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Old 02-18-10, 09:39 AM   #76
piri_reis
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Quote:
Originally Posted by h.sie View Post
Hi piri_reis,

nice to know you like it. how did you do the remumbering? By hand or using the Renumber-tool?
No way I would try manually, too many lines to modify.
I used the tool, pretty easy to use.

Just worked on a copied menu.ini as h.sie suggests in his DIY kit.
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Old 02-19-10, 03:03 AM   #77
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@Magic1111: What about using an Online translator:

http://www.online-translator.com/?prmtlang=de

h.sie
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Old 02-19-10, 06:49 AM   #78
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Quote:
Originally Posted by h.sie View Post
@Magic1111: What about using an Online translator:

http://www.online-translator.com/?prmtlang=de

h.sie
Hi h.sie !

Yes, I`ll do so this weekend ! I do not have to translate everything, but a few!

Best regards,
Magic
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Old 02-19-10, 07:06 AM   #79
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Hi Magic,

if you have probs, contact me in german via PM.

h.sie
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Old 02-19-10, 07:28 AM   #80
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I forgot to mention, that this mod is absolutely free - for a 30 days test period.

After that time you have to connect to the h.sie-server in order to make the mod work. Licenses can be obtained via UBIsoft. First 20 customers get a special discounted offer.

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Old 02-19-10, 08:19 AM   #81
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Quote:
Originally Posted by h.sie View Post
I forgot to mention, that this mod is absolutely free - for a 30 days test period.

After that time you have to connect to the h.sie-server in order to make the mod work. Licenses can be obtained via UBIsoft. First 20 customers get a special discounted offer.

h.sie

What????

Is this a pay Mod????
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Old 02-19-10, 02:04 PM   #82
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Quote:
Originally Posted by h.sie View Post
Hi Magic,

if you have probs, contact me in german via PM.

h.sie
Hi !

Many thanks for the offer ! I´ll do so, if I need help !

Best regards to Hamburg from Kassel
Magic
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Old 02-20-10, 05:41 AM   #83
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@H.sie:

I've finally managed to try your mod with NYGM.

Unfortunately, it doesn't quite give the required result (see below, after my fitting instructions).

I made the changes in your 'DIY toolkit', adjusted for NYGM:
Number of fonts changed from 18 to 20 in menu_1024_768.ini with your two inserts as Font18=... and Font19=... at the end of the FONTS list).
Inserted by cut-and paste your items [G67 I683] to [G67 I686] (and renumbered all the remainder), and changed your example Font=19 to Font=18 and the Font=20 to Font=19. (The original [G67 I683] entry was identical to that also found with GWX3, which I think is what you are using for your DIY example instructions.)
Checked en_menu.txt has entry 589 correct (cut-and-pasted from your DIY kit). Added as new your entry 4999, again cut-and-pasted from your DIY kit.

Installed both these files into the menu folder of your original JSGME-ready took-kit, and installed them with JSGME.

After running SH3, starting from base with 100% hull integrity, I get the following on top right of the crew menu:
black rectangle - red rectangle - black rectangle.
The label 'hull integrity' (item 4999) does not appear.

As a test, I changed your file 'rota.tga' from red to blue colour, and re-tested.
Now I get the following:
black rectangle - blue rectangle - black rectangle.

After sustaining increasing hull damage in depth-charge attacks, the blue rectangle never changed colour.

It seems that the NYGM menu_1024_768.ini file does not register the figures for % hull integrity for some reason (maybe due to stretched screen monitor size, on 20 inch monitor?), nor does it register entry 4999.

If you can think of an explanation, please let me know, because this mod is obviously an excellent idea.

If you want to try this out for yourself, you can easily download NYGM from my signature. Be sure to install NYGM2.5, NYGM 3.2, NYGM 3.3C in that order, to ensure you have the latest files. If you want only to examine the most recent menu_1024_768.ini file, just download NYGM 3.2.

Stiebler.
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Old 02-20-10, 06:43 AM   #84
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Hi Stiebler,

if you changed the font numbers in the [Font] section, did you also change the references to these fonts accordingly? See Readme:

* The font number for ItemID=0x67000404 (here: 19) must refer to
the Font Number of HullInteg1.tga in the font list.

* The font number for ItemID=0x67FFFFFD (here: 20) must refer to
the Font Number of HullInteg2.tga in the font list.

If that doesn't help, I'll look into it. I have NYGM always installed as alternative to GWX - still cannot decide what to use....

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Old 02-20-10, 07:11 AM   #85
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Hi Stiebler,

out of curiosity I made a Mod based on NYGM2.5/3.2/3.3C and it works well.

Can be downloaded from my mediafire page. Added a better color font which shows grey instaed of green for no damage.

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Old 02-20-10, 09:35 AM   #86
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Hi H.sie,

Thanks very much for your quick reply.

I have downloaded your NYGM version from Mediafire (this time with a free advert from Betfair.com fouling my computer - what is Filefront like these days?), but I have not yet had the chance to test it.

Quote:
if you changed the font numbers in the [Font] section, did you also change the references to these fonts accordingly? See Readme:

* The font number for ItemID=0x67000404 (here: 19) must refer to
the Font Number of HullInteg1.tga in the font list.

* The font number for ItemID=0x67FFFFFD (here: 20) must refer to
the Font Number of HullInteg2.tga in the font list.
Yes, I did make these changes (for NYGM, to 18 and 19 respectively).

Thanks again, I'll let you know how it works out.

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Old 02-20-10, 11:27 AM   #87
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@H.sie:

Right, I have now confirmed that your adaption of files for NYGM gives the expected result.
So, great work again, H.sie!

By file swapping between your version of the mod and mine, it became apparent that the problem was caused by my menu_1024_768.ini file.
So I made a file comparison between the two menu_1024_768.ini files, yours and mine.

The ONLY differences were that I had put comments on some lines.
The problem was that I had used these lines:

Fonts=20;; 18 Hsie change
...
Font18=DATA/Menu/Fonts/HullInteg1.tga ;; Hsie
Font19=DATA/Menu/Fonts/HullInteg2.tga ;; Hsie


whereas you had used:

Fonts=20
...
Font18=DATA/Menu/Fonts/HullInteg1.tga
Font19=DATA/Menu/Fonts/HullInteg2.tga


Removing the comments solved the problem completely.

That is the first time I have encountered an SH3 file where adding comments caused a difference.
Other users of H.sie's DIY toolkit should note this.

Stiebler.
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Old 02-20-10, 11:39 AM   #88
h.sie
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Hi Stiebler,

I will report about your problems in an update of the DIY manual.

Nice to know it works for you.

By the way: If you plan to use my mod in NYGM as an OPTION for the user,
then I recommend to use my optional Remover Mod to remove the Colored Indicator
instead of making an optional mod to add the Colored Indicator.

Reason: The Remover Mod does not need a menu.ini, only some Fonts.

So only one version of menu.ini exists.

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Old 02-20-10, 12:33 PM   #89
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@H.sie:
Quote:
By the way: If you plan to use my mod in NYGM as an OPTION for the user, then I recommend to use my optional Remover Mod to remove the Colored Indicator instead of making an optional mod to add the Colored Indicator.
OK, acknowledged with thanks.

Stiebler.
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Old 02-20-10, 02:53 PM   #90
Magic1111
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Quote:
Originally Posted by h.sie View Post
Hi Magic,

if you have probs, contact me in german via PM.

h.sie
Hello h.sie !

Please check PM, thank you !

Best regards,
Magic
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