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Old 02-14-10, 08:47 PM   #11
Jerik
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Join Date: Jun 2008
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Quote:
Originally Posted by makman94 View Post
take it easy Martes....you are getting rude ! i am only expressing my opinion ,that has nothing to do with anyone PERSONALLY of the devs ! that is my thought ok ? and ,for me, i don't see that they worked hard for that tdc....
sorry , but this is what i see

ps: about the insults: i don't think that i insult anyone of the devs by saying that this job is 'fast' made but what is making sense to me is that you ,also, don't know me but this didn't 'block' you to insult me
bottom line is that i have to say my opinion only when i like something at sh series ?
I suspect Martes's concern is more that you're making broad assertions about their intent without understanding how the development process works. Software programming of any kind is not easy, and I speak from experience. Even very small tasks can take days or weeks to complete; features that seem simple or easy to build may actually have dozens of lines "under the hood", or be very complex in design.

In addition, your language is somewhat unclear: it is one thing to assert that you dislike the developer's choice for a UI; it is another entirely to assert that they were too "lazy" to produce one you approve of. It is entirely likely that programming that UI took just as long than one with a bunch of knobs.

In short: attack the message, not the messenger.

EDIT: Also, you need to sometimes consider that things may need to be unrealistic simply for gameplay purposes. A perfect example, from Splinter Cell: the main character has goggles with night and thermal vision; Tom Clancy was a bit miffed at this during development, but any other design choice would have been awkward (such as having to switch goggles, mid-level). Sacrifices sometimes must be made when you're controlling something using a keyboard and mouse (or controller!).
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