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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#646 | ||
XO
![]() Join Date: Jul 2009
Location: Croatia
Posts: 420
Downloads: 52
Uploads: 0
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The beta version of this patch I was testing was compatible. ![]() Quote:
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#647 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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Sounds good Thor, thanks for clearing that up
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#648 |
Ensign
![]() Join Date: Jul 2007
Location: Otopeni, Romania
Posts: 233
Downloads: 942
Uploads: 0
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Thanks for the patch Luke. I must confess I like RFB more and more.
![]() ![]() ![]() ![]() 1. Does the latest patch you released contains "Visual Sensor Rework 1.0"? 2. What other mods can I use with RFB 2.0? Any sound mods that would be compatible? A asked this questions a while back but got no answers. I hope I am not impolite by being repetitive. ![]() RFB 2.0 RFB 2.0 patch 6Mar2010 RSRD RFB V575 RSRD V5xx Patch1 Hydrophone lines extended ( I am thinking on removing it for more realism) Nav map make over ( i really like it) Torpedo speed setting text Sub Watch Sensors + Scene 1.0 Max Optics IV for RFB 2.0 Many thanks! ![]() |
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#649 | |
XO
![]() Join Date: Jul 2009
Location: Croatia
Posts: 420
Downloads: 52
Uploads: 0
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1. It does, just hop over to the previous page where Luke posted a readme with latest changes. 2. I don't see why you wouldn't be able to use any sound mods with RFB. Just be careful that you don't overwrite Sh.sdl located in the Data/Sound. EDIT: The 'Torpedo speed setting text' has also been included in the latest patch. ![]() Last edited by TH0R; 04-25-10 at 04:41 AM. |
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#650 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Glad you guys are liking the new patch. More work will continue to go into RFB. I'm going to work now on getting the Narwhal up to spec for the mod.
__________________
![]() ROW Sound Effects Contributor RFB Team Leader |
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#651 |
Ensign
![]() Join Date: Jul 2007
Location: Otopeni, Romania
Posts: 233
Downloads: 942
Uploads: 0
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Thanks for the answers Th0r. I'll be careful with sounds mods. Will send a pm.
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#652 |
Ensign
![]() Join Date: Jul 2007
Location: Otopeni, Romania
Posts: 233
Downloads: 942
Uploads: 0
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#653 |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Should work ok, the only issue I know of is problems with the crew of the Narwhal class SS, which I may fix in the future when I have time
Last edited by lurker_hlb3; 04-25-10 at 01:42 PM. |
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#654 |
Lieutenant
![]() Join Date: Mar 2010
Location: South Atlantic
Posts: 262
Downloads: 673
Uploads: 2
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Thanks for the all the work you guys have been putting into this mod. I really enjoy all the added realism, environment, ship sinking physics, crew management etc., but IMO the only thing that "breaks" the game immersion is the crew speech.
It seems that the speech set #1 is the only one being used with RFB. There's no voice variety. Most of the time the DO, OOD and helmsman use the same voice. Not to mention the infamous repetitions(rudder/rudder, yes sir's) ![]() BTW, on the readme file it says that the latest patch "Reverted binocular view to stock" but I still have the same one with the reticle. |
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#655 | |
XO
![]() Join Date: Jul 2009
Location: Croatia
Posts: 420
Downloads: 52
Uploads: 0
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#656 |
Helmsman
![]() Join Date: May 2009
Location: Germany
Posts: 102
Downloads: 174
Uploads: 4
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need some help here...
Have RFB 2.0 installed plus RSRD 575, no RFB patch, which way to go? Should I install the patch "6Mar 2010 RFB" prior to installing the latest? And should I install RSRD patch for 5xx? ps.: I have made some confusing remarks about integrating the GFO map into RFB...Looks like I had a bad RSRD RFB download (don't ask me how, it just happened ![]() RFB rocks, keep up the good work! |
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#657 | |
Machinist's Mate
![]() Join Date: Mar 2007
Posts: 126
Downloads: 64
Uploads: 0
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RFB 2.0 RFB Patch 23 Apr http://www.filefront.com/16224499/RF...23April2010.7z RSRD 575 RSRD patch |
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#658 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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This fine mod just gets better all the time.
Much appreciated.
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#659 |
Gunner
![]() Join Date: Aug 2005
Location: New York city
Posts: 98
Downloads: 211
Uploads: 0
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installed RFB 2.0, new patch, and using TM 1.9. Ship sighted on a clear day, using scope range 1500 yds, still no sound contact Still no sound contact reported at 500 yds.
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#660 |
Watch Officer
![]() Join Date: Mar 2010
Location: Yuba/Sutter, CA
Posts: 347
Downloads: 171
Uploads: 0
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You have RFB and TMO installed? Not good, they are not compatable since the do the same thing.
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