SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-04-10, 05:12 AM   #11
RFB Team
SH4 Mod Team
 
Join Date: Mar 2008
Posts: 165
Downloads: 3
Uploads: 0
Default

A sneak peek at what the next RFB update/patch will bring:

Quote:
-Changed default heavy deck gun AA armament on IXD2
-Adjusted hydrophone performance characteristics. The speed of the target now plays more of a role in max range at which a target can be detected.
-Go Back command for radar and sonar views takes player to conning tower view.
-Adjusted damage zone modeling for Japanese sampans and fishing boats.
-Re-enabled map contacts.
-Changed 10.5cm deck gun ammo loadout to 200 HE rounds.
-Changed 37mm AA gun loadout to 2500 rounds per gun.
-Fixed problem with 10.5cm deck gun sound.
-Added six empty planesmen slots to the control rooms for all American boats. Two enlisted men from each bridge watch should be placed here when the boat is submerged.
-Changed introduction date of H-6 radar for H6K, H8K, and G4M aircraft to September 1944.
-Changed max range of H-6 radar to approximately 12 miles.
-Max ranges for all American subs is now based on the sub carrying fuel in their main ballast tanks (S and Tench classes already had this feature). The new ranges for the rest of the subs is as follows:

-Porpoise: 22,000 miles @ 8 knots
-Salmon, Sargo, Tambor, Gar, Gato, Balao: 15,000 miles at 10 knots

-Adjusted default surface speeds for all boats (credit to virtualpender for finding the info) as follows:

-Fleet subs: 6, 12, 15, 18, max speed for class
-S boats: 3, 6, 9, 11, max speed for class

-Dive times for all American boats re-calibrated to the historical standard surfaced speed as follows:

-Fleet subs: 15 knots
-S boats: 9 knots

-Changed acceleration rate for submerged American subs to equate to approximately 4 knots/minute.
-Added Gato interior mod by vickers03.
__________________
Thanks for everyone's encouragement and support.

The RFB team is an open group and our work is open to anyone. Although we have a separate forum for development and testing, it is not a private forum, so you can drop in and see what's going on or contribute. The forum is open to other developers that need a place to exchange ideas too.

http://forum.kickinbak.com/index.php...647a9120c08614
RFB Team is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:13 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.