems to low. the particel effect starts to show up if the ship takes xy (its different for each ship) amount of damage but the real burn/flooding only apears if the actual damage is higher. My torps can do up to 400 damage...so if a ship has 1200 hp it still has 800 hp left but the damage will trigger big flooting + fire.
I think it's great. Much better than the stock " Shoot me untill I completely Explode into a giant mushroom cloud"
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Old 03-09-10, 02:14 PM   #9
coronas
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Good one!
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Old 03-09-10, 03:14 PM   #10
Church SUBSIM
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Anyone get a CTD when using this mod?

I just hit a Battleship in Scapa Flow and as soon as the torpedo made contact the game crashed (first ever for me in SHV).
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Old 03-09-10, 04:26 PM   #11
Baleur
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I would absolutely love this and the deck gun mod, if you made 50% toned down versions.
Basically, still critical chance for deck guns and torpedoes, but lower max damage, like say 100-300 torpedo damage and the equivalent decrease in your deck gun mod.

In vanilla they do too little damage, but in your mods they can do too much dmg imo
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Old 03-10-10, 07:16 AM   #12
java`s revenge
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You made my day
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Old 03-14-10, 06:06 PM   #13
EgoApocalypse
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Dunno man.............Hit a carrier with one eel, stopped dead in her tracks and sank in 10 secs flat, fine tune that one me thinks,.

Still keepin the Critical hits for the deck gun ( Sweet )
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Old 03-22-10, 06:18 AM   #14
captainprid
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Excellent work....Lots more realistic
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Old 08-28-10, 02:09 PM   #15
Abd_von_Mumit
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Quote:
Originally Posted by KOS View Post
finally I wouldn't have to fire my torps and then get on surface to finish the merchants when without escort, that was really annoying.
I second that. Almost every freighter I hit with 2 torps needs some additional deck gun shots to encourage sinking. This gets tricky when in the middle of a convoy night attack, hehe.

Downloading to try, thanks for the mod. From the description I exceptionally like the randomness part - you never know what the effect of your torpedo will be. YEah!
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