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Old 02-10-10, 04:49 AM   #19
martes86
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Join Date: Jun 2004
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Quote:
Originally Posted by RSColonel_131st View Post
[...] I truly believe that an "always online" game can be protected - if you need a key to decrypt the game files, and that key is never stored on your system, always flushed after uses - good luck emulating that.
Everything can be cracked. Just monitor the program disassembly registries (the orders sent directly to the CPU) at run-time, determine what does what, what you'd need to change, monitor all information sent/recieved, compile an all-assembly app, and there you go! Sure, I wouldn't be able to do that, because I don't know the assembly language or how to program it neither I have the knowledge of the low-level stuff needed to manipulate code at assembler level, but crackers (the good ones, not those that just write batch-files to do "format c:" in unprotected Windows PCs) can do all that if they know their thing, and more. There's no such thing as impossible in programming, there's just the lack of knowledge by those doing the programs.

Cheers
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