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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#9 |
Captain
![]() Join Date: Mar 2007
Posts: 508
Downloads: 104
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Re the "TDC" - I'm sure it's not laziness... it's budget, schedule and priorities.
For instance, if you put 50% of your resources into the graphics (environment, facilities, people and ship modeling, and the 3D interiors), another 20% into sound (voice acting, effects and music) and another 20% into the 1st person interface... what's left for stuff like TDC dials? Devs are typically not the folks calling these shots. I'm sure they did the best they could to get the stuff that we (and probably they) are interested in into the game, but there's only so much you can do with such a small slice of the budget pie. Yeah, just a WAG on my part, but I'd be surprised if I missed the mark completely. BTW, the 3D interiors and the 1st person interface will be "kewl" the first half dozen times you play the game. After that?... well, I bet we'll all be wishing they'd invested those resources into making SH5 a real successor to SH3. IMHO. JD |
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